1*b7c941bbSAndroid Build Coastguard Worker /* 2*b7c941bbSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project 3*b7c941bbSAndroid Build Coastguard Worker * 4*b7c941bbSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*b7c941bbSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*b7c941bbSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*b7c941bbSAndroid Build Coastguard Worker * 8*b7c941bbSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*b7c941bbSAndroid Build Coastguard Worker * 10*b7c941bbSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*b7c941bbSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*b7c941bbSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*b7c941bbSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*b7c941bbSAndroid Build Coastguard Worker * limitations under the License. 15*b7c941bbSAndroid Build Coastguard Worker */ 16*b7c941bbSAndroid Build Coastguard Worker 17*b7c941bbSAndroid Build Coastguard Worker #ifndef MEGA_PLAYER_BLIPAUDIOSOURCE_H 18*b7c941bbSAndroid Build Coastguard Worker #define MEGA_PLAYER_BLIPAUDIOSOURCE_H 19*b7c941bbSAndroid Build Coastguard Worker 20*b7c941bbSAndroid Build Coastguard Worker #include <atomic> 21*b7c941bbSAndroid Build Coastguard Worker 22*b7c941bbSAndroid Build Coastguard Worker #include "WaveTableSource.h" 23*b7c941bbSAndroid Build Coastguard Worker 24*b7c941bbSAndroid Build Coastguard Worker class BlipAudioSource: public WaveTableSource { 25*b7c941bbSAndroid Build Coastguard Worker private: 26*b7c941bbSAndroid Build Coastguard Worker // 1/16 second @48000 Hz 27*b7c941bbSAndroid Build Coastguard Worker static const int NUM_PULSE_FRAMES = (int) (48000 * (1.0 / 16.0)); 28*b7c941bbSAndroid Build Coastguard Worker 29*b7c941bbSAndroid Build Coastguard Worker int mNumPendingPulseFrames; 30*b7c941bbSAndroid Build Coastguard Worker 31*b7c941bbSAndroid Build Coastguard Worker public: 32*b7c941bbSAndroid Build Coastguard Worker BlipAudioSource(); 33*b7c941bbSAndroid Build Coastguard Worker 34*b7c941bbSAndroid Build Coastguard Worker /** 35*b7c941bbSAndroid Build Coastguard Worker * Triggers a "blip" in the output 36*b7c941bbSAndroid Build Coastguard Worker */ 37*b7c941bbSAndroid Build Coastguard Worker virtual void trigger(); 38*b7c941bbSAndroid Build Coastguard Worker 39*b7c941bbSAndroid Build Coastguard Worker /** 40*b7c941bbSAndroid Build Coastguard Worker * Fills the specified buffer with silence until triggered and then with 41*b7c941bbSAndroid Build Coastguard Worker * a short sine tone. 42*b7c941bbSAndroid Build Coastguard Worker * @return The number of frames generated. Since we are generating a continuous periodic 43*b7c941bbSAndroid Build Coastguard Worker * signal, this will always be <code>numFrames</code>. 44*b7c941bbSAndroid Build Coastguard Worker */ 45*b7c941bbSAndroid Build Coastguard Worker virtual int pull(float* buffer, int numFrames, int numChans) override; 46*b7c941bbSAndroid Build Coastguard Worker 47*b7c941bbSAndroid Build Coastguard Worker std::atomic<int> mRequestCount; // external thread increments this to request a beep 48*b7c941bbSAndroid Build Coastguard Worker std::atomic<int> mAcknowledgeCount; // audio thread sets this to acknowledge 49*b7c941bbSAndroid Build Coastguard Worker }; 50*b7c941bbSAndroid Build Coastguard Worker 51*b7c941bbSAndroid Build Coastguard Worker 52*b7c941bbSAndroid Build Coastguard Worker #endif // MEGA_PLAYER_BLIPAUDIOSOURCE_H 53