1*9e94795aSAndroid Build Coastguard Worker// Copyright 2021 Google LLC 2*9e94795aSAndroid Build Coastguard Worker// 3*9e94795aSAndroid Build Coastguard Worker// Licensed under the Apache License, Version 2.0 (the "License"); 4*9e94795aSAndroid Build Coastguard Worker// you may not use this file except in compliance with the License. 5*9e94795aSAndroid Build Coastguard Worker// You may obtain a copy of the License at 6*9e94795aSAndroid Build Coastguard Worker// 7*9e94795aSAndroid Build Coastguard Worker// http://www.apache.org/licenses/LICENSE-2.0 8*9e94795aSAndroid Build Coastguard Worker// 9*9e94795aSAndroid Build Coastguard Worker// Unless required by applicable law or agreed to in writing, software 10*9e94795aSAndroid Build Coastguard Worker// distributed under the License is distributed on an "AS IS" BASIS, 11*9e94795aSAndroid Build Coastguard Worker// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*9e94795aSAndroid Build Coastguard Worker// See the License for the specific language governing permissions and 13*9e94795aSAndroid Build Coastguard Worker// limitations under the License. 14*9e94795aSAndroid Build Coastguard Worker 15*9e94795aSAndroid Build Coastguard Workerpackage compliance 16*9e94795aSAndroid Build Coastguard Worker 17*9e94795aSAndroid Build Coastguard Worker// ShippedNodes returns the set of nodes in a license graph where the target or 18*9e94795aSAndroid Build Coastguard Worker// a derivative work gets distributed. (caches result) 19*9e94795aSAndroid Build Coastguard Workerfunc ShippedNodes(lg *LicenseGraph) TargetNodeSet { 20*9e94795aSAndroid Build Coastguard Worker lg.mu.Lock() 21*9e94795aSAndroid Build Coastguard Worker shipped := lg.shippedNodes 22*9e94795aSAndroid Build Coastguard Worker lg.mu.Unlock() 23*9e94795aSAndroid Build Coastguard Worker if shipped != nil { 24*9e94795aSAndroid Build Coastguard Worker return *shipped 25*9e94795aSAndroid Build Coastguard Worker } 26*9e94795aSAndroid Build Coastguard Worker 27*9e94795aSAndroid Build Coastguard Worker tset := make(TargetNodeSet) 28*9e94795aSAndroid Build Coastguard Worker 29*9e94795aSAndroid Build Coastguard Worker WalkTopDown(NoEdgeContext{}, lg, func(lg *LicenseGraph, tn *TargetNode, path TargetEdgePath) bool { 30*9e94795aSAndroid Build Coastguard Worker if _, alreadyWalked := tset[tn]; alreadyWalked { 31*9e94795aSAndroid Build Coastguard Worker return false 32*9e94795aSAndroid Build Coastguard Worker } 33*9e94795aSAndroid Build Coastguard Worker if len(path) > 0 { 34*9e94795aSAndroid Build Coastguard Worker if !edgeIsDerivation(path[len(path)-1].edge) { 35*9e94795aSAndroid Build Coastguard Worker return false 36*9e94795aSAndroid Build Coastguard Worker } 37*9e94795aSAndroid Build Coastguard Worker } 38*9e94795aSAndroid Build Coastguard Worker tset[tn] = struct{}{} 39*9e94795aSAndroid Build Coastguard Worker return true 40*9e94795aSAndroid Build Coastguard Worker }) 41*9e94795aSAndroid Build Coastguard Worker 42*9e94795aSAndroid Build Coastguard Worker shipped = &tset 43*9e94795aSAndroid Build Coastguard Worker 44*9e94795aSAndroid Build Coastguard Worker lg.mu.Lock() 45*9e94795aSAndroid Build Coastguard Worker if lg.shippedNodes == nil { 46*9e94795aSAndroid Build Coastguard Worker lg.shippedNodes = shipped 47*9e94795aSAndroid Build Coastguard Worker } else { 48*9e94795aSAndroid Build Coastguard Worker // if we end up with 2, release the later for garbage collection. 49*9e94795aSAndroid Build Coastguard Worker shipped = lg.shippedNodes 50*9e94795aSAndroid Build Coastguard Worker } 51*9e94795aSAndroid Build Coastguard Worker lg.mu.Unlock() 52*9e94795aSAndroid Build Coastguard Worker 53*9e94795aSAndroid Build Coastguard Worker return *shipped 54*9e94795aSAndroid Build Coastguard Worker} 55