xref: /aosp_15_r20/art/runtime/entrypoints/quick/quick_thread_entrypoints.cc (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #include "arch/context.h"
18*795d594fSAndroid Build Coastguard Worker #include "callee_save_frame.h"
19*795d594fSAndroid Build Coastguard Worker #include "jit/jit.h"
20*795d594fSAndroid Build Coastguard Worker #include "runtime.h"
21*795d594fSAndroid Build Coastguard Worker #include "thread-inl.h"
22*795d594fSAndroid Build Coastguard Worker 
23*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
24*795d594fSAndroid Build Coastguard Worker 
artDeoptimizeIfNeeded(Thread * self,uintptr_t result,bool is_ref)25*795d594fSAndroid Build Coastguard Worker extern "C" Context* artDeoptimizeIfNeeded(Thread* self, uintptr_t result, bool is_ref)
26*795d594fSAndroid Build Coastguard Worker     REQUIRES_SHARED(Locks::mutator_lock_) {
27*795d594fSAndroid Build Coastguard Worker   ScopedQuickEntrypointChecks sqec(self);
28*795d594fSAndroid Build Coastguard Worker   instrumentation::Instrumentation* instr = Runtime::Current()->GetInstrumentation();
29*795d594fSAndroid Build Coastguard Worker   DCHECK(!self->IsExceptionPending());
30*795d594fSAndroid Build Coastguard Worker 
31*795d594fSAndroid Build Coastguard Worker   ArtMethod** sp = self->GetManagedStack()->GetTopQuickFrame();
32*795d594fSAndroid Build Coastguard Worker   DCHECK(sp != nullptr && (*sp)->IsRuntimeMethod());
33*795d594fSAndroid Build Coastguard Worker 
34*795d594fSAndroid Build Coastguard Worker   DeoptimizationMethodType type = instr->GetDeoptimizationMethodType(*sp);
35*795d594fSAndroid Build Coastguard Worker   JValue jvalue;
36*795d594fSAndroid Build Coastguard Worker   jvalue.SetJ(result);
37*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Context> context = instr->DeoptimizeIfNeeded(self, sp, type, jvalue, is_ref);
38*795d594fSAndroid Build Coastguard Worker   return context.release();
39*795d594fSAndroid Build Coastguard Worker }
40*795d594fSAndroid Build Coastguard Worker 
artTestSuspendFromCode(Thread * self)41*795d594fSAndroid Build Coastguard Worker extern "C" Context* artTestSuspendFromCode(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_) {
42*795d594fSAndroid Build Coastguard Worker   // Called when there is a pending checkpoint or suspend request.
43*795d594fSAndroid Build Coastguard Worker   ScopedQuickEntrypointChecks sqec(self);
44*795d594fSAndroid Build Coastguard Worker   self->CheckSuspend();
45*795d594fSAndroid Build Coastguard Worker 
46*795d594fSAndroid Build Coastguard Worker   // We could have other dex instructions at the same dex pc as suspend and we need to execute
47*795d594fSAndroid Build Coastguard Worker   // those instructions. So we should start executing from the current dex pc.
48*795d594fSAndroid Build Coastguard Worker   ArtMethod** sp = self->GetManagedStack()->GetTopQuickFrame();
49*795d594fSAndroid Build Coastguard Worker   JValue result;
50*795d594fSAndroid Build Coastguard Worker   result.SetJ(0);
51*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Context> context = Runtime::Current()->GetInstrumentation()->DeoptimizeIfNeeded(
52*795d594fSAndroid Build Coastguard Worker       self, sp, DeoptimizationMethodType::kKeepDexPc, result, /* is_ref= */ false);
53*795d594fSAndroid Build Coastguard Worker   return context.release();
54*795d594fSAndroid Build Coastguard Worker }
55*795d594fSAndroid Build Coastguard Worker 
artImplicitSuspendFromCode(Thread * self)56*795d594fSAndroid Build Coastguard Worker extern "C" Context* artImplicitSuspendFromCode(Thread* self) REQUIRES_SHARED(Locks::mutator_lock_) {
57*795d594fSAndroid Build Coastguard Worker   // Called when there is a pending checkpoint or suspend request.
58*795d594fSAndroid Build Coastguard Worker   ScopedQuickEntrypointChecks sqec(self);
59*795d594fSAndroid Build Coastguard Worker   self->CheckSuspend(/*implicit=*/ true);
60*795d594fSAndroid Build Coastguard Worker 
61*795d594fSAndroid Build Coastguard Worker   // We could have other dex instructions at the same dex pc as suspend and we need to execute
62*795d594fSAndroid Build Coastguard Worker   // those instructions. So we should start executing from the current dex pc.
63*795d594fSAndroid Build Coastguard Worker   ArtMethod** sp = self->GetManagedStack()->GetTopQuickFrame();
64*795d594fSAndroid Build Coastguard Worker   JValue result;
65*795d594fSAndroid Build Coastguard Worker   result.SetJ(0);
66*795d594fSAndroid Build Coastguard Worker   std::unique_ptr<Context> context = Runtime::Current()->GetInstrumentation()->DeoptimizeIfNeeded(
67*795d594fSAndroid Build Coastguard Worker       self, sp, DeoptimizationMethodType::kKeepDexPc, result, /* is_ref= */ false);
68*795d594fSAndroid Build Coastguard Worker   return context.release();
69*795d594fSAndroid Build Coastguard Worker }
70*795d594fSAndroid Build Coastguard Worker 
artCompileOptimized(ArtMethod * method,Thread * self)71*795d594fSAndroid Build Coastguard Worker extern "C" void artCompileOptimized(ArtMethod* method, Thread* self)
72*795d594fSAndroid Build Coastguard Worker     REQUIRES_SHARED(Locks::mutator_lock_) {
73*795d594fSAndroid Build Coastguard Worker   ScopedQuickEntrypointChecks sqec(self);
74*795d594fSAndroid Build Coastguard Worker   // It is important this method is not suspended due to:
75*795d594fSAndroid Build Coastguard Worker   // * It is called on entry, and object parameters are in locations that are
76*795d594fSAndroid Build Coastguard Worker   //   not marked in the stack map.
77*795d594fSAndroid Build Coastguard Worker   // * Async deoptimization does not expect runtime methods other than the
78*795d594fSAndroid Build Coastguard Worker   //   suspend entrypoint before executing the first instruction of a Java
79*795d594fSAndroid Build Coastguard Worker   //   method.
80*795d594fSAndroid Build Coastguard Worker   ScopedAssertNoThreadSuspension sants("Enqueuing optimized compilation");
81*795d594fSAndroid Build Coastguard Worker   Runtime::Current()->GetJit()->EnqueueOptimizedCompilation(method, self);
82*795d594fSAndroid Build Coastguard Worker }
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker }  // namespace art
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