xref: /aosp_15_r20/art/runtime/ti/agent.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_TI_AGENT_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_TI_AGENT_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include <dlfcn.h>
21*795d594fSAndroid Build Coastguard Worker #include <jni.h>  // for jint, JavaVM* etc declarations
22*795d594fSAndroid Build Coastguard Worker 
23*795d594fSAndroid Build Coastguard Worker #include <memory>
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker #include <android-base/logging.h>
26*795d594fSAndroid Build Coastguard Worker #include <android-base/macros.h>
27*795d594fSAndroid Build Coastguard Worker 
28*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
29*795d594fSAndroid Build Coastguard Worker 
30*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
31*795d594fSAndroid Build Coastguard Worker namespace ti {
32*795d594fSAndroid Build Coastguard Worker 
33*795d594fSAndroid Build Coastguard Worker class Agent;
34*795d594fSAndroid Build Coastguard Worker 
35*795d594fSAndroid Build Coastguard Worker enum LoadError {
36*795d594fSAndroid Build Coastguard Worker   kNoError,              // No error occurred..
37*795d594fSAndroid Build Coastguard Worker   kLoadingError,         // dlopen or dlsym returned an error.
38*795d594fSAndroid Build Coastguard Worker   kInitializationError,  // The entrypoint did not return 0. This might require an abort.
39*795d594fSAndroid Build Coastguard Worker };
40*795d594fSAndroid Build Coastguard Worker 
41*795d594fSAndroid Build Coastguard Worker class AgentSpec {
42*795d594fSAndroid Build Coastguard Worker  public:
43*795d594fSAndroid Build Coastguard Worker   explicit AgentSpec(const std::string& arg);
44*795d594fSAndroid Build Coastguard Worker 
GetName()45*795d594fSAndroid Build Coastguard Worker   const std::string& GetName() const {
46*795d594fSAndroid Build Coastguard Worker     return name_;
47*795d594fSAndroid Build Coastguard Worker   }
48*795d594fSAndroid Build Coastguard Worker 
GetArgs()49*795d594fSAndroid Build Coastguard Worker   const std::string& GetArgs() const {
50*795d594fSAndroid Build Coastguard Worker     return args_;
51*795d594fSAndroid Build Coastguard Worker   }
52*795d594fSAndroid Build Coastguard Worker 
HasArgs()53*795d594fSAndroid Build Coastguard Worker   bool HasArgs() const {
54*795d594fSAndroid Build Coastguard Worker     return !GetArgs().empty();
55*795d594fSAndroid Build Coastguard Worker   }
56*795d594fSAndroid Build Coastguard Worker 
57*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Agent> Load(/*out*/jint* call_res,
58*795d594fSAndroid Build Coastguard Worker                               /*out*/LoadError* error,
59*795d594fSAndroid Build Coastguard Worker                               /*out*/std::string* error_msg);
60*795d594fSAndroid Build Coastguard Worker 
61*795d594fSAndroid Build Coastguard Worker   // Tries to attach the agent using its OnAttach method. Returns true on success.
62*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Agent> Attach(JNIEnv* env,
63*795d594fSAndroid Build Coastguard Worker                                 jobject class_loader,
64*795d594fSAndroid Build Coastguard Worker                                 /*out*/jint* call_res,
65*795d594fSAndroid Build Coastguard Worker                                 /*out*/LoadError* error,
66*795d594fSAndroid Build Coastguard Worker                                 /*out*/std::string* error_msg);
67*795d594fSAndroid Build Coastguard Worker 
68*795d594fSAndroid Build Coastguard Worker  private:
69*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Agent> DoDlOpen(JNIEnv* env,
70*795d594fSAndroid Build Coastguard Worker                                   jobject class_loader,
71*795d594fSAndroid Build Coastguard Worker                                   /*out*/LoadError* error,
72*795d594fSAndroid Build Coastguard Worker                                   /*out*/std::string* error_msg);
73*795d594fSAndroid Build Coastguard Worker 
74*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Agent> DoLoadHelper(JNIEnv* env,
75*795d594fSAndroid Build Coastguard Worker                                       bool attaching,
76*795d594fSAndroid Build Coastguard Worker                                       jobject class_loader,
77*795d594fSAndroid Build Coastguard Worker                                       /*out*/jint* call_res,
78*795d594fSAndroid Build Coastguard Worker                                       /*out*/LoadError* error,
79*795d594fSAndroid Build Coastguard Worker                                       /*out*/std::string* error_msg);
80*795d594fSAndroid Build Coastguard Worker 
81*795d594fSAndroid Build Coastguard Worker   std::string name_;
82*795d594fSAndroid Build Coastguard Worker   std::string args_;
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker   friend std::ostream& operator<<(std::ostream &os, AgentSpec const& m);
85*795d594fSAndroid Build Coastguard Worker };
86*795d594fSAndroid Build Coastguard Worker 
87*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream &os, AgentSpec const& m);
88*795d594fSAndroid Build Coastguard Worker 
89*795d594fSAndroid Build Coastguard Worker using AgentOnLoadFunction = jint (*)(JavaVM*, const char*, void*);
90*795d594fSAndroid Build Coastguard Worker using AgentOnUnloadFunction = void (*)(JavaVM*);
91*795d594fSAndroid Build Coastguard Worker 
92*795d594fSAndroid Build Coastguard Worker // Agents are native libraries that will be loaded by the runtime for the purpose of
93*795d594fSAndroid Build Coastguard Worker // instrumentation. They will be entered by Agent_OnLoad or Agent_OnAttach depending on whether the
94*795d594fSAndroid Build Coastguard Worker // agent is being attached during runtime startup or later.
95*795d594fSAndroid Build Coastguard Worker //
96*795d594fSAndroid Build Coastguard Worker // The agent's Agent_OnUnload function will be called during runtime shutdown.
97*795d594fSAndroid Build Coastguard Worker //
98*795d594fSAndroid Build Coastguard Worker // TODO: consider splitting ti::Agent into command line, agent and shared library handler classes
99*795d594fSAndroid Build Coastguard Worker // TODO Support native-bridge. Currently agents can only be the actual runtime ISA of the device.
100*795d594fSAndroid Build Coastguard Worker class Agent {
101*795d594fSAndroid Build Coastguard Worker  public:
GetName()102*795d594fSAndroid Build Coastguard Worker   const std::string& GetName() const {
103*795d594fSAndroid Build Coastguard Worker     return name_;
104*795d594fSAndroid Build Coastguard Worker   }
105*795d594fSAndroid Build Coastguard Worker 
106*795d594fSAndroid Build Coastguard Worker   void* FindSymbol(const std::string& name) const;
107*795d594fSAndroid Build Coastguard Worker 
108*795d594fSAndroid Build Coastguard Worker   // TODO We need to acquire some locks probably.
109*795d594fSAndroid Build Coastguard Worker   void Unload();
110*795d594fSAndroid Build Coastguard Worker 
111*795d594fSAndroid Build Coastguard Worker   Agent(Agent&& other) noexcept;
112*795d594fSAndroid Build Coastguard Worker   Agent& operator=(Agent&& other) noexcept;
113*795d594fSAndroid Build Coastguard Worker 
114*795d594fSAndroid Build Coastguard Worker   ~Agent();
115*795d594fSAndroid Build Coastguard Worker 
116*795d594fSAndroid Build Coastguard Worker  private:
Agent(const std::string & name,void * dlopen_handle)117*795d594fSAndroid Build Coastguard Worker   Agent(const std::string& name, void* dlopen_handle) : name_(name),
118*795d594fSAndroid Build Coastguard Worker                                                         dlopen_handle_(dlopen_handle),
119*795d594fSAndroid Build Coastguard Worker                                                         onload_(nullptr),
120*795d594fSAndroid Build Coastguard Worker                                                         onattach_(nullptr),
121*795d594fSAndroid Build Coastguard Worker                                                         onunload_(nullptr) {
122*795d594fSAndroid Build Coastguard Worker     DCHECK(dlopen_handle != nullptr);
123*795d594fSAndroid Build Coastguard Worker   }
124*795d594fSAndroid Build Coastguard Worker 
125*795d594fSAndroid Build Coastguard Worker   void PopulateFunctions();
126*795d594fSAndroid Build Coastguard Worker 
127*795d594fSAndroid Build Coastguard Worker   std::string name_;
128*795d594fSAndroid Build Coastguard Worker   void* dlopen_handle_;
129*795d594fSAndroid Build Coastguard Worker 
130*795d594fSAndroid Build Coastguard Worker   // The entrypoints.
131*795d594fSAndroid Build Coastguard Worker   AgentOnLoadFunction onload_;
132*795d594fSAndroid Build Coastguard Worker   AgentOnLoadFunction onattach_;
133*795d594fSAndroid Build Coastguard Worker   AgentOnUnloadFunction onunload_;
134*795d594fSAndroid Build Coastguard Worker 
135*795d594fSAndroid Build Coastguard Worker   friend class AgentSpec;
136*795d594fSAndroid Build Coastguard Worker   friend std::ostream& operator<<(std::ostream &os, Agent const& m);
137*795d594fSAndroid Build Coastguard Worker 
138*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(Agent);
139*795d594fSAndroid Build Coastguard Worker };
140*795d594fSAndroid Build Coastguard Worker 
141*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream &os, Agent const& m);
142*795d594fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream &os, const Agent* m);
143*795d594fSAndroid Build Coastguard Worker 
144*795d594fSAndroid Build Coastguard Worker }  // namespace ti
145*795d594fSAndroid Build Coastguard Worker }  // namespace art
146*795d594fSAndroid Build Coastguard Worker 
147*795d594fSAndroid Build Coastguard Worker #endif  // ART_RUNTIME_TI_AGENT_H_
148*795d594fSAndroid Build Coastguard Worker 
149