xref: /aosp_15_r20/art/test/646-checker-simd-hadd/src/HaddChar.java (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker /**
18*795d594fSAndroid Build Coastguard Worker  * Tests for halving-add idiomatic vectorization.
19*795d594fSAndroid Build Coastguard Worker  */
20*795d594fSAndroid Build Coastguard Worker public class HaddChar {
21*795d594fSAndroid Build Coastguard Worker 
22*795d594fSAndroid Build Coastguard Worker   private static final int N = 64 * 1024;
23*795d594fSAndroid Build Coastguard Worker   private static final int M = N + 31;
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker   static char[] sB1 = new char[M];
26*795d594fSAndroid Build Coastguard Worker   static char[] sB2 = new char[M];
27*795d594fSAndroid Build Coastguard Worker   static char[] sBo = new char[M];
28*795d594fSAndroid Build Coastguard Worker 
29*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_unsigned(char[], char[], char[]) loop_optimization (before)
30*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
31*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
32*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
33*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
34*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<Get1>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
35*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
36*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
37*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
38*795d594fSAndroid Build Coastguard Worker   //
39*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.halving_add_unsigned(char[], char[], char[]) loop_optimization (after)
40*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
41*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
42*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
43*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
44*795d594fSAndroid Build Coastguard Worker   //
45*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.halving_add_unsigned(char[], char[], char[]) loop_optimization (after)
46*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
47*795d594fSAndroid Build Coastguard Worker   //
48*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
49*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
50*795d594fSAndroid Build Coastguard Worker   //
51*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
52*795d594fSAndroid Build Coastguard Worker   //
53*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
54*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
55*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
56*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
57*795d594fSAndroid Build Coastguard Worker   //
58*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
halving_add_unsigned(char[] b1, char[] b2, char[] bo)59*795d594fSAndroid Build Coastguard Worker   private static void halving_add_unsigned(char[] b1, char[] b2, char[] bo) {
60*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, Math.min(b1.length, b2.length));
61*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
62*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) ((b1[i] + b2[i]) >> 1);
63*795d594fSAndroid Build Coastguard Worker     }
64*795d594fSAndroid Build Coastguard Worker   }
65*795d594fSAndroid Build Coastguard Worker 
66*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_also_unsigned(char[], char[], char[]) instruction_simplifier (before)
67*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
68*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<IMAX:i\d+>> IntConstant 65535                   loop:none
69*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
70*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
71*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
72*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<And1:i\d+>> And [<<Get1>>,<<IMAX>>]             loop:<<Loop>>      outer_loop:none
73*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<And2:i\d+>> And [<<IMAX>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
74*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<And1>>,<<And2>>]             loop:<<Loop>>      outer_loop:none
75*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
76*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
77*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>>      outer_loop:none
78*795d594fSAndroid Build Coastguard Worker   //
79*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_also_unsigned(char[], char[], char[]) loop_optimization (before)
80*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
81*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
82*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
83*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
84*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<Get1>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
85*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
86*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
87*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
88*795d594fSAndroid Build Coastguard Worker   //
89*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.halving_add_also_unsigned(char[], char[], char[]) loop_optimization (after)
90*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
91*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
92*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
93*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
94*795d594fSAndroid Build Coastguard Worker   //
95*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.halving_add_also_unsigned(char[], char[], char[]) loop_optimization (after)
96*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
97*795d594fSAndroid Build Coastguard Worker   //
98*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
99*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
100*795d594fSAndroid Build Coastguard Worker   //
101*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
102*795d594fSAndroid Build Coastguard Worker   //
103*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
104*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
105*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
106*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
107*795d594fSAndroid Build Coastguard Worker   //
108*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
109*795d594fSAndroid Build Coastguard Worker   //
110*795d594fSAndroid Build Coastguard Worker   // Note: HAnd has no impact (already a zero extension).
111*795d594fSAndroid Build Coastguard Worker   //
halving_add_also_unsigned(char[] b1, char[] b2, char[] bo)112*795d594fSAndroid Build Coastguard Worker   private static void halving_add_also_unsigned(char[] b1, char[] b2, char[] bo) {
113*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, Math.min(b1.length, b2.length));
114*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
115*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) (((b1[i] & 0xffff) + (b2[i] & 0xffff)) >> 1);
116*795d594fSAndroid Build Coastguard Worker     }
117*795d594fSAndroid Build Coastguard Worker   }
118*795d594fSAndroid Build Coastguard Worker 
119*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.rounding_halving_add_unsigned(char[], char[], char[]) loop_optimization (before)
120*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
121*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
122*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
123*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
124*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
125*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
126*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add2>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
127*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
128*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
129*795d594fSAndroid Build Coastguard Worker   //
130*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.rounding_halving_add_unsigned(char[], char[], char[]) loop_optimization (after)
131*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
132*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
133*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none
134*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
135*795d594fSAndroid Build Coastguard Worker   //
136*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.rounding_halving_add_unsigned(char[], char[], char[]) loop_optimization (after)
137*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
138*795d594fSAndroid Build Coastguard Worker   //
139*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
140*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
141*795d594fSAndroid Build Coastguard Worker   //
142*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
143*795d594fSAndroid Build Coastguard Worker   //
144*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
145*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
146*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none
147*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
148*795d594fSAndroid Build Coastguard Worker   //
149*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
rounding_halving_add_unsigned(char[] b1, char[] b2, char[] bo)150*795d594fSAndroid Build Coastguard Worker   private static void rounding_halving_add_unsigned(char[] b1, char[] b2, char[] bo) {
151*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, Math.min(b1.length, b2.length));
152*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
153*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) ((b1[i] + b2[i] + 1) >> 1);
154*795d594fSAndroid Build Coastguard Worker     }
155*795d594fSAndroid Build Coastguard Worker   }
156*795d594fSAndroid Build Coastguard Worker 
157*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.rounding_halving_add_also_unsigned(char[], char[], char[]) instruction_simplifier (before)
158*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
159*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<IMAX:i\d+>> IntConstant 65535                   loop:none
160*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
161*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
162*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
163*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<And1:i\d+>> And [<<Get1>>,<<IMAX>>]             loop:<<Loop>>      outer_loop:none
164*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<And2:i\d+>> And [<<IMAX>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
165*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add1:i\d+>> Add [<<And1>>,<<And2>>]             loop:<<Loop>>      outer_loop:none
166*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
167*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add2>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
168*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
169*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>>      outer_loop:none
170*795d594fSAndroid Build Coastguard Worker   //
171*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.rounding_halving_add_also_unsigned(char[], char[], char[]) loop_optimization (before)
172*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
173*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
174*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
175*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:c\d+>> ArrayGet                            loop:<<Loop>>      outer_loop:none
176*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add1:i\d+>> Add [<<Get1>>,<<Get2>>]             loop:<<Loop>>      outer_loop:none
177*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add2:i\d+>> Add [<<Add1>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
178*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add2>>,<<I1>>]               loop:<<Loop>>      outer_loop:none
179*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
180*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
181*795d594fSAndroid Build Coastguard Worker   //
182*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.rounding_halving_add_also_unsigned(char[], char[], char[]) loop_optimization (after)
183*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
184*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
185*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none
186*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
187*795d594fSAndroid Build Coastguard Worker   //
188*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.rounding_halving_add_also_unsigned(char[], char[], char[]) loop_optimization (after)
189*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
190*795d594fSAndroid Build Coastguard Worker   //
191*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
192*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
193*795d594fSAndroid Build Coastguard Worker   //
194*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
195*795d594fSAndroid Build Coastguard Worker   //
196*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get1:d\d+>> VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
197*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get2:d\d+>> VecLoad                               loop:<<Loop>>      outer_loop:none
198*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get1>>,<<Get2>>] packed_type:Uint16 rounded:true loop:<<Loop>> outer_loop:none
199*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
200*795d594fSAndroid Build Coastguard Worker   //
201*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
202*795d594fSAndroid Build Coastguard Worker   //
203*795d594fSAndroid Build Coastguard Worker   // Note: HAnd has no impact (already a zero extension).
204*795d594fSAndroid Build Coastguard Worker   //
rounding_halving_add_also_unsigned(char[] b1, char[] b2, char[] bo)205*795d594fSAndroid Build Coastguard Worker   private static void rounding_halving_add_also_unsigned(char[] b1, char[] b2, char[] bo) {
206*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, Math.min(b1.length, b2.length));
207*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
208*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) (((b1[i] & 0xffff) + (b2[i] & 0xffff) + 1) >> 1);
209*795d594fSAndroid Build Coastguard Worker     }
210*795d594fSAndroid Build Coastguard Worker   }
211*795d594fSAndroid Build Coastguard Worker 
212*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_unsigned_constant(char[], char[]) loop_optimization (before)
213*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
214*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                   loop:none
215*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
216*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get:c\d+>>  ArrayGet                            loop:<<Loop>>      outer_loop:none
217*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<Get>>,<<UMAX>>]              loop:<<Loop>>      outer_loop:none
218*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
219*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
220*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
221*795d594fSAndroid Build Coastguard Worker   //
222*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.halving_add_unsigned_constant(char[], char[]) loop_optimization (after)
223*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                     loop:none
224*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>]         loop:none
225*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get:d\d+>>  VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
226*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
227*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
228*795d594fSAndroid Build Coastguard Worker   //
229*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.halving_add_unsigned_constant(char[], char[]) loop_optimization (after)
230*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
231*795d594fSAndroid Build Coastguard Worker   //
232*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
233*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
234*795d594fSAndroid Build Coastguard Worker   //
235*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
236*795d594fSAndroid Build Coastguard Worker   //
237*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                     loop:none
238*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>]         loop:none
239*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get:d\d+>>  VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
240*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
241*795d594fSAndroid Build Coastguard Worker   //
242*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
halving_add_unsigned_constant(char[] b1, char[] bo)243*795d594fSAndroid Build Coastguard Worker   private static void halving_add_unsigned_constant(char[] b1, char[] bo) {
244*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, b1.length);
245*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
246*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) ((b1[i] + 0xffff) >> 1);
247*795d594fSAndroid Build Coastguard Worker     }
248*795d594fSAndroid Build Coastguard Worker   }
249*795d594fSAndroid Build Coastguard Worker 
250*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_also_unsigned_constant(char[], char[]) instruction_simplifier (before)
251*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
252*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                   loop:none
253*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
254*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get:c\d+>>  ArrayGet                            loop:<<Loop>>      outer_loop:none
255*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<And:i\d+>>  And [<<Get>>,<<UMAX>>]              loop:<<Loop>>      outer_loop:none
256*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<And>>,<<UMAX>>]              loop:<<Loop>>      outer_loop:none
257*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
258*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
259*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},{{i\d+}},<<Cnv>>] loop:<<Loop>>      outer_loop:none
260*795d594fSAndroid Build Coastguard Worker   //
261*795d594fSAndroid Build Coastguard Worker   /// CHECK-START: void HaddChar.halving_add_also_unsigned_constant(char[], char[]) loop_optimization (before)
262*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<I1:i\d+>>   IntConstant 1                       loop:none
263*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                   loop:none
264*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Phi:i\d+>>  Phi                                 loop:<<Loop:B\d+>> outer_loop:none
265*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get:c\d+>>  ArrayGet                            loop:<<Loop>>      outer_loop:none
266*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Add:i\d+>>  Add [<<Get>>,<<UMAX>>]              loop:<<Loop>>      outer_loop:none
267*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Shr:i\d+>>  Shr [<<Add>>,<<I1>>]                loop:<<Loop>>      outer_loop:none
268*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Cnv:c\d+>>  TypeConversion [<<Shr>>]            loop:<<Loop>>      outer_loop:none
269*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               ArraySet [{{l\d+}},<<Phi>>,<<Cnv>>] loop:<<Loop>>      outer_loop:none
270*795d594fSAndroid Build Coastguard Worker   //
271*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM: void HaddChar.halving_add_also_unsigned_constant(char[], char[]) loop_optimization (after)
272*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                     loop:none
273*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>]         loop:none
274*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<Get:d\d+>>  VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
275*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
276*795d594fSAndroid Build Coastguard Worker   /// CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
277*795d594fSAndroid Build Coastguard Worker   //
278*795d594fSAndroid Build Coastguard Worker   /// CHECK-START-ARM64: void HaddChar.halving_add_also_unsigned_constant(char[], char[]) loop_optimization (after)
279*795d594fSAndroid Build Coastguard Worker   /// CHECK-IF:     hasIsaFeature("sve") and os.environ.get('ART_FORCE_TRY_PREDICATED_SIMD') == 'true'
280*795d594fSAndroid Build Coastguard Worker   //
281*795d594fSAndroid Build Coastguard Worker   //      HalvingAdd idiom is not supported for SVE.
282*795d594fSAndroid Build Coastguard Worker   ///     CHECK-NOT: VecHalvingAdd
283*795d594fSAndroid Build Coastguard Worker   //
284*795d594fSAndroid Build Coastguard Worker   /// CHECK-ELSE:
285*795d594fSAndroid Build Coastguard Worker   //
286*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<UMAX:i\d+>> IntConstant 65535                     loop:none
287*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Repl:d\d+>> VecReplicateScalar [<<UMAX>>]         loop:none
288*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<Get:d\d+>>  VecLoad                               loop:<<Loop:B\d+>> outer_loop:none
289*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG: <<HAdd:d\d+>> VecHalvingAdd [<<Get>>,<<Repl>>] packed_type:Uint16 rounded:false loop:<<Loop>> outer_loop:none
290*795d594fSAndroid Build Coastguard Worker   ///     CHECK-DAG:               VecStore [{{l\d+}},{{i\d+}},<<HAdd>>] loop:<<Loop>>      outer_loop:none
291*795d594fSAndroid Build Coastguard Worker   //
292*795d594fSAndroid Build Coastguard Worker   /// CHECK-FI:
293*795d594fSAndroid Build Coastguard Worker   //
294*795d594fSAndroid Build Coastguard Worker   // Note: HAnd has no impact (already a zero extension).
295*795d594fSAndroid Build Coastguard Worker   //
halving_add_also_unsigned_constant(char[] b1, char[] bo)296*795d594fSAndroid Build Coastguard Worker   private static void halving_add_also_unsigned_constant(char[] b1, char[] bo) {
297*795d594fSAndroid Build Coastguard Worker     int min_length = Math.min(bo.length, b1.length);
298*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < min_length; i++) {
299*795d594fSAndroid Build Coastguard Worker       bo[i] = (char) (((b1[i] & 0xffff) + 0xffff) >> 1);
300*795d594fSAndroid Build Coastguard Worker     }
301*795d594fSAndroid Build Coastguard Worker   }
302*795d594fSAndroid Build Coastguard Worker 
main()303*795d594fSAndroid Build Coastguard Worker   public static void main() {
304*795d594fSAndroid Build Coastguard Worker     // Some interesting values.
305*795d594fSAndroid Build Coastguard Worker     char[] interesting = {
306*795d594fSAndroid Build Coastguard Worker       (char) 0x0000,
307*795d594fSAndroid Build Coastguard Worker       (char) 0x0001,
308*795d594fSAndroid Build Coastguard Worker       (char) 0x0002,
309*795d594fSAndroid Build Coastguard Worker       (char) 0x1234,
310*795d594fSAndroid Build Coastguard Worker       (char) 0x8000,
311*795d594fSAndroid Build Coastguard Worker       (char) 0x8001,
312*795d594fSAndroid Build Coastguard Worker       (char) 0x7fff,
313*795d594fSAndroid Build Coastguard Worker       (char) 0xffff
314*795d594fSAndroid Build Coastguard Worker     };
315*795d594fSAndroid Build Coastguard Worker     // Initialize cross-values to test all cases, and also
316*795d594fSAndroid Build Coastguard Worker     // set up some extra values to exercise the cleanup loop.
317*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
318*795d594fSAndroid Build Coastguard Worker       sB1[i] = (char) i;
319*795d594fSAndroid Build Coastguard Worker       sB2[i] = interesting[i & 7];
320*795d594fSAndroid Build Coastguard Worker     }
321*795d594fSAndroid Build Coastguard Worker 
322*795d594fSAndroid Build Coastguard Worker     // Test halving add idioms.
323*795d594fSAndroid Build Coastguard Worker     halving_add_unsigned(sB1, sB2, sBo);
324*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
325*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + sB2[i]) >> 1);
326*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
327*795d594fSAndroid Build Coastguard Worker     }
328*795d594fSAndroid Build Coastguard Worker     halving_add_also_unsigned(sB1, sB2, sBo);
329*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
330*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + sB2[i]) >> 1);
331*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
332*795d594fSAndroid Build Coastguard Worker     }
333*795d594fSAndroid Build Coastguard Worker     rounding_halving_add_unsigned(sB1, sB2, sBo);
334*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
335*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + sB2[i] + 1) >> 1);
336*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
337*795d594fSAndroid Build Coastguard Worker     }
338*795d594fSAndroid Build Coastguard Worker     rounding_halving_add_also_unsigned(sB1, sB2, sBo);
339*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
340*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + sB2[i] + 1) >> 1);
341*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
342*795d594fSAndroid Build Coastguard Worker     }
343*795d594fSAndroid Build Coastguard Worker     halving_add_unsigned_constant(sB1, sBo);
344*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
345*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + 0xffff) >> 1);
346*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
347*795d594fSAndroid Build Coastguard Worker     }
348*795d594fSAndroid Build Coastguard Worker     halving_add_also_unsigned_constant(sB1, sBo);
349*795d594fSAndroid Build Coastguard Worker     for (int i = 0; i < M; i++) {
350*795d594fSAndroid Build Coastguard Worker       char e = (char) ((sB1[i] + 0xffff) >> 1);
351*795d594fSAndroid Build Coastguard Worker       expectEquals(e, sBo[i]);
352*795d594fSAndroid Build Coastguard Worker     }
353*795d594fSAndroid Build Coastguard Worker 
354*795d594fSAndroid Build Coastguard Worker     System.out.println("HaddChar passed");
355*795d594fSAndroid Build Coastguard Worker   }
356*795d594fSAndroid Build Coastguard Worker 
expectEquals(int expected, int result)357*795d594fSAndroid Build Coastguard Worker   private static void expectEquals(int expected, int result) {
358*795d594fSAndroid Build Coastguard Worker     if (expected != result) {
359*795d594fSAndroid Build Coastguard Worker       throw new Error("Expected: " + expected + ", found: " + result);
360*795d594fSAndroid Build Coastguard Worker     }
361*795d594fSAndroid Build Coastguard Worker   }
362*795d594fSAndroid Build Coastguard Worker }
363