1*8d67ca89SAndroid Build Coastguard Worker /* 2*8d67ca89SAndroid Build Coastguard Worker * This file is auto-generated. Modifications will be lost. 3*8d67ca89SAndroid Build Coastguard Worker * 4*8d67ca89SAndroid Build Coastguard Worker * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/ 5*8d67ca89SAndroid Build Coastguard Worker * for more information. 6*8d67ca89SAndroid Build Coastguard Worker */ 7*8d67ca89SAndroid Build Coastguard Worker #ifndef VIRTIO_GPU_HW_H 8*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_HW_H 9*8d67ca89SAndroid Build Coastguard Worker #include <linux/types.h> 10*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_VIRGL 0 11*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_EDID 1 12*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_RESOURCE_UUID 2 13*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_RESOURCE_BLOB 3 14*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_F_CONTEXT_INIT 4 15*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_ctrl_type { 16*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_UNDEFINED = 0, 17*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100, 18*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_CREATE_2D, 19*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_UNREF, 20*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_SET_SCANOUT, 21*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_FLUSH, 22*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D, 23*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING, 24*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING, 25*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_GET_CAPSET_INFO, 26*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_GET_CAPSET, 27*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_GET_EDID, 28*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID, 29*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_CREATE_BLOB, 30*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_SET_SCANOUT_BLOB, 31*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_CTX_CREATE = 0x0200, 32*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_CTX_DESTROY, 33*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE, 34*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_CTX_DETACH_RESOURCE, 35*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_CREATE_3D, 36*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D, 37*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_TRANSFER_FROM_HOST_3D, 38*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_SUBMIT_3D, 39*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_MAP_BLOB, 40*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_RESOURCE_UNMAP_BLOB, 41*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300, 42*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_CMD_MOVE_CURSOR, 43*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_NODATA = 0x1100, 44*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_DISPLAY_INFO, 45*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_CAPSET_INFO, 46*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_CAPSET, 47*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_EDID, 48*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_RESOURCE_UUID, 49*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_OK_MAP_INFO, 50*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200, 51*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY, 52*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID, 53*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID, 54*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID, 55*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER, 56*8d67ca89SAndroid Build Coastguard Worker }; 57*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_shm_id { 58*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_SHM_ID_UNDEFINED = 0, 59*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_SHM_ID_HOST_VISIBLE = 1 60*8d67ca89SAndroid Build Coastguard Worker }; 61*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_FLAG_FENCE (1 << 0) 62*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_FLAG_INFO_RING_IDX (1 << 1) 63*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr { 64*8d67ca89SAndroid Build Coastguard Worker __le32 type; 65*8d67ca89SAndroid Build Coastguard Worker __le32 flags; 66*8d67ca89SAndroid Build Coastguard Worker __le64 fence_id; 67*8d67ca89SAndroid Build Coastguard Worker __le32 ctx_id; 68*8d67ca89SAndroid Build Coastguard Worker __u8 ring_idx; 69*8d67ca89SAndroid Build Coastguard Worker __u8 padding[3]; 70*8d67ca89SAndroid Build Coastguard Worker }; 71*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cursor_pos { 72*8d67ca89SAndroid Build Coastguard Worker __le32 scanout_id; 73*8d67ca89SAndroid Build Coastguard Worker __le32 x; 74*8d67ca89SAndroid Build Coastguard Worker __le32 y; 75*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 76*8d67ca89SAndroid Build Coastguard Worker }; 77*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_update_cursor { 78*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 79*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cursor_pos pos; 80*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 81*8d67ca89SAndroid Build Coastguard Worker __le32 hot_x; 82*8d67ca89SAndroid Build Coastguard Worker __le32 hot_y; 83*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 84*8d67ca89SAndroid Build Coastguard Worker }; 85*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect { 86*8d67ca89SAndroid Build Coastguard Worker __le32 x; 87*8d67ca89SAndroid Build Coastguard Worker __le32 y; 88*8d67ca89SAndroid Build Coastguard Worker __le32 width; 89*8d67ca89SAndroid Build Coastguard Worker __le32 height; 90*8d67ca89SAndroid Build Coastguard Worker }; 91*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_unref { 92*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 93*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 94*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 95*8d67ca89SAndroid Build Coastguard Worker }; 96*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_2d { 97*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 98*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 99*8d67ca89SAndroid Build Coastguard Worker __le32 format; 100*8d67ca89SAndroid Build Coastguard Worker __le32 width; 101*8d67ca89SAndroid Build Coastguard Worker __le32 height; 102*8d67ca89SAndroid Build Coastguard Worker }; 103*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_set_scanout { 104*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 105*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect r; 106*8d67ca89SAndroid Build Coastguard Worker __le32 scanout_id; 107*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 108*8d67ca89SAndroid Build Coastguard Worker }; 109*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_flush { 110*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 111*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect r; 112*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 113*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 114*8d67ca89SAndroid Build Coastguard Worker }; 115*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_transfer_to_host_2d { 116*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 117*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect r; 118*8d67ca89SAndroid Build Coastguard Worker __le64 offset; 119*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 120*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 121*8d67ca89SAndroid Build Coastguard Worker }; 122*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_mem_entry { 123*8d67ca89SAndroid Build Coastguard Worker __le64 addr; 124*8d67ca89SAndroid Build Coastguard Worker __le32 length; 125*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 126*8d67ca89SAndroid Build Coastguard Worker }; 127*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_attach_backing { 128*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 129*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 130*8d67ca89SAndroid Build Coastguard Worker __le32 nr_entries; 131*8d67ca89SAndroid Build Coastguard Worker }; 132*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_detach_backing { 133*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 134*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 135*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 136*8d67ca89SAndroid Build Coastguard Worker }; 137*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAX_SCANOUTS 16 138*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_display_info { 139*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 140*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_display_one { 141*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect r; 142*8d67ca89SAndroid Build Coastguard Worker __le32 enabled; 143*8d67ca89SAndroid Build Coastguard Worker __le32 flags; 144*8d67ca89SAndroid Build Coastguard Worker } pmodes[VIRTIO_GPU_MAX_SCANOUTS]; 145*8d67ca89SAndroid Build Coastguard Worker }; 146*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_box { 147*8d67ca89SAndroid Build Coastguard Worker __le32 x, y, z; 148*8d67ca89SAndroid Build Coastguard Worker __le32 w, h, d; 149*8d67ca89SAndroid Build Coastguard Worker }; 150*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_transfer_host_3d { 151*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 152*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_box box; 153*8d67ca89SAndroid Build Coastguard Worker __le64 offset; 154*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 155*8d67ca89SAndroid Build Coastguard Worker __le32 level; 156*8d67ca89SAndroid Build Coastguard Worker __le32 stride; 157*8d67ca89SAndroid Build Coastguard Worker __le32 layer_stride; 158*8d67ca89SAndroid Build Coastguard Worker }; 159*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP (1 << 0) 160*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_3d { 161*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 162*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 163*8d67ca89SAndroid Build Coastguard Worker __le32 target; 164*8d67ca89SAndroid Build Coastguard Worker __le32 format; 165*8d67ca89SAndroid Build Coastguard Worker __le32 bind; 166*8d67ca89SAndroid Build Coastguard Worker __le32 width; 167*8d67ca89SAndroid Build Coastguard Worker __le32 height; 168*8d67ca89SAndroid Build Coastguard Worker __le32 depth; 169*8d67ca89SAndroid Build Coastguard Worker __le32 array_size; 170*8d67ca89SAndroid Build Coastguard Worker __le32 last_level; 171*8d67ca89SAndroid Build Coastguard Worker __le32 nr_samples; 172*8d67ca89SAndroid Build Coastguard Worker __le32 flags; 173*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 174*8d67ca89SAndroid Build Coastguard Worker }; 175*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CONTEXT_INIT_CAPSET_ID_MASK 0x000000ff 176*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_create { 177*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 178*8d67ca89SAndroid Build Coastguard Worker __le32 nlen; 179*8d67ca89SAndroid Build Coastguard Worker __le32 context_init; 180*8d67ca89SAndroid Build Coastguard Worker char debug_name[64]; 181*8d67ca89SAndroid Build Coastguard Worker }; 182*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_destroy { 183*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 184*8d67ca89SAndroid Build Coastguard Worker }; 185*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctx_resource { 186*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 187*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 188*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 189*8d67ca89SAndroid Build Coastguard Worker }; 190*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cmd_submit { 191*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 192*8d67ca89SAndroid Build Coastguard Worker __le32 size; 193*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 194*8d67ca89SAndroid Build Coastguard Worker }; 195*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VIRGL 1 196*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VIRGL2 2 197*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_CAPSET_VENUS 4 198*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_get_capset_info { 199*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 200*8d67ca89SAndroid Build Coastguard Worker __le32 capset_index; 201*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 202*8d67ca89SAndroid Build Coastguard Worker }; 203*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_capset_info { 204*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 205*8d67ca89SAndroid Build Coastguard Worker __le32 capset_id; 206*8d67ca89SAndroid Build Coastguard Worker __le32 capset_max_version; 207*8d67ca89SAndroid Build Coastguard Worker __le32 capset_max_size; 208*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 209*8d67ca89SAndroid Build Coastguard Worker }; 210*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_get_capset { 211*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 212*8d67ca89SAndroid Build Coastguard Worker __le32 capset_id; 213*8d67ca89SAndroid Build Coastguard Worker __le32 capset_version; 214*8d67ca89SAndroid Build Coastguard Worker }; 215*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_capset { 216*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 217*8d67ca89SAndroid Build Coastguard Worker __u8 capset_data[]; 218*8d67ca89SAndroid Build Coastguard Worker }; 219*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_cmd_get_edid { 220*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 221*8d67ca89SAndroid Build Coastguard Worker __le32 scanout; 222*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 223*8d67ca89SAndroid Build Coastguard Worker }; 224*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_edid { 225*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 226*8d67ca89SAndroid Build Coastguard Worker __le32 size; 227*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 228*8d67ca89SAndroid Build Coastguard Worker __u8 edid[1024]; 229*8d67ca89SAndroid Build Coastguard Worker }; 230*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_EVENT_DISPLAY (1 << 0) 231*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_config { 232*8d67ca89SAndroid Build Coastguard Worker __le32 events_read; 233*8d67ca89SAndroid Build Coastguard Worker __le32 events_clear; 234*8d67ca89SAndroid Build Coastguard Worker __le32 num_scanouts; 235*8d67ca89SAndroid Build Coastguard Worker __le32 num_capsets; 236*8d67ca89SAndroid Build Coastguard Worker }; 237*8d67ca89SAndroid Build Coastguard Worker enum virtio_gpu_formats { 238*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1, 239*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2, 240*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3, 241*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4, 242*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67, 243*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68, 244*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121, 245*8d67ca89SAndroid Build Coastguard Worker VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134, 246*8d67ca89SAndroid Build Coastguard Worker }; 247*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_assign_uuid { 248*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 249*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 250*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 251*8d67ca89SAndroid Build Coastguard Worker }; 252*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_resource_uuid { 253*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 254*8d67ca89SAndroid Build Coastguard Worker __u8 uuid[16]; 255*8d67ca89SAndroid Build Coastguard Worker }; 256*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_create_blob { 257*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 258*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 259*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_GUEST 0x0001 260*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_HOST3D 0x0002 261*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_MEM_HOST3D_GUEST 0x0003 262*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_MAPPABLE 0x0001 263*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_SHAREABLE 0x0002 264*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_BLOB_FLAG_USE_CROSS_DEVICE 0x0004 265*8d67ca89SAndroid Build Coastguard Worker __le32 blob_mem; 266*8d67ca89SAndroid Build Coastguard Worker __le32 blob_flags; 267*8d67ca89SAndroid Build Coastguard Worker __le32 nr_entries; 268*8d67ca89SAndroid Build Coastguard Worker __le64 blob_id; 269*8d67ca89SAndroid Build Coastguard Worker __le64 size; 270*8d67ca89SAndroid Build Coastguard Worker }; 271*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_set_scanout_blob { 272*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 273*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_rect r; 274*8d67ca89SAndroid Build Coastguard Worker __le32 scanout_id; 275*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 276*8d67ca89SAndroid Build Coastguard Worker __le32 width; 277*8d67ca89SAndroid Build Coastguard Worker __le32 height; 278*8d67ca89SAndroid Build Coastguard Worker __le32 format; 279*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 280*8d67ca89SAndroid Build Coastguard Worker __le32 strides[4]; 281*8d67ca89SAndroid Build Coastguard Worker __le32 offsets[4]; 282*8d67ca89SAndroid Build Coastguard Worker }; 283*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_map_blob { 284*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 285*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 286*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 287*8d67ca89SAndroid Build Coastguard Worker __le64 offset; 288*8d67ca89SAndroid Build Coastguard Worker }; 289*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_MASK 0x0f 290*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_NONE 0x00 291*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_CACHED 0x01 292*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_UNCACHED 0x02 293*8d67ca89SAndroid Build Coastguard Worker #define VIRTIO_GPU_MAP_CACHE_WC 0x03 294*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resp_map_info { 295*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 296*8d67ca89SAndroid Build Coastguard Worker __u32 map_info; 297*8d67ca89SAndroid Build Coastguard Worker __u32 padding; 298*8d67ca89SAndroid Build Coastguard Worker }; 299*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_resource_unmap_blob { 300*8d67ca89SAndroid Build Coastguard Worker struct virtio_gpu_ctrl_hdr hdr; 301*8d67ca89SAndroid Build Coastguard Worker __le32 resource_id; 302*8d67ca89SAndroid Build Coastguard Worker __le32 padding; 303*8d67ca89SAndroid Build Coastguard Worker }; 304*8d67ca89SAndroid Build Coastguard Worker #endif 305