xref: /aosp_15_r20/cts/apps/CtsVerifier/jni/megaaudio/player/BlipAudioSource.h (revision b7c941bb3fa97aba169d73cee0bed2de8ac964bf)
1*b7c941bbSAndroid Build Coastguard Worker /*
2*b7c941bbSAndroid Build Coastguard Worker  * Copyright 2021 The Android Open Source Project
3*b7c941bbSAndroid Build Coastguard Worker  *
4*b7c941bbSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*b7c941bbSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*b7c941bbSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*b7c941bbSAndroid Build Coastguard Worker  *
8*b7c941bbSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*b7c941bbSAndroid Build Coastguard Worker  *
10*b7c941bbSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*b7c941bbSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*b7c941bbSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*b7c941bbSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*b7c941bbSAndroid Build Coastguard Worker  * limitations under the License.
15*b7c941bbSAndroid Build Coastguard Worker  */
16*b7c941bbSAndroid Build Coastguard Worker 
17*b7c941bbSAndroid Build Coastguard Worker #ifndef MEGA_PLAYER_BLIPAUDIOSOURCE_H
18*b7c941bbSAndroid Build Coastguard Worker #define MEGA_PLAYER_BLIPAUDIOSOURCE_H
19*b7c941bbSAndroid Build Coastguard Worker 
20*b7c941bbSAndroid Build Coastguard Worker #include <atomic>
21*b7c941bbSAndroid Build Coastguard Worker 
22*b7c941bbSAndroid Build Coastguard Worker #include "WaveTableSource.h"
23*b7c941bbSAndroid Build Coastguard Worker 
24*b7c941bbSAndroid Build Coastguard Worker class BlipAudioSource: public WaveTableSource {
25*b7c941bbSAndroid Build Coastguard Worker private:
26*b7c941bbSAndroid Build Coastguard Worker     // 1/16 second @48000 Hz
27*b7c941bbSAndroid Build Coastguard Worker     static const int NUM_PULSE_FRAMES = (int) (48000 * (1.0 / 16.0));
28*b7c941bbSAndroid Build Coastguard Worker 
29*b7c941bbSAndroid Build Coastguard Worker     int mNumPendingPulseFrames;
30*b7c941bbSAndroid Build Coastguard Worker 
31*b7c941bbSAndroid Build Coastguard Worker public:
32*b7c941bbSAndroid Build Coastguard Worker     BlipAudioSource();
33*b7c941bbSAndroid Build Coastguard Worker 
34*b7c941bbSAndroid Build Coastguard Worker     /**
35*b7c941bbSAndroid Build Coastguard Worker      * Triggers a "blip" in the output
36*b7c941bbSAndroid Build Coastguard Worker      */
37*b7c941bbSAndroid Build Coastguard Worker     virtual void trigger();
38*b7c941bbSAndroid Build Coastguard Worker 
39*b7c941bbSAndroid Build Coastguard Worker     /**
40*b7c941bbSAndroid Build Coastguard Worker      * Fills the specified buffer with silence until triggered and then with
41*b7c941bbSAndroid Build Coastguard Worker      * a short sine tone.
42*b7c941bbSAndroid Build Coastguard Worker      * @return  The number of frames generated. Since we are generating a continuous periodic
43*b7c941bbSAndroid Build Coastguard Worker      * signal, this will always be <code>numFrames</code>.
44*b7c941bbSAndroid Build Coastguard Worker      */
45*b7c941bbSAndroid Build Coastguard Worker     virtual int pull(float* buffer, int numFrames, int numChans) override;
46*b7c941bbSAndroid Build Coastguard Worker 
47*b7c941bbSAndroid Build Coastguard Worker     std::atomic<int> mRequestCount; // external thread increments this to request a beep
48*b7c941bbSAndroid Build Coastguard Worker     std::atomic<int> mAcknowledgeCount; // audio thread sets this to acknowledge
49*b7c941bbSAndroid Build Coastguard Worker };
50*b7c941bbSAndroid Build Coastguard Worker 
51*b7c941bbSAndroid Build Coastguard Worker 
52*b7c941bbSAndroid Build Coastguard Worker #endif // MEGA_PLAYER_BLIPAUDIOSOURCE_H
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