1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker // CAUTION: THIS IS NOT A FULLY GENERAL BARRIER API. Some names are unconventional. 18*795d594fSAndroid Build Coastguard Worker 19*795d594fSAndroid Build Coastguard Worker // It may either be used as a "latch" or single-use barrier, or it may be reused under 20*795d594fSAndroid Build Coastguard Worker // very limited conditions, e.g. if only Pass(), but not Wait() is called. Unlike a standard 21*795d594fSAndroid Build Coastguard Worker // latch API, it is possible to initialize the latch to a count of zero, repeatedly call 22*795d594fSAndroid Build Coastguard Worker // Pass() or Wait(), and only then set the count using the Increment() method. Threads at 23*795d594fSAndroid Build Coastguard Worker // a Wait() are only awoken if the count reaches zero AFTER the decrement is applied. 24*795d594fSAndroid Build Coastguard Worker // This works because, also unlike most latch APIs, there is no way to Wait() without 25*795d594fSAndroid Build Coastguard Worker // decrementing the count, and thus nobody can spuriously wake up on the initial zero. 26*795d594fSAndroid Build Coastguard Worker 27*795d594fSAndroid Build Coastguard Worker #ifndef ART_RUNTIME_BARRIER_H_ 28*795d594fSAndroid Build Coastguard Worker #define ART_RUNTIME_BARRIER_H_ 29*795d594fSAndroid Build Coastguard Worker 30*795d594fSAndroid Build Coastguard Worker #include <memory> 31*795d594fSAndroid Build Coastguard Worker 32*795d594fSAndroid Build Coastguard Worker #include "base/locks.h" 33*795d594fSAndroid Build Coastguard Worker #include "base/macros.h" 34*795d594fSAndroid Build Coastguard Worker 35*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN { 36*795d594fSAndroid Build Coastguard Worker 37*795d594fSAndroid Build Coastguard Worker class ConditionVariable; 38*795d594fSAndroid Build Coastguard Worker class LOCKABLE Mutex; 39*795d594fSAndroid Build Coastguard Worker 40*795d594fSAndroid Build Coastguard Worker // TODO: Maybe give this a better name. 41*795d594fSAndroid Build Coastguard Worker class Barrier { 42*795d594fSAndroid Build Coastguard Worker public: 43*795d594fSAndroid Build Coastguard Worker enum EXPORT LockHandling { 44*795d594fSAndroid Build Coastguard Worker kAllowHoldingLocks, 45*795d594fSAndroid Build Coastguard Worker kDisallowHoldingLocks, 46*795d594fSAndroid Build Coastguard Worker }; 47*795d594fSAndroid Build Coastguard Worker 48*795d594fSAndroid Build Coastguard Worker // If verify_count_on_shutdown is true, the destructor verifies that the count is zero in the 49*795d594fSAndroid Build Coastguard Worker // destructor. This means that all expected threads went through the barrier. 50*795d594fSAndroid Build Coastguard Worker EXPORT explicit Barrier(int count, bool verify_count_on_shutdown = true); 51*795d594fSAndroid Build Coastguard Worker EXPORT virtual ~Barrier(); 52*795d594fSAndroid Build Coastguard Worker 53*795d594fSAndroid Build Coastguard Worker // Pass through the barrier, decrement the count but do not block. 54*795d594fSAndroid Build Coastguard Worker EXPORT void Pass(Thread* self) REQUIRES(!GetLock()); 55*795d594fSAndroid Build Coastguard Worker // Increment the barrier but do not block. The caller should ensure that it 56*795d594fSAndroid Build Coastguard Worker // decrements/passes it eventually. 57*795d594fSAndroid Build Coastguard Worker void IncrementNoWait(Thread* self) REQUIRES(!GetLock()); 58*795d594fSAndroid Build Coastguard Worker 59*795d594fSAndroid Build Coastguard Worker // Decrement the count, then wait until the count is zero. 60*795d594fSAndroid Build Coastguard Worker void Wait(Thread* self) REQUIRES(!GetLock()); 61*795d594fSAndroid Build Coastguard Worker 62*795d594fSAndroid Build Coastguard Worker // The following three calls are only safe if we somehow know that no other thread both 63*795d594fSAndroid Build Coastguard Worker // - has been woken up, and 64*795d594fSAndroid Build Coastguard Worker // - has not left the Wait() or Increment() call. 65*795d594fSAndroid Build Coastguard Worker // If these calls are made in that situation, the offending thread is likely to go back 66*795d594fSAndroid Build Coastguard Worker // to sleep, resulting in a deadlock. 67*795d594fSAndroid Build Coastguard Worker 68*795d594fSAndroid Build Coastguard Worker // Increment the count by delta, wait on condition while count is non zero. If LockHandling is 69*795d594fSAndroid Build Coastguard Worker // kAllowHoldingLocks we will not check that all locks are released when waiting. 70*795d594fSAndroid Build Coastguard Worker template <Barrier::LockHandling locks = kDisallowHoldingLocks> 71*795d594fSAndroid Build Coastguard Worker EXPORT void Increment(Thread* self, int delta) REQUIRES(!GetLock()); 72*795d594fSAndroid Build Coastguard Worker 73*795d594fSAndroid Build Coastguard Worker // Increment the count by delta, wait on condition while count is non zero, with a timeout. 74*795d594fSAndroid Build Coastguard Worker // Returns true if time out occurred. 75*795d594fSAndroid Build Coastguard Worker bool Increment(Thread* self, int delta, uint32_t timeout_ms) REQUIRES(!GetLock()); 76*795d594fSAndroid Build Coastguard Worker 77*795d594fSAndroid Build Coastguard Worker // Set the count to a new value. This should only be used if there is no possibility that 78*795d594fSAndroid Build Coastguard Worker // another thread is still in Wait(). See above. 79*795d594fSAndroid Build Coastguard Worker void Init(Thread* self, int count) REQUIRES(!GetLock()); 80*795d594fSAndroid Build Coastguard Worker 81*795d594fSAndroid Build Coastguard Worker int GetCount(Thread* self) REQUIRES(!GetLock()); 82*795d594fSAndroid Build Coastguard Worker 83*795d594fSAndroid Build Coastguard Worker private: 84*795d594fSAndroid Build Coastguard Worker void SetCountLocked(Thread* self, int count) REQUIRES(GetLock()); 85*795d594fSAndroid Build Coastguard Worker GetLock()86*795d594fSAndroid Build Coastguard Worker Mutex* GetLock() { 87*795d594fSAndroid Build Coastguard Worker return lock_.get(); 88*795d594fSAndroid Build Coastguard Worker } 89*795d594fSAndroid Build Coastguard Worker 90*795d594fSAndroid Build Coastguard Worker // Counter, when this reaches 0 all people blocked on the barrier are signalled. 91*795d594fSAndroid Build Coastguard Worker int count_ GUARDED_BY(GetLock()); 92*795d594fSAndroid Build Coastguard Worker 93*795d594fSAndroid Build Coastguard Worker std::unique_ptr<Mutex> lock_ ACQUIRED_AFTER(Locks::abort_lock_); 94*795d594fSAndroid Build Coastguard Worker std::unique_ptr<ConditionVariable> condition_ GUARDED_BY(GetLock()); 95*795d594fSAndroid Build Coastguard Worker const bool verify_count_on_shutdown_; 96*795d594fSAndroid Build Coastguard Worker }; 97*795d594fSAndroid Build Coastguard Worker 98*795d594fSAndroid Build Coastguard Worker } // namespace art 99*795d594fSAndroid Build Coastguard Worker #endif // ART_RUNTIME_BARRIER_H_ 100