1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_BASE_MEM_MAP_ARENA_POOL_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_BASE_MEM_MAP_ARENA_POOL_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include "base/arena_allocator.h" 21*795d594fSAndroid Build Coastguard Worker 22*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN { 23*795d594fSAndroid Build Coastguard Worker 24*795d594fSAndroid Build Coastguard Worker class MemMapArenaPool final : public ArenaPool { 25*795d594fSAndroid Build Coastguard Worker public: 26*795d594fSAndroid Build Coastguard Worker explicit MemMapArenaPool(bool low_4gb = false, const char* name = "LinearAlloc"); 27*795d594fSAndroid Build Coastguard Worker virtual ~MemMapArenaPool(); 28*795d594fSAndroid Build Coastguard Worker Arena* AllocArena(size_t size) override; 29*795d594fSAndroid Build Coastguard Worker void FreeArenaChain(Arena* first) override; 30*795d594fSAndroid Build Coastguard Worker size_t GetBytesAllocated() const override; 31*795d594fSAndroid Build Coastguard Worker void ReclaimMemory() override; 32*795d594fSAndroid Build Coastguard Worker void LockReclaimMemory() override; 33*795d594fSAndroid Build Coastguard Worker // Trim the maps in arenas by madvising, used by JIT to reduce memory usage. 34*795d594fSAndroid Build Coastguard Worker void TrimMaps() override; 35*795d594fSAndroid Build Coastguard Worker 36*795d594fSAndroid Build Coastguard Worker private: 37*795d594fSAndroid Build Coastguard Worker const bool low_4gb_; 38*795d594fSAndroid Build Coastguard Worker const char* name_; 39*795d594fSAndroid Build Coastguard Worker Arena* free_arenas_; 40*795d594fSAndroid Build Coastguard Worker // Use a std::mutex here as Arenas are second-from-the-bottom when using MemMaps, and MemMap 41*795d594fSAndroid Build Coastguard Worker // itself uses std::mutex scoped to within an allocate/free only. 42*795d594fSAndroid Build Coastguard Worker mutable std::mutex lock_; 43*795d594fSAndroid Build Coastguard Worker 44*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(MemMapArenaPool); 45*795d594fSAndroid Build Coastguard Worker }; 46*795d594fSAndroid Build Coastguard Worker 47*795d594fSAndroid Build Coastguard Worker } // namespace art 48*795d594fSAndroid Build Coastguard Worker 49*795d594fSAndroid Build Coastguard Worker #endif // ART_RUNTIME_BASE_MEM_MAP_ARENA_POOL_H_ 50