xref: /aosp_15_r20/art/runtime/interpreter/shadow_frame.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_INTERPRETER_SHADOW_FRAME_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_INTERPRETER_SHADOW_FRAME_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include <cstdint>
21*795d594fSAndroid Build Coastguard Worker #include <cstring>
22*795d594fSAndroid Build Coastguard Worker #include <string>
23*795d594fSAndroid Build Coastguard Worker 
24*795d594fSAndroid Build Coastguard Worker #include "base/locks.h"
25*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
26*795d594fSAndroid Build Coastguard Worker #include "lock_count_data.h"
27*795d594fSAndroid Build Coastguard Worker #include "read_barrier.h"
28*795d594fSAndroid Build Coastguard Worker #include "stack_reference.h"
29*795d594fSAndroid Build Coastguard Worker #include "verify_object.h"
30*795d594fSAndroid Build Coastguard Worker 
31*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
32*795d594fSAndroid Build Coastguard Worker 
33*795d594fSAndroid Build Coastguard Worker namespace mirror {
34*795d594fSAndroid Build Coastguard Worker class Object;
35*795d594fSAndroid Build Coastguard Worker }  // namespace mirror
36*795d594fSAndroid Build Coastguard Worker 
37*795d594fSAndroid Build Coastguard Worker class ArtMethod;
38*795d594fSAndroid Build Coastguard Worker class ShadowFrame;
39*795d594fSAndroid Build Coastguard Worker template<class MirrorType> class ObjPtr;
40*795d594fSAndroid Build Coastguard Worker class Thread;
41*795d594fSAndroid Build Coastguard Worker union JValue;
42*795d594fSAndroid Build Coastguard Worker 
43*795d594fSAndroid Build Coastguard Worker // Forward declaration. Just calls the destructor.
44*795d594fSAndroid Build Coastguard Worker struct ShadowFrameDeleter;
45*795d594fSAndroid Build Coastguard Worker using ShadowFrameAllocaUniquePtr = std::unique_ptr<ShadowFrame, ShadowFrameDeleter>;
46*795d594fSAndroid Build Coastguard Worker 
47*795d594fSAndroid Build Coastguard Worker // ShadowFrame has 2 possible layouts:
48*795d594fSAndroid Build Coastguard Worker //  - interpreter - separate VRegs and reference arrays. References are in the reference array.
49*795d594fSAndroid Build Coastguard Worker //  - JNI - just VRegs, but where every VReg holds a reference.
50*795d594fSAndroid Build Coastguard Worker class ShadowFrame {
51*795d594fSAndroid Build Coastguard Worker  private:
52*795d594fSAndroid Build Coastguard Worker   // Used to keep track of extra state the shadowframe has.
53*795d594fSAndroid Build Coastguard Worker   enum class FrameFlags : uint32_t {
54*795d594fSAndroid Build Coastguard Worker     // We have been requested to notify when this frame gets popped.
55*795d594fSAndroid Build Coastguard Worker     kNotifyFramePop = 1 << 0,
56*795d594fSAndroid Build Coastguard Worker     // We have been asked to pop this frame off the stack as soon as possible.
57*795d594fSAndroid Build Coastguard Worker     kForcePopFrame = 1 << 1,
58*795d594fSAndroid Build Coastguard Worker     // We have been asked to re-execute the last instruction.
59*795d594fSAndroid Build Coastguard Worker     kForceRetryInst = 1 << 2,
60*795d594fSAndroid Build Coastguard Worker     // Mark that we expect the next frame to retry the last instruction (used by instrumentation and
61*795d594fSAndroid Build Coastguard Worker     // debuggers to keep track of required events)
62*795d594fSAndroid Build Coastguard Worker     kSkipMethodExitEvents = 1 << 3,
63*795d594fSAndroid Build Coastguard Worker     // Used to suppress exception events caused by other instrumentation events.
64*795d594fSAndroid Build Coastguard Worker     kSkipNextExceptionEvent = 1 << 4,
65*795d594fSAndroid Build Coastguard Worker     // Used to specify if DexPCMoveEvents have to be reported. These events will
66*795d594fSAndroid Build Coastguard Worker     // only be reported if the method has a breakpoint set.
67*795d594fSAndroid Build Coastguard Worker     kNotifyDexPcMoveEvents = 1 << 5,
68*795d594fSAndroid Build Coastguard Worker     // Used to specify if ExceptionHandledEvent has to be reported. When enabled these events are
69*795d594fSAndroid Build Coastguard Worker     // reported when we reach the catch block after an exception was thrown. These events have to
70*795d594fSAndroid Build Coastguard Worker     // be reported after the DexPCMoveEvent if enabled.
71*795d594fSAndroid Build Coastguard Worker     kNotifyExceptionHandledEvent = 1 << 6,
72*795d594fSAndroid Build Coastguard Worker   };
73*795d594fSAndroid Build Coastguard Worker 
74*795d594fSAndroid Build Coastguard Worker  public:
75*795d594fSAndroid Build Coastguard Worker   // Compute size of ShadowFrame in bytes assuming it has a reference array.
ComputeSize(uint32_t num_vregs)76*795d594fSAndroid Build Coastguard Worker   static size_t ComputeSize(uint32_t num_vregs) {
77*795d594fSAndroid Build Coastguard Worker     return sizeof(ShadowFrame) + (sizeof(uint32_t) * num_vregs) +
78*795d594fSAndroid Build Coastguard Worker            (sizeof(StackReference<mirror::Object>) * num_vregs);
79*795d594fSAndroid Build Coastguard Worker   }
80*795d594fSAndroid Build Coastguard Worker 
81*795d594fSAndroid Build Coastguard Worker   // Create ShadowFrame in heap for deoptimization.
CreateDeoptimizedFrame(uint32_t num_vregs,ArtMethod * method,uint32_t dex_pc)82*795d594fSAndroid Build Coastguard Worker   static ShadowFrame* CreateDeoptimizedFrame(uint32_t num_vregs,
83*795d594fSAndroid Build Coastguard Worker                                              ArtMethod* method,
84*795d594fSAndroid Build Coastguard Worker                                              uint32_t dex_pc) {
85*795d594fSAndroid Build Coastguard Worker     uint8_t* memory = new uint8_t[ComputeSize(num_vregs)];
86*795d594fSAndroid Build Coastguard Worker     return CreateShadowFrameImpl(num_vregs, method, dex_pc, memory);
87*795d594fSAndroid Build Coastguard Worker   }
88*795d594fSAndroid Build Coastguard Worker 
89*795d594fSAndroid Build Coastguard Worker   // Delete a ShadowFrame allocated on the heap for deoptimization.
DeleteDeoptimizedFrame(ShadowFrame * sf)90*795d594fSAndroid Build Coastguard Worker   static void DeleteDeoptimizedFrame(ShadowFrame* sf) {
91*795d594fSAndroid Build Coastguard Worker     sf->~ShadowFrame();  // Explicitly destruct.
92*795d594fSAndroid Build Coastguard Worker     uint8_t* memory = reinterpret_cast<uint8_t*>(sf);
93*795d594fSAndroid Build Coastguard Worker     delete[] memory;
94*795d594fSAndroid Build Coastguard Worker   }
95*795d594fSAndroid Build Coastguard Worker 
96*795d594fSAndroid Build Coastguard Worker   // Create a shadow frame in a fresh alloca. This needs to be in the context of the caller.
97*795d594fSAndroid Build Coastguard Worker   // Inlining doesn't work, the compiler will still undo the alloca. So this needs to be a macro.
98*795d594fSAndroid Build Coastguard Worker #define CREATE_SHADOW_FRAME(num_vregs, method, dex_pc) ({                                    \
99*795d594fSAndroid Build Coastguard Worker     size_t frame_size = ShadowFrame::ComputeSize(num_vregs);                                 \
100*795d594fSAndroid Build Coastguard Worker     void* alloca_mem = alloca(frame_size);                                                   \
101*795d594fSAndroid Build Coastguard Worker     ShadowFrameAllocaUniquePtr(                                                              \
102*795d594fSAndroid Build Coastguard Worker         ShadowFrame::CreateShadowFrameImpl((num_vregs), (method), (dex_pc), (alloca_mem)));  \
103*795d594fSAndroid Build Coastguard Worker     })
104*795d594fSAndroid Build Coastguard Worker 
~ShadowFrame()105*795d594fSAndroid Build Coastguard Worker   ~ShadowFrame() {}
106*795d594fSAndroid Build Coastguard Worker 
NumberOfVRegs()107*795d594fSAndroid Build Coastguard Worker   uint32_t NumberOfVRegs() const {
108*795d594fSAndroid Build Coastguard Worker     return number_of_vregs_;
109*795d594fSAndroid Build Coastguard Worker   }
110*795d594fSAndroid Build Coastguard Worker 
GetDexPC()111*795d594fSAndroid Build Coastguard Worker   uint32_t GetDexPC() const {
112*795d594fSAndroid Build Coastguard Worker     return (dex_pc_ptr_ == nullptr) ? dex_pc_ : dex_pc_ptr_ - dex_instructions_;
113*795d594fSAndroid Build Coastguard Worker   }
114*795d594fSAndroid Build Coastguard Worker 
GetCachedHotnessCountdown()115*795d594fSAndroid Build Coastguard Worker   int16_t GetCachedHotnessCountdown() const {
116*795d594fSAndroid Build Coastguard Worker     return cached_hotness_countdown_;
117*795d594fSAndroid Build Coastguard Worker   }
118*795d594fSAndroid Build Coastguard Worker 
SetCachedHotnessCountdown(int16_t cached_hotness_countdown)119*795d594fSAndroid Build Coastguard Worker   void SetCachedHotnessCountdown(int16_t cached_hotness_countdown) {
120*795d594fSAndroid Build Coastguard Worker     cached_hotness_countdown_ = cached_hotness_countdown;
121*795d594fSAndroid Build Coastguard Worker   }
122*795d594fSAndroid Build Coastguard Worker 
GetHotnessCountdown()123*795d594fSAndroid Build Coastguard Worker   int16_t GetHotnessCountdown() const {
124*795d594fSAndroid Build Coastguard Worker     return hotness_countdown_;
125*795d594fSAndroid Build Coastguard Worker   }
126*795d594fSAndroid Build Coastguard Worker 
SetHotnessCountdown(int16_t hotness_countdown)127*795d594fSAndroid Build Coastguard Worker   void SetHotnessCountdown(int16_t hotness_countdown) {
128*795d594fSAndroid Build Coastguard Worker     hotness_countdown_ = hotness_countdown;
129*795d594fSAndroid Build Coastguard Worker   }
130*795d594fSAndroid Build Coastguard Worker 
SetDexPC(uint32_t dex_pc)131*795d594fSAndroid Build Coastguard Worker   void SetDexPC(uint32_t dex_pc) {
132*795d594fSAndroid Build Coastguard Worker     dex_pc_ = dex_pc;
133*795d594fSAndroid Build Coastguard Worker     dex_pc_ptr_ = nullptr;
134*795d594fSAndroid Build Coastguard Worker   }
135*795d594fSAndroid Build Coastguard Worker 
GetLink()136*795d594fSAndroid Build Coastguard Worker   ShadowFrame* GetLink() const {
137*795d594fSAndroid Build Coastguard Worker     return link_;
138*795d594fSAndroid Build Coastguard Worker   }
139*795d594fSAndroid Build Coastguard Worker 
SetLink(ShadowFrame * frame)140*795d594fSAndroid Build Coastguard Worker   void SetLink(ShadowFrame* frame) {
141*795d594fSAndroid Build Coastguard Worker     DCHECK_NE(this, frame);
142*795d594fSAndroid Build Coastguard Worker     DCHECK_EQ(link_, nullptr);
143*795d594fSAndroid Build Coastguard Worker     link_ = frame;
144*795d594fSAndroid Build Coastguard Worker   }
145*795d594fSAndroid Build Coastguard Worker 
ClearLink()146*795d594fSAndroid Build Coastguard Worker   void ClearLink() {
147*795d594fSAndroid Build Coastguard Worker     link_ = nullptr;
148*795d594fSAndroid Build Coastguard Worker   }
149*795d594fSAndroid Build Coastguard Worker 
GetVReg(size_t i)150*795d594fSAndroid Build Coastguard Worker   int32_t GetVReg(size_t i) const {
151*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
152*795d594fSAndroid Build Coastguard Worker     const uint32_t* vreg = &vregs_[i];
153*795d594fSAndroid Build Coastguard Worker     return *reinterpret_cast<const int32_t*>(vreg);
154*795d594fSAndroid Build Coastguard Worker   }
155*795d594fSAndroid Build Coastguard Worker 
156*795d594fSAndroid Build Coastguard Worker   // Shorts are extended to Ints in VRegs.  Interpreter intrinsics needs them as shorts.
GetVRegShort(size_t i)157*795d594fSAndroid Build Coastguard Worker   int16_t GetVRegShort(size_t i) const {
158*795d594fSAndroid Build Coastguard Worker     return static_cast<int16_t>(GetVReg(i));
159*795d594fSAndroid Build Coastguard Worker   }
160*795d594fSAndroid Build Coastguard Worker 
GetVRegAddr(size_t i)161*795d594fSAndroid Build Coastguard Worker   uint32_t* GetVRegAddr(size_t i) {
162*795d594fSAndroid Build Coastguard Worker     return &vregs_[i];
163*795d594fSAndroid Build Coastguard Worker   }
164*795d594fSAndroid Build Coastguard Worker 
GetShadowRefAddr(size_t i)165*795d594fSAndroid Build Coastguard Worker   uint32_t* GetShadowRefAddr(size_t i) {
166*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
167*795d594fSAndroid Build Coastguard Worker     return &vregs_[i + NumberOfVRegs()];
168*795d594fSAndroid Build Coastguard Worker   }
169*795d594fSAndroid Build Coastguard Worker 
GetDexInstructions()170*795d594fSAndroid Build Coastguard Worker   const uint16_t* GetDexInstructions() const {
171*795d594fSAndroid Build Coastguard Worker     return dex_instructions_;
172*795d594fSAndroid Build Coastguard Worker   }
173*795d594fSAndroid Build Coastguard Worker 
GetVRegFloat(size_t i)174*795d594fSAndroid Build Coastguard Worker   float GetVRegFloat(size_t i) const {
175*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
176*795d594fSAndroid Build Coastguard Worker     // NOTE: Strict-aliasing?
177*795d594fSAndroid Build Coastguard Worker     const uint32_t* vreg = &vregs_[i];
178*795d594fSAndroid Build Coastguard Worker     return *reinterpret_cast<const float*>(vreg);
179*795d594fSAndroid Build Coastguard Worker   }
180*795d594fSAndroid Build Coastguard Worker 
GetVRegLong(size_t i)181*795d594fSAndroid Build Coastguard Worker   int64_t GetVRegLong(size_t i) const {
182*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i + 1, NumberOfVRegs());
183*795d594fSAndroid Build Coastguard Worker     const uint32_t* vreg = &vregs_[i];
184*795d594fSAndroid Build Coastguard Worker     using unaligned_int64 __attribute__((aligned(4))) = const int64_t;
185*795d594fSAndroid Build Coastguard Worker     return *reinterpret_cast<unaligned_int64*>(vreg);
186*795d594fSAndroid Build Coastguard Worker   }
187*795d594fSAndroid Build Coastguard Worker 
GetVRegDouble(size_t i)188*795d594fSAndroid Build Coastguard Worker   double GetVRegDouble(size_t i) const {
189*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i + 1, NumberOfVRegs());
190*795d594fSAndroid Build Coastguard Worker     const uint32_t* vreg = &vregs_[i];
191*795d594fSAndroid Build Coastguard Worker     using unaligned_double __attribute__((aligned(4))) = const double;
192*795d594fSAndroid Build Coastguard Worker     return *reinterpret_cast<unaligned_double*>(vreg);
193*795d594fSAndroid Build Coastguard Worker   }
194*795d594fSAndroid Build Coastguard Worker 
195*795d594fSAndroid Build Coastguard Worker   // Look up the reference given its virtual register number.
196*795d594fSAndroid Build Coastguard Worker   // If this returns non-null then this does not mean the vreg is currently a reference
197*795d594fSAndroid Build Coastguard Worker   // on non-moving collectors. Check that the raw reg with GetVReg is equal to this if not certain.
198*795d594fSAndroid Build Coastguard Worker   template<VerifyObjectFlags kVerifyFlags = kDefaultVerifyFlags>
GetVRegReference(size_t i)199*795d594fSAndroid Build Coastguard Worker   mirror::Object* GetVRegReference(size_t i) const REQUIRES_SHARED(Locks::mutator_lock_) {
200*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
201*795d594fSAndroid Build Coastguard Worker     mirror::Object* ref;
202*795d594fSAndroid Build Coastguard Worker     ref = References()[i].AsMirrorPtr();
203*795d594fSAndroid Build Coastguard Worker     ReadBarrier::MaybeAssertToSpaceInvariant(ref);
204*795d594fSAndroid Build Coastguard Worker     if (kVerifyFlags & kVerifyReads) {
205*795d594fSAndroid Build Coastguard Worker       VerifyObject(ref);
206*795d594fSAndroid Build Coastguard Worker     }
207*795d594fSAndroid Build Coastguard Worker     return ref;
208*795d594fSAndroid Build Coastguard Worker   }
209*795d594fSAndroid Build Coastguard Worker 
210*795d594fSAndroid Build Coastguard Worker   // Get view of vregs as range of consecutive arguments starting at i.
GetVRegArgs(size_t i)211*795d594fSAndroid Build Coastguard Worker   uint32_t* GetVRegArgs(size_t i) {
212*795d594fSAndroid Build Coastguard Worker     return &vregs_[i];
213*795d594fSAndroid Build Coastguard Worker   }
214*795d594fSAndroid Build Coastguard Worker 
SetVReg(size_t i,int32_t val)215*795d594fSAndroid Build Coastguard Worker   void SetVReg(size_t i, int32_t val) {
216*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
217*795d594fSAndroid Build Coastguard Worker     uint32_t* vreg = &vregs_[i];
218*795d594fSAndroid Build Coastguard Worker     *reinterpret_cast<int32_t*>(vreg) = val;
219*795d594fSAndroid Build Coastguard Worker     // This is needed for moving collectors since these can update the vreg references if they
220*795d594fSAndroid Build Coastguard Worker     // happen to agree with references in the reference array.
221*795d594fSAndroid Build Coastguard Worker     References()[i].Clear();
222*795d594fSAndroid Build Coastguard Worker   }
223*795d594fSAndroid Build Coastguard Worker 
SetVRegFloat(size_t i,float val)224*795d594fSAndroid Build Coastguard Worker   void SetVRegFloat(size_t i, float val) {
225*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i, NumberOfVRegs());
226*795d594fSAndroid Build Coastguard Worker     uint32_t* vreg = &vregs_[i];
227*795d594fSAndroid Build Coastguard Worker     *reinterpret_cast<float*>(vreg) = val;
228*795d594fSAndroid Build Coastguard Worker     // This is needed for moving collectors since these can update the vreg references if they
229*795d594fSAndroid Build Coastguard Worker     // happen to agree with references in the reference array.
230*795d594fSAndroid Build Coastguard Worker     References()[i].Clear();
231*795d594fSAndroid Build Coastguard Worker   }
232*795d594fSAndroid Build Coastguard Worker 
SetVRegLong(size_t i,int64_t val)233*795d594fSAndroid Build Coastguard Worker   void SetVRegLong(size_t i, int64_t val) {
234*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i + 1, NumberOfVRegs());
235*795d594fSAndroid Build Coastguard Worker     uint32_t* vreg = &vregs_[i];
236*795d594fSAndroid Build Coastguard Worker     using unaligned_int64 __attribute__((aligned(4))) = int64_t;
237*795d594fSAndroid Build Coastguard Worker     *reinterpret_cast<unaligned_int64*>(vreg) = val;
238*795d594fSAndroid Build Coastguard Worker     // This is needed for moving collectors since these can update the vreg references if they
239*795d594fSAndroid Build Coastguard Worker     // happen to agree with references in the reference array.
240*795d594fSAndroid Build Coastguard Worker     References()[i].Clear();
241*795d594fSAndroid Build Coastguard Worker     References()[i + 1].Clear();
242*795d594fSAndroid Build Coastguard Worker   }
243*795d594fSAndroid Build Coastguard Worker 
SetVRegDouble(size_t i,double val)244*795d594fSAndroid Build Coastguard Worker   void SetVRegDouble(size_t i, double val) {
245*795d594fSAndroid Build Coastguard Worker     DCHECK_LT(i + 1, NumberOfVRegs());
246*795d594fSAndroid Build Coastguard Worker     uint32_t* vreg = &vregs_[i];
247*795d594fSAndroid Build Coastguard Worker     using unaligned_double __attribute__((aligned(4))) = double;
248*795d594fSAndroid Build Coastguard Worker     *reinterpret_cast<unaligned_double*>(vreg) = val;
249*795d594fSAndroid Build Coastguard Worker     // This is needed for moving collectors since these can update the vreg references if they
250*795d594fSAndroid Build Coastguard Worker     // happen to agree with references in the reference array.
251*795d594fSAndroid Build Coastguard Worker     References()[i].Clear();
252*795d594fSAndroid Build Coastguard Worker     References()[i + 1].Clear();
253*795d594fSAndroid Build Coastguard Worker   }
254*795d594fSAndroid Build Coastguard Worker 
255*795d594fSAndroid Build Coastguard Worker   template<VerifyObjectFlags kVerifyFlags = kDefaultVerifyFlags>
256*795d594fSAndroid Build Coastguard Worker   void SetVRegReference(size_t i, ObjPtr<mirror::Object> val)
257*795d594fSAndroid Build Coastguard Worker       REQUIRES_SHARED(Locks::mutator_lock_);
258*795d594fSAndroid Build Coastguard Worker 
SetMethod(ArtMethod * method)259*795d594fSAndroid Build Coastguard Worker   void SetMethod(ArtMethod* method) REQUIRES(Locks::mutator_lock_) {
260*795d594fSAndroid Build Coastguard Worker     DCHECK(method != nullptr);
261*795d594fSAndroid Build Coastguard Worker     DCHECK(method_ != nullptr);
262*795d594fSAndroid Build Coastguard Worker     method_ = method;
263*795d594fSAndroid Build Coastguard Worker   }
264*795d594fSAndroid Build Coastguard Worker 
GetMethod()265*795d594fSAndroid Build Coastguard Worker   ArtMethod* GetMethod() const REQUIRES_SHARED(Locks::mutator_lock_) {
266*795d594fSAndroid Build Coastguard Worker     DCHECK(method_ != nullptr);
267*795d594fSAndroid Build Coastguard Worker     return method_;
268*795d594fSAndroid Build Coastguard Worker   }
269*795d594fSAndroid Build Coastguard Worker 
270*795d594fSAndroid Build Coastguard Worker   mirror::Object* GetThisObject() const REQUIRES_SHARED(Locks::mutator_lock_);
271*795d594fSAndroid Build Coastguard Worker 
272*795d594fSAndroid Build Coastguard Worker   mirror::Object* GetThisObject(uint16_t num_ins) const REQUIRES_SHARED(Locks::mutator_lock_);
273*795d594fSAndroid Build Coastguard Worker 
Contains(StackReference<mirror::Object> * shadow_frame_entry_obj)274*795d594fSAndroid Build Coastguard Worker   bool Contains(StackReference<mirror::Object>* shadow_frame_entry_obj) const {
275*795d594fSAndroid Build Coastguard Worker     return ((&References()[0] <= shadow_frame_entry_obj) &&
276*795d594fSAndroid Build Coastguard Worker             (shadow_frame_entry_obj <= (&References()[NumberOfVRegs() - 1])));
277*795d594fSAndroid Build Coastguard Worker   }
278*795d594fSAndroid Build Coastguard Worker 
GetLockCountData()279*795d594fSAndroid Build Coastguard Worker   LockCountData& GetLockCountData() {
280*795d594fSAndroid Build Coastguard Worker     return lock_count_data_;
281*795d594fSAndroid Build Coastguard Worker   }
282*795d594fSAndroid Build Coastguard Worker 
LockCountDataOffset()283*795d594fSAndroid Build Coastguard Worker   static constexpr size_t LockCountDataOffset() {
284*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, lock_count_data_);
285*795d594fSAndroid Build Coastguard Worker   }
286*795d594fSAndroid Build Coastguard Worker 
LinkOffset()287*795d594fSAndroid Build Coastguard Worker   static constexpr size_t LinkOffset() {
288*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, link_);
289*795d594fSAndroid Build Coastguard Worker   }
290*795d594fSAndroid Build Coastguard Worker 
MethodOffset()291*795d594fSAndroid Build Coastguard Worker   static constexpr size_t MethodOffset() {
292*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, method_);
293*795d594fSAndroid Build Coastguard Worker   }
294*795d594fSAndroid Build Coastguard Worker 
DexPCOffset()295*795d594fSAndroid Build Coastguard Worker   static constexpr size_t DexPCOffset() {
296*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, dex_pc_);
297*795d594fSAndroid Build Coastguard Worker   }
298*795d594fSAndroid Build Coastguard Worker 
NumberOfVRegsOffset()299*795d594fSAndroid Build Coastguard Worker   static constexpr size_t NumberOfVRegsOffset() {
300*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, number_of_vregs_);
301*795d594fSAndroid Build Coastguard Worker   }
302*795d594fSAndroid Build Coastguard Worker 
VRegsOffset()303*795d594fSAndroid Build Coastguard Worker   static constexpr size_t VRegsOffset() {
304*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, vregs_);
305*795d594fSAndroid Build Coastguard Worker   }
306*795d594fSAndroid Build Coastguard Worker 
DexPCPtrOffset()307*795d594fSAndroid Build Coastguard Worker   static constexpr size_t DexPCPtrOffset() {
308*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, dex_pc_ptr_);
309*795d594fSAndroid Build Coastguard Worker   }
310*795d594fSAndroid Build Coastguard Worker 
DexInstructionsOffset()311*795d594fSAndroid Build Coastguard Worker   static constexpr size_t DexInstructionsOffset() {
312*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, dex_instructions_);
313*795d594fSAndroid Build Coastguard Worker   }
314*795d594fSAndroid Build Coastguard Worker 
CachedHotnessCountdownOffset()315*795d594fSAndroid Build Coastguard Worker   static constexpr size_t CachedHotnessCountdownOffset() {
316*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, cached_hotness_countdown_);
317*795d594fSAndroid Build Coastguard Worker   }
318*795d594fSAndroid Build Coastguard Worker 
HotnessCountdownOffset()319*795d594fSAndroid Build Coastguard Worker   static constexpr size_t HotnessCountdownOffset() {
320*795d594fSAndroid Build Coastguard Worker     return OFFSETOF_MEMBER(ShadowFrame, hotness_countdown_);
321*795d594fSAndroid Build Coastguard Worker   }
322*795d594fSAndroid Build Coastguard Worker 
323*795d594fSAndroid Build Coastguard Worker   // Create ShadowFrame for interpreter using provided memory.
CreateShadowFrameImpl(uint32_t num_vregs,ArtMethod * method,uint32_t dex_pc,void * memory)324*795d594fSAndroid Build Coastguard Worker   static ShadowFrame* CreateShadowFrameImpl(uint32_t num_vregs,
325*795d594fSAndroid Build Coastguard Worker                                             ArtMethod* method,
326*795d594fSAndroid Build Coastguard Worker                                             uint32_t dex_pc,
327*795d594fSAndroid Build Coastguard Worker                                             void* memory) {
328*795d594fSAndroid Build Coastguard Worker     return new (memory) ShadowFrame(num_vregs, method, dex_pc);
329*795d594fSAndroid Build Coastguard Worker   }
330*795d594fSAndroid Build Coastguard Worker 
GetDexPCPtr()331*795d594fSAndroid Build Coastguard Worker   const uint16_t* GetDexPCPtr() {
332*795d594fSAndroid Build Coastguard Worker     return dex_pc_ptr_;
333*795d594fSAndroid Build Coastguard Worker   }
334*795d594fSAndroid Build Coastguard Worker 
SetDexPCPtr(uint16_t * dex_pc_ptr)335*795d594fSAndroid Build Coastguard Worker   void SetDexPCPtr(uint16_t* dex_pc_ptr) {
336*795d594fSAndroid Build Coastguard Worker     dex_pc_ptr_ = dex_pc_ptr;
337*795d594fSAndroid Build Coastguard Worker   }
338*795d594fSAndroid Build Coastguard Worker 
NeedsNotifyPop()339*795d594fSAndroid Build Coastguard Worker   bool NeedsNotifyPop() const {
340*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kNotifyFramePop);
341*795d594fSAndroid Build Coastguard Worker   }
342*795d594fSAndroid Build Coastguard Worker 
SetNotifyPop(bool notify)343*795d594fSAndroid Build Coastguard Worker   void SetNotifyPop(bool notify) {
344*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(notify, FrameFlags::kNotifyFramePop);
345*795d594fSAndroid Build Coastguard Worker   }
346*795d594fSAndroid Build Coastguard Worker 
GetForcePopFrame()347*795d594fSAndroid Build Coastguard Worker   bool GetForcePopFrame() const {
348*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kForcePopFrame);
349*795d594fSAndroid Build Coastguard Worker   }
350*795d594fSAndroid Build Coastguard Worker 
SetForcePopFrame(bool enable)351*795d594fSAndroid Build Coastguard Worker   void SetForcePopFrame(bool enable) {
352*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kForcePopFrame);
353*795d594fSAndroid Build Coastguard Worker   }
354*795d594fSAndroid Build Coastguard Worker 
GetForceRetryInstruction()355*795d594fSAndroid Build Coastguard Worker   bool GetForceRetryInstruction() const {
356*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kForceRetryInst);
357*795d594fSAndroid Build Coastguard Worker   }
358*795d594fSAndroid Build Coastguard Worker 
SetForceRetryInstruction(bool enable)359*795d594fSAndroid Build Coastguard Worker   void SetForceRetryInstruction(bool enable) {
360*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kForceRetryInst);
361*795d594fSAndroid Build Coastguard Worker   }
362*795d594fSAndroid Build Coastguard Worker 
GetSkipMethodExitEvents()363*795d594fSAndroid Build Coastguard Worker   bool GetSkipMethodExitEvents() const {
364*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kSkipMethodExitEvents);
365*795d594fSAndroid Build Coastguard Worker   }
366*795d594fSAndroid Build Coastguard Worker 
SetSkipMethodExitEvents(bool enable)367*795d594fSAndroid Build Coastguard Worker   void SetSkipMethodExitEvents(bool enable) {
368*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kSkipMethodExitEvents);
369*795d594fSAndroid Build Coastguard Worker   }
370*795d594fSAndroid Build Coastguard Worker 
GetSkipNextExceptionEvent()371*795d594fSAndroid Build Coastguard Worker   bool GetSkipNextExceptionEvent() const {
372*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kSkipNextExceptionEvent);
373*795d594fSAndroid Build Coastguard Worker   }
374*795d594fSAndroid Build Coastguard Worker 
SetSkipNextExceptionEvent(bool enable)375*795d594fSAndroid Build Coastguard Worker   void SetSkipNextExceptionEvent(bool enable) {
376*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kSkipNextExceptionEvent);
377*795d594fSAndroid Build Coastguard Worker   }
378*795d594fSAndroid Build Coastguard Worker 
GetNotifyDexPcMoveEvents()379*795d594fSAndroid Build Coastguard Worker   bool GetNotifyDexPcMoveEvents() const {
380*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kNotifyDexPcMoveEvents);
381*795d594fSAndroid Build Coastguard Worker   }
382*795d594fSAndroid Build Coastguard Worker 
SetNotifyDexPcMoveEvents(bool enable)383*795d594fSAndroid Build Coastguard Worker   void SetNotifyDexPcMoveEvents(bool enable) {
384*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kNotifyDexPcMoveEvents);
385*795d594fSAndroid Build Coastguard Worker   }
386*795d594fSAndroid Build Coastguard Worker 
GetNotifyExceptionHandledEvent()387*795d594fSAndroid Build Coastguard Worker   bool GetNotifyExceptionHandledEvent() const {
388*795d594fSAndroid Build Coastguard Worker     return GetFrameFlag(FrameFlags::kNotifyExceptionHandledEvent);
389*795d594fSAndroid Build Coastguard Worker   }
390*795d594fSAndroid Build Coastguard Worker 
SetNotifyExceptionHandledEvent(bool enable)391*795d594fSAndroid Build Coastguard Worker   void SetNotifyExceptionHandledEvent(bool enable) {
392*795d594fSAndroid Build Coastguard Worker     UpdateFrameFlag(enable, FrameFlags::kNotifyExceptionHandledEvent);
393*795d594fSAndroid Build Coastguard Worker   }
394*795d594fSAndroid Build Coastguard Worker 
CheckConsistentVRegs()395*795d594fSAndroid Build Coastguard Worker   void CheckConsistentVRegs() const {
396*795d594fSAndroid Build Coastguard Worker     if (kIsDebugBuild) {
397*795d594fSAndroid Build Coastguard Worker       // A shadow frame visible to GC requires the following rule: for a given vreg,
398*795d594fSAndroid Build Coastguard Worker       // its vreg reference equivalent should be the same, or null.
399*795d594fSAndroid Build Coastguard Worker       for (uint32_t i = 0; i < NumberOfVRegs(); ++i) {
400*795d594fSAndroid Build Coastguard Worker         int32_t reference_value = References()[i].AsVRegValue();
401*795d594fSAndroid Build Coastguard Worker         CHECK((GetVReg(i) == reference_value) || (reference_value == 0));
402*795d594fSAndroid Build Coastguard Worker       }
403*795d594fSAndroid Build Coastguard Worker     }
404*795d594fSAndroid Build Coastguard Worker   }
405*795d594fSAndroid Build Coastguard Worker 
406*795d594fSAndroid Build Coastguard Worker  private:
ShadowFrame(uint32_t num_vregs,ArtMethod * method,uint32_t dex_pc)407*795d594fSAndroid Build Coastguard Worker   ShadowFrame(uint32_t num_vregs, ArtMethod* method, uint32_t dex_pc)
408*795d594fSAndroid Build Coastguard Worker       : link_(nullptr),
409*795d594fSAndroid Build Coastguard Worker         method_(method),
410*795d594fSAndroid Build Coastguard Worker         dex_pc_ptr_(nullptr),
411*795d594fSAndroid Build Coastguard Worker         dex_instructions_(nullptr),
412*795d594fSAndroid Build Coastguard Worker         number_of_vregs_(num_vregs),
413*795d594fSAndroid Build Coastguard Worker         dex_pc_(dex_pc),
414*795d594fSAndroid Build Coastguard Worker         cached_hotness_countdown_(0),
415*795d594fSAndroid Build Coastguard Worker         hotness_countdown_(0),
416*795d594fSAndroid Build Coastguard Worker         frame_flags_(0) {
417*795d594fSAndroid Build Coastguard Worker     memset(vregs_, 0, num_vregs * (sizeof(uint32_t) + sizeof(StackReference<mirror::Object>)));
418*795d594fSAndroid Build Coastguard Worker   }
419*795d594fSAndroid Build Coastguard Worker 
UpdateFrameFlag(bool enable,FrameFlags flag)420*795d594fSAndroid Build Coastguard Worker   void UpdateFrameFlag(bool enable, FrameFlags flag) {
421*795d594fSAndroid Build Coastguard Worker     if (enable) {
422*795d594fSAndroid Build Coastguard Worker       frame_flags_ |= static_cast<uint32_t>(flag);
423*795d594fSAndroid Build Coastguard Worker     } else {
424*795d594fSAndroid Build Coastguard Worker       frame_flags_ &= ~static_cast<uint32_t>(flag);
425*795d594fSAndroid Build Coastguard Worker     }
426*795d594fSAndroid Build Coastguard Worker   }
427*795d594fSAndroid Build Coastguard Worker 
GetFrameFlag(FrameFlags flag)428*795d594fSAndroid Build Coastguard Worker   bool GetFrameFlag(FrameFlags flag) const {
429*795d594fSAndroid Build Coastguard Worker     return (frame_flags_ & static_cast<uint32_t>(flag)) != 0;
430*795d594fSAndroid Build Coastguard Worker   }
431*795d594fSAndroid Build Coastguard Worker 
References()432*795d594fSAndroid Build Coastguard Worker   const StackReference<mirror::Object>* References() const {
433*795d594fSAndroid Build Coastguard Worker     const uint32_t* vreg_end = &vregs_[NumberOfVRegs()];
434*795d594fSAndroid Build Coastguard Worker     return reinterpret_cast<const StackReference<mirror::Object>*>(vreg_end);
435*795d594fSAndroid Build Coastguard Worker   }
436*795d594fSAndroid Build Coastguard Worker 
References()437*795d594fSAndroid Build Coastguard Worker   StackReference<mirror::Object>* References() {
438*795d594fSAndroid Build Coastguard Worker     return const_cast<StackReference<mirror::Object>*>(
439*795d594fSAndroid Build Coastguard Worker         const_cast<const ShadowFrame*>(this)->References());
440*795d594fSAndroid Build Coastguard Worker   }
441*795d594fSAndroid Build Coastguard Worker 
442*795d594fSAndroid Build Coastguard Worker   // Link to previous shadow frame or null.
443*795d594fSAndroid Build Coastguard Worker   ShadowFrame* link_;
444*795d594fSAndroid Build Coastguard Worker   ArtMethod* method_;
445*795d594fSAndroid Build Coastguard Worker   const uint16_t* dex_pc_ptr_;
446*795d594fSAndroid Build Coastguard Worker   // Dex instruction base of the code item.
447*795d594fSAndroid Build Coastguard Worker   const uint16_t* dex_instructions_;
448*795d594fSAndroid Build Coastguard Worker   LockCountData lock_count_data_;  // This may contain GC roots when lock counting is active.
449*795d594fSAndroid Build Coastguard Worker   const uint32_t number_of_vregs_;
450*795d594fSAndroid Build Coastguard Worker   uint32_t dex_pc_;
451*795d594fSAndroid Build Coastguard Worker   int16_t cached_hotness_countdown_;
452*795d594fSAndroid Build Coastguard Worker   int16_t hotness_countdown_;
453*795d594fSAndroid Build Coastguard Worker 
454*795d594fSAndroid Build Coastguard Worker   // This is a set of ShadowFrame::FrameFlags which denote special states this frame is in.
455*795d594fSAndroid Build Coastguard Worker   // NB alignment requires that this field takes 4 bytes no matter its size. Only 7 bits are
456*795d594fSAndroid Build Coastguard Worker   // currently used.
457*795d594fSAndroid Build Coastguard Worker   uint32_t frame_flags_;
458*795d594fSAndroid Build Coastguard Worker 
459*795d594fSAndroid Build Coastguard Worker   // This is a two-part array:
460*795d594fSAndroid Build Coastguard Worker   //  - [0..number_of_vregs) holds the raw virtual registers, and each element here is always 4
461*795d594fSAndroid Build Coastguard Worker   //    bytes.
462*795d594fSAndroid Build Coastguard Worker   //  - [number_of_vregs..number_of_vregs*2) holds only reference registers. Each element here is
463*795d594fSAndroid Build Coastguard Worker   //    ptr-sized.
464*795d594fSAndroid Build Coastguard Worker   // In other words when a primitive is stored in vX, the second (reference) part of the array will
465*795d594fSAndroid Build Coastguard Worker   // be null. When a reference is stored in vX, the second (reference) part of the array will be a
466*795d594fSAndroid Build Coastguard Worker   // copy of vX.
467*795d594fSAndroid Build Coastguard Worker   uint32_t vregs_[0];
468*795d594fSAndroid Build Coastguard Worker 
469*795d594fSAndroid Build Coastguard Worker   DISALLOW_IMPLICIT_CONSTRUCTORS(ShadowFrame);
470*795d594fSAndroid Build Coastguard Worker };
471*795d594fSAndroid Build Coastguard Worker 
472*795d594fSAndroid Build Coastguard Worker struct ShadowFrameDeleter {
operatorShadowFrameDeleter473*795d594fSAndroid Build Coastguard Worker   inline void operator()(ShadowFrame* frame) {
474*795d594fSAndroid Build Coastguard Worker     if (frame != nullptr) {
475*795d594fSAndroid Build Coastguard Worker       frame->~ShadowFrame();
476*795d594fSAndroid Build Coastguard Worker     }
477*795d594fSAndroid Build Coastguard Worker   }
478*795d594fSAndroid Build Coastguard Worker };
479*795d594fSAndroid Build Coastguard Worker 
480*795d594fSAndroid Build Coastguard Worker }  // namespace art
481*795d594fSAndroid Build Coastguard Worker 
482*795d594fSAndroid Build Coastguard Worker #endif  // ART_RUNTIME_INTERPRETER_SHADOW_FRAME_H_
483