1*795d594fSAndroid Build Coastguard Worker%def unused(): 2*795d594fSAndroid Build Coastguard Worker brk 42 3*795d594fSAndroid Build Coastguard Worker 4*795d594fSAndroid Build Coastguard Worker%def op_const(): 5*795d594fSAndroid Build Coastguard Worker /* const vAA, #+BBBBbbbb */ 6*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #8 // w3<- AA 7*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // w0<- bbbb (low) 8*795d594fSAndroid Build Coastguard Worker FETCH w1, 2 // w1<- BBBB (high) 9*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 3 // advance rPC, load wINST 10*795d594fSAndroid Build Coastguard Worker orr w0, w0, w1, lsl #16 // w0<- BBBBbbbb 11*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 12*795d594fSAndroid Build Coastguard Worker SET_VREG w0, w3 // vAA<- w0 13*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 14*795d594fSAndroid Build Coastguard Worker 15*795d594fSAndroid Build Coastguard Worker%def op_const_16(): 16*795d594fSAndroid Build Coastguard Worker /* const/16 vAA, #+BBBB */ 17*795d594fSAndroid Build Coastguard Worker FETCH_S w0, 1 // w0<- ssssBBBB (sign-extended) 18*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #8 // w3<- AA 19*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance xPC, load wINST 20*795d594fSAndroid Build Coastguard Worker SET_VREG w0, w3 // vAA<- w0 21*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 22*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 23*795d594fSAndroid Build Coastguard Worker 24*795d594fSAndroid Build Coastguard Worker%def op_const_4(): 25*795d594fSAndroid Build Coastguard Worker /* const/4 vA, #+B */ 26*795d594fSAndroid Build Coastguard Worker sbfx w1, wINST, #12, #4 // w1<- sssssssB 27*795d594fSAndroid Build Coastguard Worker ubfx w0, wINST, #8, #4 // w0<- A 28*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance xPC, load wINST 29*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // ip<- opcode from xINST 30*795d594fSAndroid Build Coastguard Worker SET_VREG w1, w0 // fp[A]<- w1 31*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // execute next instruction 32*795d594fSAndroid Build Coastguard Worker 33*795d594fSAndroid Build Coastguard Worker%def op_const_high16(): 34*795d594fSAndroid Build Coastguard Worker /* const/high16 vAA, #+BBBB0000 */ 35*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // r0<- 0000BBBB (zero-extended) 36*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #8 // r3<- AA 37*795d594fSAndroid Build Coastguard Worker lsl w0, w0, #16 // r0<- BBBB0000 38*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load rINST 39*795d594fSAndroid Build Coastguard Worker SET_VREG w0, w3 // vAA<- r0 40*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 41*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 42*795d594fSAndroid Build Coastguard Worker 43*795d594fSAndroid Build Coastguard Worker%def op_const_object(jumbo="0", helper="nterp_load_object"): 44*795d594fSAndroid Build Coastguard Worker // Fast-path which gets the object from thread-local cache. 45*795d594fSAndroid Build Coastguard Worker% fetch_from_thread_cache("x0", miss_label="2f") 46*795d594fSAndroid Build Coastguard Worker TEST_IF_MARKING 3f 47*795d594fSAndroid Build Coastguard Worker1: 48*795d594fSAndroid Build Coastguard Worker lsr w1, wINST, #8 // w1<- AA 49*795d594fSAndroid Build Coastguard Worker .if $jumbo 50*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 3 // advance rPC, load wINST 51*795d594fSAndroid Build Coastguard Worker .else 52*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load wINST 53*795d594fSAndroid Build Coastguard Worker .endif 54*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 55*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w0, w1 // vAA <- value 56*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 57*795d594fSAndroid Build Coastguard Worker2: 58*795d594fSAndroid Build Coastguard Worker EXPORT_PC 59*795d594fSAndroid Build Coastguard Worker mov x0, xSELF 60*795d594fSAndroid Build Coastguard Worker ldr x1, [sp] 61*795d594fSAndroid Build Coastguard Worker mov x2, xPC 62*795d594fSAndroid Build Coastguard Worker bl $helper 63*795d594fSAndroid Build Coastguard Worker b 1b 64*795d594fSAndroid Build Coastguard Worker3: 65*795d594fSAndroid Build Coastguard Worker bl art_quick_read_barrier_mark_reg00 66*795d594fSAndroid Build Coastguard Worker b 1b 67*795d594fSAndroid Build Coastguard Worker 68*795d594fSAndroid Build Coastguard Worker%def op_const_class(): 69*795d594fSAndroid Build Coastguard Worker% op_const_object(jumbo="0", helper="nterp_get_class") 70*795d594fSAndroid Build Coastguard Worker 71*795d594fSAndroid Build Coastguard Worker%def op_const_method_handle(): 72*795d594fSAndroid Build Coastguard Worker% op_const_object(jumbo="0") 73*795d594fSAndroid Build Coastguard Worker 74*795d594fSAndroid Build Coastguard Worker%def op_const_method_type(): 75*795d594fSAndroid Build Coastguard Worker% op_const_object(jumbo="0") 76*795d594fSAndroid Build Coastguard Worker 77*795d594fSAndroid Build Coastguard Worker%def op_const_string(): 78*795d594fSAndroid Build Coastguard Worker /* const/string vAA, String@BBBB */ 79*795d594fSAndroid Build Coastguard Worker% op_const_object(jumbo="0") 80*795d594fSAndroid Build Coastguard Worker 81*795d594fSAndroid Build Coastguard Worker%def op_const_string_jumbo(): 82*795d594fSAndroid Build Coastguard Worker /* const/string vAA, String@BBBBBBBB */ 83*795d594fSAndroid Build Coastguard Worker% op_const_object(jumbo="1") 84*795d594fSAndroid Build Coastguard Worker 85*795d594fSAndroid Build Coastguard Worker%def op_const_wide(): 86*795d594fSAndroid Build Coastguard Worker /* const-wide vAA, #+HHHHhhhhBBBBbbbb */ 87*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // w0<- bbbb (low) 88*795d594fSAndroid Build Coastguard Worker FETCH w1, 2 // w1<- BBBB (low middle) 89*795d594fSAndroid Build Coastguard Worker FETCH w2, 3 // w2<- hhhh (high middle) 90*795d594fSAndroid Build Coastguard Worker FETCH w3, 4 // w3<- HHHH (high) 91*795d594fSAndroid Build Coastguard Worker lsr w4, wINST, #8 // r4<- AA 92*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 5 // advance rPC, load wINST 93*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 94*795d594fSAndroid Build Coastguard Worker orr w0, w0, w1, lsl #16 // w0<- BBBBbbbb 95*795d594fSAndroid Build Coastguard Worker orr x0, x0, x2, lsl #32 // w0<- hhhhBBBBbbbb 96*795d594fSAndroid Build Coastguard Worker orr x0, x0, x3, lsl #48 // w0<- HHHHhhhhBBBBbbbb 97*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x0, w4 98*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 99*795d594fSAndroid Build Coastguard Worker 100*795d594fSAndroid Build Coastguard Worker%def op_const_wide_16(): 101*795d594fSAndroid Build Coastguard Worker /* const-wide/16 vAA, #+BBBB */ 102*795d594fSAndroid Build Coastguard Worker FETCH_S x0, 1 // x0<- ssssssssssssBBBB (sign-extended) 103*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #8 // w3<- AA 104*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load rINST 105*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 106*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x0, w3 107*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 108*795d594fSAndroid Build Coastguard Worker 109*795d594fSAndroid Build Coastguard Worker%def op_const_wide_32(): 110*795d594fSAndroid Build Coastguard Worker /* const-wide/32 vAA, #+BBBBbbbb */ 111*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // x0<- 000000000000bbbb (low) 112*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #8 // w3<- AA 113*795d594fSAndroid Build Coastguard Worker FETCH_S x2, 2 // x2<- ssssssssssssBBBB (high) 114*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 3 // advance rPC, load wINST 115*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 116*795d594fSAndroid Build Coastguard Worker orr x0, x0, x2, lsl #16 // x0<- ssssssssBBBBbbbb 117*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x0, w3 118*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 119*795d594fSAndroid Build Coastguard Worker 120*795d594fSAndroid Build Coastguard Worker%def op_const_wide_high16(): 121*795d594fSAndroid Build Coastguard Worker /* const-wide/high16 vAA, #+BBBB000000000000 */ 122*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // w0<- 0000BBBB (zero-extended) 123*795d594fSAndroid Build Coastguard Worker lsr w1, wINST, #8 // w1<- AA 124*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load wINST 125*795d594fSAndroid Build Coastguard Worker lsl x0, x0, #48 126*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x0, w1 127*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 128*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 129*795d594fSAndroid Build Coastguard Worker 130*795d594fSAndroid Build Coastguard Worker%def op_monitor_enter(): 131*795d594fSAndroid Build Coastguard Worker/* 132*795d594fSAndroid Build Coastguard Worker * Synchronize on an object. 133*795d594fSAndroid Build Coastguard Worker */ 134*795d594fSAndroid Build Coastguard Worker /* monitor-enter vAA */ 135*795d594fSAndroid Build Coastguard Worker EXPORT_PC 136*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // w2<- AA 137*795d594fSAndroid Build Coastguard Worker GET_VREG w0, w2 138*795d594fSAndroid Build Coastguard Worker bl art_quick_lock_object 139*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 140*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 141*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 142*795d594fSAndroid Build Coastguard Worker 143*795d594fSAndroid Build Coastguard Worker%def op_monitor_exit(): 144*795d594fSAndroid Build Coastguard Worker/* 145*795d594fSAndroid Build Coastguard Worker * Unlock an object. 146*795d594fSAndroid Build Coastguard Worker * 147*795d594fSAndroid Build Coastguard Worker * Exceptions that occur when unlocking a monitor need to appear as 148*795d594fSAndroid Build Coastguard Worker * if they happened at the following instruction. See the Dalvik 149*795d594fSAndroid Build Coastguard Worker * instruction spec. 150*795d594fSAndroid Build Coastguard Worker */ 151*795d594fSAndroid Build Coastguard Worker /* monitor-exit vAA */ 152*795d594fSAndroid Build Coastguard Worker EXPORT_PC 153*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // w2<- AA 154*795d594fSAndroid Build Coastguard Worker GET_VREG w0, w2 155*795d594fSAndroid Build Coastguard Worker bl art_quick_unlock_object 156*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 157*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 158*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 159*795d594fSAndroid Build Coastguard Worker 160*795d594fSAndroid Build Coastguard Worker%def op_move(is_object="0"): 161*795d594fSAndroid Build Coastguard Worker /* for move, move-object, long-to-int */ 162*795d594fSAndroid Build Coastguard Worker /* op vA, vB */ 163*795d594fSAndroid Build Coastguard Worker lsr w1, wINST, #12 // x1<- B from 15:12 164*795d594fSAndroid Build Coastguard Worker ubfx w0, wINST, #8, #4 // x0<- A from 11:8 165*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance rPC, load wINST 166*795d594fSAndroid Build Coastguard Worker GET_VREG w2, w1 // x2<- fp[B] 167*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // ip<- opcode from wINST 168*795d594fSAndroid Build Coastguard Worker .if $is_object 169*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w2, w0 // fp[A]<- x2 170*795d594fSAndroid Build Coastguard Worker .else 171*795d594fSAndroid Build Coastguard Worker SET_VREG w2, w0 // fp[A]<- x2 172*795d594fSAndroid Build Coastguard Worker .endif 173*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // execute next instruction 174*795d594fSAndroid Build Coastguard Worker 175*795d594fSAndroid Build Coastguard Worker%def op_move_16(is_object="0"): 176*795d594fSAndroid Build Coastguard Worker /* for: move/16, move-object/16 */ 177*795d594fSAndroid Build Coastguard Worker /* op vAAAA, vBBBB */ 178*795d594fSAndroid Build Coastguard Worker FETCH w1, 2 // w1<- BBBB 179*795d594fSAndroid Build Coastguard Worker FETCH w0, 1 // w0<- AAAA 180*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 3 // advance xPC, load xINST 181*795d594fSAndroid Build Coastguard Worker GET_VREG w2, w1 // w2<- fp[BBBB] 182*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from xINST 183*795d594fSAndroid Build Coastguard Worker .if $is_object 184*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w2, w0 // fp[AAAA]<- w2 185*795d594fSAndroid Build Coastguard Worker .else 186*795d594fSAndroid Build Coastguard Worker SET_VREG w2, w0 // fp[AAAA]<- w2 187*795d594fSAndroid Build Coastguard Worker .endif 188*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 189*795d594fSAndroid Build Coastguard Worker 190*795d594fSAndroid Build Coastguard Worker%def op_move_exception(): 191*795d594fSAndroid Build Coastguard Worker /* move-exception vAA */ 192*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // w2<- AA 193*795d594fSAndroid Build Coastguard Worker ldr x3, [xSELF, #THREAD_EXCEPTION_OFFSET] 194*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance rPC, load rINST 195*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w3, w2 // fp[AA]<- exception obj 196*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 197*795d594fSAndroid Build Coastguard Worker str xzr, [xSELF, #THREAD_EXCEPTION_OFFSET] // clear exception 198*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 199*795d594fSAndroid Build Coastguard Worker 200*795d594fSAndroid Build Coastguard Worker%def op_move_from16(is_object="0"): 201*795d594fSAndroid Build Coastguard Worker /* for: move/from16, move-object/from16 */ 202*795d594fSAndroid Build Coastguard Worker /* op vAA, vBBBB */ 203*795d594fSAndroid Build Coastguard Worker FETCH w1, 1 // r1<- BBBB 204*795d594fSAndroid Build Coastguard Worker lsr w0, wINST, #8 // r0<- AA 205*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load wINST 206*795d594fSAndroid Build Coastguard Worker GET_VREG w2, w1 // r2<- fp[BBBB] 207*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 208*795d594fSAndroid Build Coastguard Worker .if $is_object 209*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w2, w0 // fp[AA]<- r2 210*795d594fSAndroid Build Coastguard Worker .else 211*795d594fSAndroid Build Coastguard Worker SET_VREG w2, w0 // fp[AA]<- r2 212*795d594fSAndroid Build Coastguard Worker .endif 213*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 214*795d594fSAndroid Build Coastguard Worker 215*795d594fSAndroid Build Coastguard Worker%def op_move_object(): 216*795d594fSAndroid Build Coastguard Worker% op_move(is_object="1") 217*795d594fSAndroid Build Coastguard Worker 218*795d594fSAndroid Build Coastguard Worker%def op_move_object_16(): 219*795d594fSAndroid Build Coastguard Worker% op_move_16(is_object="1") 220*795d594fSAndroid Build Coastguard Worker 221*795d594fSAndroid Build Coastguard Worker%def op_move_object_from16(): 222*795d594fSAndroid Build Coastguard Worker% op_move_from16(is_object="1") 223*795d594fSAndroid Build Coastguard Worker 224*795d594fSAndroid Build Coastguard Worker%def op_move_result(is_object="0"): 225*795d594fSAndroid Build Coastguard Worker /* for: move-result, move-result-object */ 226*795d594fSAndroid Build Coastguard Worker /* op vAA */ 227*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // r2<- AA 228*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance rPC, load wINST 229*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 230*795d594fSAndroid Build Coastguard Worker .if $is_object 231*795d594fSAndroid Build Coastguard Worker SET_VREG_OBJECT w0, w2 // fp[AA]<- r0 232*795d594fSAndroid Build Coastguard Worker .else 233*795d594fSAndroid Build Coastguard Worker SET_VREG w0, w2 // fp[AA]<- r0 234*795d594fSAndroid Build Coastguard Worker .endif 235*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 236*795d594fSAndroid Build Coastguard Worker 237*795d594fSAndroid Build Coastguard Worker%def op_move_result_object(): 238*795d594fSAndroid Build Coastguard Worker% op_move_result(is_object="1") 239*795d594fSAndroid Build Coastguard Worker 240*795d594fSAndroid Build Coastguard Worker%def op_move_result_wide(): 241*795d594fSAndroid Build Coastguard Worker /* for: move-result-wide */ 242*795d594fSAndroid Build Coastguard Worker /* op vAA */ 243*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // r2<- AA 244*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance rPC, load wINST 245*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 246*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x0, w2 // fp[AA]<- r0 247*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 248*795d594fSAndroid Build Coastguard Worker 249*795d594fSAndroid Build Coastguard Worker%def op_move_wide(): 250*795d594fSAndroid Build Coastguard Worker /* move-wide vA, vB */ 251*795d594fSAndroid Build Coastguard Worker /* NOTE: regs can overlap, e.g. "move v6,v7" or "move v7,v6" */ 252*795d594fSAndroid Build Coastguard Worker lsr w3, wINST, #12 // w3<- B 253*795d594fSAndroid Build Coastguard Worker ubfx w2, wINST, #8, #4 // w2<- A 254*795d594fSAndroid Build Coastguard Worker GET_VREG_WIDE x3, w3 255*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance rPC, load wINST 256*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 257*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x3, w2 258*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 259*795d594fSAndroid Build Coastguard Worker 260*795d594fSAndroid Build Coastguard Worker%def op_move_wide_16(): 261*795d594fSAndroid Build Coastguard Worker /* move-wide/16 vAAAA, vBBBB */ 262*795d594fSAndroid Build Coastguard Worker /* NOTE: regs can overlap, e.g. "move v6,v7" or "move v7,v6" */ 263*795d594fSAndroid Build Coastguard Worker FETCH w3, 2 // w3<- BBBB 264*795d594fSAndroid Build Coastguard Worker FETCH w2, 1 // w2<- AAAA 265*795d594fSAndroid Build Coastguard Worker GET_VREG_WIDE x3, w3 266*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 3 // advance rPC, load rINST 267*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x3, w2 268*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from rINST 269*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 270*795d594fSAndroid Build Coastguard Worker 271*795d594fSAndroid Build Coastguard Worker%def op_move_wide_from16(): 272*795d594fSAndroid Build Coastguard Worker /* move-wide/from16 vAA, vBBBB */ 273*795d594fSAndroid Build Coastguard Worker /* NOTE: regs can overlap, e.g. "move v6,v7" or "move v7,v6" */ 274*795d594fSAndroid Build Coastguard Worker FETCH w3, 1 // w3<- BBBB 275*795d594fSAndroid Build Coastguard Worker lsr w2, wINST, #8 // w2<- AA 276*795d594fSAndroid Build Coastguard Worker GET_VREG_WIDE x3, w3 277*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 2 // advance rPC, load wINST 278*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // extract opcode from wINST 279*795d594fSAndroid Build Coastguard Worker SET_VREG_WIDE x3, w2 280*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // jump to next instruction 281*795d594fSAndroid Build Coastguard Worker 282*795d594fSAndroid Build Coastguard Worker%def op_nop(): 283*795d594fSAndroid Build Coastguard Worker FETCH_ADVANCE_INST 1 // advance to next instr, load rINST 284*795d594fSAndroid Build Coastguard Worker GET_INST_OPCODE ip // ip<- opcode from rINST 285*795d594fSAndroid Build Coastguard Worker GOTO_OPCODE ip // execute it 286*795d594fSAndroid Build Coastguard Worker 287*795d594fSAndroid Build Coastguard Worker%def op_unused_3e(): 288*795d594fSAndroid Build Coastguard Worker% unused() 289*795d594fSAndroid Build Coastguard Worker 290*795d594fSAndroid Build Coastguard Worker%def op_unused_3f(): 291*795d594fSAndroid Build Coastguard Worker% unused() 292*795d594fSAndroid Build Coastguard Worker 293*795d594fSAndroid Build Coastguard Worker%def op_unused_40(): 294*795d594fSAndroid Build Coastguard Worker% unused() 295*795d594fSAndroid Build Coastguard Worker 296*795d594fSAndroid Build Coastguard Worker%def op_unused_41(): 297*795d594fSAndroid Build Coastguard Worker% unused() 298*795d594fSAndroid Build Coastguard Worker 299*795d594fSAndroid Build Coastguard Worker%def op_unused_42(): 300*795d594fSAndroid Build Coastguard Worker% unused() 301*795d594fSAndroid Build Coastguard Worker 302*795d594fSAndroid Build Coastguard Worker%def op_unused_43(): 303*795d594fSAndroid Build Coastguard Worker% unused() 304*795d594fSAndroid Build Coastguard Worker 305*795d594fSAndroid Build Coastguard Worker%def op_unused_73(): 306*795d594fSAndroid Build Coastguard Worker% unused() 307*795d594fSAndroid Build Coastguard Worker 308*795d594fSAndroid Build Coastguard Worker%def op_unused_79(): 309*795d594fSAndroid Build Coastguard Worker% unused() 310*795d594fSAndroid Build Coastguard Worker 311*795d594fSAndroid Build Coastguard Worker%def op_unused_7a(): 312*795d594fSAndroid Build Coastguard Worker% unused() 313*795d594fSAndroid Build Coastguard Worker 314*795d594fSAndroid Build Coastguard Worker%def op_unused_e3(): 315*795d594fSAndroid Build Coastguard Worker% unused() 316*795d594fSAndroid Build Coastguard Worker 317*795d594fSAndroid Build Coastguard Worker%def op_unused_e4(): 318*795d594fSAndroid Build Coastguard Worker% unused() 319*795d594fSAndroid Build Coastguard Worker 320*795d594fSAndroid Build Coastguard Worker%def op_unused_e5(): 321*795d594fSAndroid Build Coastguard Worker% unused() 322*795d594fSAndroid Build Coastguard Worker 323*795d594fSAndroid Build Coastguard Worker%def op_unused_e6(): 324*795d594fSAndroid Build Coastguard Worker% unused() 325*795d594fSAndroid Build Coastguard Worker 326*795d594fSAndroid Build Coastguard Worker%def op_unused_e7(): 327*795d594fSAndroid Build Coastguard Worker% unused() 328*795d594fSAndroid Build Coastguard Worker 329*795d594fSAndroid Build Coastguard Worker%def op_unused_e8(): 330*795d594fSAndroid Build Coastguard Worker% unused() 331*795d594fSAndroid Build Coastguard Worker 332*795d594fSAndroid Build Coastguard Worker%def op_unused_e9(): 333*795d594fSAndroid Build Coastguard Worker% unused() 334*795d594fSAndroid Build Coastguard Worker 335*795d594fSAndroid Build Coastguard Worker%def op_unused_ea(): 336*795d594fSAndroid Build Coastguard Worker% unused() 337*795d594fSAndroid Build Coastguard Worker 338*795d594fSAndroid Build Coastguard Worker%def op_unused_eb(): 339*795d594fSAndroid Build Coastguard Worker% unused() 340*795d594fSAndroid Build Coastguard Worker 341*795d594fSAndroid Build Coastguard Worker%def op_unused_ec(): 342*795d594fSAndroid Build Coastguard Worker% unused() 343*795d594fSAndroid Build Coastguard Worker 344*795d594fSAndroid Build Coastguard Worker%def op_unused_ed(): 345*795d594fSAndroid Build Coastguard Worker% unused() 346*795d594fSAndroid Build Coastguard Worker 347*795d594fSAndroid Build Coastguard Worker%def op_unused_ee(): 348*795d594fSAndroid Build Coastguard Worker% unused() 349*795d594fSAndroid Build Coastguard Worker 350*795d594fSAndroid Build Coastguard Worker%def op_unused_ef(): 351*795d594fSAndroid Build Coastguard Worker% unused() 352*795d594fSAndroid Build Coastguard Worker 353*795d594fSAndroid Build Coastguard Worker%def op_unused_f0(): 354*795d594fSAndroid Build Coastguard Worker% unused() 355*795d594fSAndroid Build Coastguard Worker 356*795d594fSAndroid Build Coastguard Worker%def op_unused_f1(): 357*795d594fSAndroid Build Coastguard Worker% unused() 358*795d594fSAndroid Build Coastguard Worker 359*795d594fSAndroid Build Coastguard Worker%def op_unused_f2(): 360*795d594fSAndroid Build Coastguard Worker% unused() 361*795d594fSAndroid Build Coastguard Worker 362*795d594fSAndroid Build Coastguard Worker%def op_unused_f3(): 363*795d594fSAndroid Build Coastguard Worker% unused() 364*795d594fSAndroid Build Coastguard Worker 365*795d594fSAndroid Build Coastguard Worker%def op_unused_f4(): 366*795d594fSAndroid Build Coastguard Worker% unused() 367*795d594fSAndroid Build Coastguard Worker 368*795d594fSAndroid Build Coastguard Worker%def op_unused_f5(): 369*795d594fSAndroid Build Coastguard Worker% unused() 370*795d594fSAndroid Build Coastguard Worker 371*795d594fSAndroid Build Coastguard Worker%def op_unused_f6(): 372*795d594fSAndroid Build Coastguard Worker% unused() 373*795d594fSAndroid Build Coastguard Worker 374*795d594fSAndroid Build Coastguard Worker%def op_unused_f7(): 375*795d594fSAndroid Build Coastguard Worker% unused() 376*795d594fSAndroid Build Coastguard Worker 377*795d594fSAndroid Build Coastguard Worker%def op_unused_f8(): 378*795d594fSAndroid Build Coastguard Worker% unused() 379*795d594fSAndroid Build Coastguard Worker 380*795d594fSAndroid Build Coastguard Worker%def op_unused_f9(): 381*795d594fSAndroid Build Coastguard Worker% unused() 382*795d594fSAndroid Build Coastguard Worker 383*795d594fSAndroid Build Coastguard Worker%def op_unused_fc(): 384*795d594fSAndroid Build Coastguard Worker% unused() 385*795d594fSAndroid Build Coastguard Worker 386*795d594fSAndroid Build Coastguard Worker%def op_unused_fd(): 387*795d594fSAndroid Build Coastguard Worker% unused() 388