xref: /aosp_15_r20/bionic/libc/kernel/uapi/linux/virtio_gpu.h (revision 8d67ca893c1523eb926b9080dbe4e2ffd2a27ba1)
1*8d67ca89SAndroid Build Coastguard Worker /*
2*8d67ca89SAndroid Build Coastguard Worker  * This file is auto-generated. Modifications will be lost.
3*8d67ca89SAndroid Build Coastguard Worker  *
4*8d67ca89SAndroid Build Coastguard Worker  * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/
5*8d67ca89SAndroid Build Coastguard Worker  * for more information.
6*8d67ca89SAndroid Build Coastguard Worker  */
7*8d67ca89SAndroid Build Coastguard Worker #ifndef VIRTIO_GPU_HW_H
8*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_HW_H
9*8d67ca89SAndroid Build Coastguard Worker #include <linux/types.h>
10*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_VIRGL 0
11*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_EDID 1
12*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_RESOURCE_UUID 2
13*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_RESOURCE_BLOB 3
14*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_CONTEXT_INIT 4
15*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_ctrl_type {
16*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_UNDEFINED = 0,
17*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
18*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
19*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_UNREF,
20*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_SET_SCANOUT,
21*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_FLUSH,
22*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
23*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
24*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
25*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_GET_CAPSET_INFO,
26*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_GET_CAPSET,
27*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_GET_EDID,
28*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID,
29*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_CREATE_BLOB,
30*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_SET_SCANOUT_BLOB,
31*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_CTX_CREATE = 0x0200,
32*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_CTX_DESTROY,
33*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE,
34*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_CTX_DETACH_RESOURCE,
35*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_CREATE_3D,
36*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D,
37*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_TRANSFER_FROM_HOST_3D,
38*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_SUBMIT_3D,
39*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_MAP_BLOB,
40*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_RESOURCE_UNMAP_BLOB,
41*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
42*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_CMD_MOVE_CURSOR,
43*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
44*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
45*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_CAPSET_INFO,
46*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_CAPSET,
47*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_EDID,
48*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_RESOURCE_UUID,
49*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_OK_MAP_INFO,
50*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
51*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
52*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
53*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
54*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
55*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
56*8d67ca89SAndroid Build Coastguard Worker };
57*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_shm_id {
58*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_SHM_ID_UNDEFINED = 0,
59*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_SHM_ID_HOST_VISIBLE = 1
60*8d67ca89SAndroid Build Coastguard Worker };
61*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_FLAG_FENCE (1 << 0)
62*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_FLAG_INFO_RING_IDX (1 << 1)
63*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr {
64*8d67ca89SAndroid Build Coastguard Worker   __le32 type;
65*8d67ca89SAndroid Build Coastguard Worker   __le32 flags;
66*8d67ca89SAndroid Build Coastguard Worker   __le64 fence_id;
67*8d67ca89SAndroid Build Coastguard Worker   __le32 ctx_id;
68*8d67ca89SAndroid Build Coastguard Worker   __u8 ring_idx;
69*8d67ca89SAndroid Build Coastguard Worker   __u8 padding[3];
70*8d67ca89SAndroid Build Coastguard Worker };
71*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cursor_pos {
72*8d67ca89SAndroid Build Coastguard Worker   __le32 scanout_id;
73*8d67ca89SAndroid Build Coastguard Worker   __le32 x;
74*8d67ca89SAndroid Build Coastguard Worker   __le32 y;
75*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
76*8d67ca89SAndroid Build Coastguard Worker };
77*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_update_cursor {
78*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
79*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_cursor_pos pos;
80*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
81*8d67ca89SAndroid Build Coastguard Worker   __le32 hot_x;
82*8d67ca89SAndroid Build Coastguard Worker   __le32 hot_y;
83*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
84*8d67ca89SAndroid Build Coastguard Worker };
85*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect {
86*8d67ca89SAndroid Build Coastguard Worker   __le32 x;
87*8d67ca89SAndroid Build Coastguard Worker   __le32 y;
88*8d67ca89SAndroid Build Coastguard Worker   __le32 width;
89*8d67ca89SAndroid Build Coastguard Worker   __le32 height;
90*8d67ca89SAndroid Build Coastguard Worker };
91*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_unref {
92*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
93*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
94*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
95*8d67ca89SAndroid Build Coastguard Worker };
96*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_2d {
97*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
98*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
99*8d67ca89SAndroid Build Coastguard Worker   __le32 format;
100*8d67ca89SAndroid Build Coastguard Worker   __le32 width;
101*8d67ca89SAndroid Build Coastguard Worker   __le32 height;
102*8d67ca89SAndroid Build Coastguard Worker };
103*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_set_scanout {
104*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
105*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_rect r;
106*8d67ca89SAndroid Build Coastguard Worker   __le32 scanout_id;
107*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
108*8d67ca89SAndroid Build Coastguard Worker };
109*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_flush {
110*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
111*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_rect r;
112*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
113*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
114*8d67ca89SAndroid Build Coastguard Worker };
115*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_transfer_to_host_2d {
116*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
117*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_rect r;
118*8d67ca89SAndroid Build Coastguard Worker   __le64 offset;
119*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
120*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
121*8d67ca89SAndroid Build Coastguard Worker };
122*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_mem_entry {
123*8d67ca89SAndroid Build Coastguard Worker   __le64 addr;
124*8d67ca89SAndroid Build Coastguard Worker   __le32 length;
125*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
126*8d67ca89SAndroid Build Coastguard Worker };
127*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_attach_backing {
128*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
129*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
130*8d67ca89SAndroid Build Coastguard Worker   __le32 nr_entries;
131*8d67ca89SAndroid Build Coastguard Worker };
132*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_detach_backing {
133*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
134*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
135*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
136*8d67ca89SAndroid Build Coastguard Worker };
137*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAX_SCANOUTS 16
138*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_display_info {
139*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
140*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_display_one {
141*8d67ca89SAndroid Build Coastguard Worker     struct virtio_gpu_rect r;
142*8d67ca89SAndroid Build Coastguard Worker     __le32 enabled;
143*8d67ca89SAndroid Build Coastguard Worker     __le32 flags;
144*8d67ca89SAndroid Build Coastguard Worker   } pmodes[VIRTIO_GPU_MAX_SCANOUTS];
145*8d67ca89SAndroid Build Coastguard Worker };
146*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_box {
147*8d67ca89SAndroid Build Coastguard Worker   __le32 x, y, z;
148*8d67ca89SAndroid Build Coastguard Worker   __le32 w, h, d;
149*8d67ca89SAndroid Build Coastguard Worker };
150*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_transfer_host_3d {
151*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
152*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_box box;
153*8d67ca89SAndroid Build Coastguard Worker   __le64 offset;
154*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
155*8d67ca89SAndroid Build Coastguard Worker   __le32 level;
156*8d67ca89SAndroid Build Coastguard Worker   __le32 stride;
157*8d67ca89SAndroid Build Coastguard Worker   __le32 layer_stride;
158*8d67ca89SAndroid Build Coastguard Worker };
159*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP (1 << 0)
160*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_3d {
161*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
162*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
163*8d67ca89SAndroid Build Coastguard Worker   __le32 target;
164*8d67ca89SAndroid Build Coastguard Worker   __le32 format;
165*8d67ca89SAndroid Build Coastguard Worker   __le32 bind;
166*8d67ca89SAndroid Build Coastguard Worker   __le32 width;
167*8d67ca89SAndroid Build Coastguard Worker   __le32 height;
168*8d67ca89SAndroid Build Coastguard Worker   __le32 depth;
169*8d67ca89SAndroid Build Coastguard Worker   __le32 array_size;
170*8d67ca89SAndroid Build Coastguard Worker   __le32 last_level;
171*8d67ca89SAndroid Build Coastguard Worker   __le32 nr_samples;
172*8d67ca89SAndroid Build Coastguard Worker   __le32 flags;
173*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
174*8d67ca89SAndroid Build Coastguard Worker };
175*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CONTEXT_INIT_CAPSET_ID_MASK 0x000000ff
176*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_create {
177*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
178*8d67ca89SAndroid Build Coastguard Worker   __le32 nlen;
179*8d67ca89SAndroid Build Coastguard Worker   __le32 context_init;
180*8d67ca89SAndroid Build Coastguard Worker   char debug_name[64];
181*8d67ca89SAndroid Build Coastguard Worker };
182*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_destroy {
183*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
184*8d67ca89SAndroid Build Coastguard Worker };
185*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_resource {
186*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
187*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
188*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
189*8d67ca89SAndroid Build Coastguard Worker };
190*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cmd_submit {
191*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
192*8d67ca89SAndroid Build Coastguard Worker   __le32 size;
193*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
194*8d67ca89SAndroid Build Coastguard Worker };
195*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VIRGL 1
196*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VIRGL2 2
197*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VENUS 4
198*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_get_capset_info {
199*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
200*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_index;
201*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
202*8d67ca89SAndroid Build Coastguard Worker };
203*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_capset_info {
204*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
205*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_id;
206*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_max_version;
207*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_max_size;
208*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
209*8d67ca89SAndroid Build Coastguard Worker };
210*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_get_capset {
211*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
212*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_id;
213*8d67ca89SAndroid Build Coastguard Worker   __le32 capset_version;
214*8d67ca89SAndroid Build Coastguard Worker };
215*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_capset {
216*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
217*8d67ca89SAndroid Build Coastguard Worker   __u8 capset_data[];
218*8d67ca89SAndroid Build Coastguard Worker };
219*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cmd_get_edid {
220*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
221*8d67ca89SAndroid Build Coastguard Worker   __le32 scanout;
222*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
223*8d67ca89SAndroid Build Coastguard Worker };
224*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_edid {
225*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
226*8d67ca89SAndroid Build Coastguard Worker   __le32 size;
227*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
228*8d67ca89SAndroid Build Coastguard Worker   __u8 edid[1024];
229*8d67ca89SAndroid Build Coastguard Worker };
230*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_EVENT_DISPLAY (1 << 0)
231*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_config {
232*8d67ca89SAndroid Build Coastguard Worker   __le32 events_read;
233*8d67ca89SAndroid Build Coastguard Worker   __le32 events_clear;
234*8d67ca89SAndroid Build Coastguard Worker   __le32 num_scanouts;
235*8d67ca89SAndroid Build Coastguard Worker   __le32 num_capsets;
236*8d67ca89SAndroid Build Coastguard Worker };
237*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_formats {
238*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
239*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
240*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
241*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
242*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
243*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
244*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
245*8d67ca89SAndroid Build Coastguard Worker   VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
246*8d67ca89SAndroid Build Coastguard Worker };
247*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_assign_uuid {
248*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
249*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
250*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
251*8d67ca89SAndroid Build Coastguard Worker };
252*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_resource_uuid {
253*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
254*8d67ca89SAndroid Build Coastguard Worker   __u8 uuid[16];
255*8d67ca89SAndroid Build Coastguard Worker };
256*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_blob {
257*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
258*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
259*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_GUEST 0x0001
260*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_HOST3D 0x0002
261*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_HOST3D_GUEST 0x0003
262*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_MAPPABLE 0x0001
263*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_SHAREABLE 0x0002
264*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_CROSS_DEVICE 0x0004
265*8d67ca89SAndroid Build Coastguard Worker   __le32 blob_mem;
266*8d67ca89SAndroid Build Coastguard Worker   __le32 blob_flags;
267*8d67ca89SAndroid Build Coastguard Worker   __le32 nr_entries;
268*8d67ca89SAndroid Build Coastguard Worker   __le64 blob_id;
269*8d67ca89SAndroid Build Coastguard Worker   __le64 size;
270*8d67ca89SAndroid Build Coastguard Worker };
271*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_set_scanout_blob {
272*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
273*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_rect r;
274*8d67ca89SAndroid Build Coastguard Worker   __le32 scanout_id;
275*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
276*8d67ca89SAndroid Build Coastguard Worker   __le32 width;
277*8d67ca89SAndroid Build Coastguard Worker   __le32 height;
278*8d67ca89SAndroid Build Coastguard Worker   __le32 format;
279*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
280*8d67ca89SAndroid Build Coastguard Worker   __le32 strides[4];
281*8d67ca89SAndroid Build Coastguard Worker   __le32 offsets[4];
282*8d67ca89SAndroid Build Coastguard Worker };
283*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_map_blob {
284*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
285*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
286*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
287*8d67ca89SAndroid Build Coastguard Worker   __le64 offset;
288*8d67ca89SAndroid Build Coastguard Worker };
289*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_MASK 0x0f
290*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_NONE 0x00
291*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_CACHED 0x01
292*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_UNCACHED 0x02
293*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_WC 0x03
294*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_map_info {
295*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
296*8d67ca89SAndroid Build Coastguard Worker   __u32 map_info;
297*8d67ca89SAndroid Build Coastguard Worker   __u32 padding;
298*8d67ca89SAndroid Build Coastguard Worker };
299*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_unmap_blob {
300*8d67ca89SAndroid Build Coastguard Worker   struct virtio_gpu_ctrl_hdr hdr;
301*8d67ca89SAndroid Build Coastguard Worker   __le32 resource_id;
302*8d67ca89SAndroid Build Coastguard Worker   __le32 padding;
303*8d67ca89SAndroid Build Coastguard Worker };
304*8d67ca89SAndroid Build Coastguard Worker #endif
305