xref: /aosp_15_r20/art/libartbase/base/runtime_debug.cc (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #include "runtime_debug.h"
18*795d594fSAndroid Build Coastguard Worker 
19*795d594fSAndroid Build Coastguard Worker #include <vector>
20*795d594fSAndroid Build Coastguard Worker 
21*795d594fSAndroid Build Coastguard Worker #include "globals.h"
22*795d594fSAndroid Build Coastguard Worker 
23*795d594fSAndroid Build Coastguard Worker namespace art {
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker // We test here that the runtime-debug-checks are actually a no-op constexpr false in release
26*795d594fSAndroid Build Coastguard Worker // builds, as we can't check that in gtests (which are always debug).
27*795d594fSAndroid Build Coastguard Worker 
28*795d594fSAndroid Build Coastguard Worker #ifdef NDEBUG
29*795d594fSAndroid Build Coastguard Worker namespace {
30*795d594fSAndroid Build Coastguard Worker DECLARE_RUNTIME_DEBUG_FLAG(kTestForConstexpr);
31*795d594fSAndroid Build Coastguard Worker static_assert(!kTestForConstexpr, "Issue with DECLARE_RUNTIME_DEBUG_FLAG in NDEBUG.");
32*795d594fSAndroid Build Coastguard Worker }
33*795d594fSAndroid Build Coastguard Worker #endif
34*795d594fSAndroid Build Coastguard Worker 
35*795d594fSAndroid Build Coastguard Worker // Implementation of runtime debug flags. This should be compile-time optimized away in release
36*795d594fSAndroid Build Coastguard Worker // builds.
37*795d594fSAndroid Build Coastguard Worker namespace {
38*795d594fSAndroid Build Coastguard Worker bool gSlowEnabled = false;  // Default for slow flags is "off."
39*795d594fSAndroid Build Coastguard Worker 
40*795d594fSAndroid Build Coastguard Worker // Use a function with a static to ensure our vector storage doesn't have initialization order
41*795d594fSAndroid Build Coastguard Worker // issues.
GetFlagPtrs()42*795d594fSAndroid Build Coastguard Worker std::vector<bool*>& GetFlagPtrs() {
43*795d594fSAndroid Build Coastguard Worker   static std::vector<bool*> g_flag_ptrs;
44*795d594fSAndroid Build Coastguard Worker   return g_flag_ptrs;
45*795d594fSAndroid Build Coastguard Worker }
46*795d594fSAndroid Build Coastguard Worker 
RegisterRuntimeDebugFlagImpl(bool * flag_ptr)47*795d594fSAndroid Build Coastguard Worker bool RegisterRuntimeDebugFlagImpl(bool* flag_ptr) {
48*795d594fSAndroid Build Coastguard Worker   GetFlagPtrs().push_back(flag_ptr);
49*795d594fSAndroid Build Coastguard Worker   return gSlowEnabled;
50*795d594fSAndroid Build Coastguard Worker }
51*795d594fSAndroid Build Coastguard Worker 
SetRuntimeDebugFlagsEnabledImpl(bool enabled)52*795d594fSAndroid Build Coastguard Worker void SetRuntimeDebugFlagsEnabledImpl(bool enabled) {
53*795d594fSAndroid Build Coastguard Worker   gSlowEnabled = enabled;
54*795d594fSAndroid Build Coastguard Worker   for (bool* flag_ptr : GetFlagPtrs()) {
55*795d594fSAndroid Build Coastguard Worker     *flag_ptr = enabled;
56*795d594fSAndroid Build Coastguard Worker   }
57*795d594fSAndroid Build Coastguard Worker }
58*795d594fSAndroid Build Coastguard Worker 
59*795d594fSAndroid Build Coastguard Worker }  // namespace
60*795d594fSAndroid Build Coastguard Worker 
RegisterRuntimeDebugFlag(bool * flag_ptr)61*795d594fSAndroid Build Coastguard Worker bool RegisterRuntimeDebugFlag(bool* flag_ptr) {
62*795d594fSAndroid Build Coastguard Worker   if (kIsDebugBuild) {
63*795d594fSAndroid Build Coastguard Worker     return RegisterRuntimeDebugFlagImpl(flag_ptr);
64*795d594fSAndroid Build Coastguard Worker   }
65*795d594fSAndroid Build Coastguard Worker   return false;
66*795d594fSAndroid Build Coastguard Worker }
67*795d594fSAndroid Build Coastguard Worker 
SetRuntimeDebugFlagsEnabled(bool enabled)68*795d594fSAndroid Build Coastguard Worker void SetRuntimeDebugFlagsEnabled(bool enabled) {
69*795d594fSAndroid Build Coastguard Worker   if (kIsDebugBuild) {
70*795d594fSAndroid Build Coastguard Worker     SetRuntimeDebugFlagsEnabledImpl(enabled);
71*795d594fSAndroid Build Coastguard Worker   }
72*795d594fSAndroid Build Coastguard Worker }
73*795d594fSAndroid Build Coastguard Worker 
74*795d594fSAndroid Build Coastguard Worker }  // namespace art
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