1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #include <android-base/logging.h> 18*795d594fSAndroid Build Coastguard Worker 19*795d594fSAndroid Build Coastguard Worker #include <dlfcn.h> 20*795d594fSAndroid Build Coastguard Worker 21*795d594fSAndroid Build Coastguard Worker #include "globals.h" 22*795d594fSAndroid Build Coastguard Worker 23*795d594fSAndroid Build Coastguard Worker namespace art { 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker #ifndef ART_STATIC_LIBARTBASE 26*795d594fSAndroid Build Coastguard Worker 27*795d594fSAndroid Build Coastguard Worker #ifdef __APPLE__ 28*795d594fSAndroid Build Coastguard Worker // dlopen(3) on Linux with just an SO name will search the already 29*795d594fSAndroid Build Coastguard Worker // opened libraries. On Darwin, we need dlopen(3) needs the SO name 30*795d594fSAndroid Build Coastguard Worker // qualified with it's path (if the SO is not on the search path). Use 31*795d594fSAndroid Build Coastguard Worker // linker path when compiling app. See man pages for dlopen(3) and 32*795d594fSAndroid Build Coastguard Worker // dlyd(1). 33*795d594fSAndroid Build Coastguard Worker static constexpr const char kLibArtBaseDebug[] = "@rpath/libartbased.dylib"; 34*795d594fSAndroid Build Coastguard Worker static constexpr const char kLibArtBaseRelease[] = "@rpath/libartbase.dylib"; 35*795d594fSAndroid Build Coastguard Worker #else 36*795d594fSAndroid Build Coastguard Worker static constexpr const char kLibArtBaseDebug[] = "libartbased.so"; 37*795d594fSAndroid Build Coastguard Worker static constexpr const char kLibArtBaseRelease[] = "libartbase.so"; 38*795d594fSAndroid Build Coastguard Worker #endif // __APPLE__ 39*795d594fSAndroid Build Coastguard Worker 40*795d594fSAndroid Build Coastguard Worker // Check that we have not loaded both debug and release version of libartbase at the same time. 41*795d594fSAndroid Build Coastguard Worker // 42*795d594fSAndroid Build Coastguard Worker // This can be a cascade problem originating from a call to 43*795d594fSAndroid Build Coastguard Worker // LoadLibdexfileExternal in libdexfile_support: If it was called before any ART 44*795d594fSAndroid Build Coastguard Worker // libraries were loaded it will default to the non-debug version, which can 45*795d594fSAndroid Build Coastguard Worker // then clash with a later load of the debug version. 46*795d594fSAndroid Build Coastguard Worker static struct CheckLoadedBuild { CheckLoadedBuildart::CheckLoadedBuild47*795d594fSAndroid Build Coastguard Worker CheckLoadedBuild() { 48*795d594fSAndroid Build Coastguard Worker bool debug_build_loaded = (dlopen(kLibArtBaseDebug, RTLD_NOW | RTLD_NOLOAD) != nullptr); 49*795d594fSAndroid Build Coastguard Worker bool release_build_loaded = (dlopen(kLibArtBaseRelease, RTLD_NOW | RTLD_NOLOAD) != nullptr); 50*795d594fSAndroid Build Coastguard Worker // TODO: The exit calls below are needed as CHECK would cause recursive backtracing. Fix it. 51*795d594fSAndroid Build Coastguard Worker if (!(debug_build_loaded || release_build_loaded)) { 52*795d594fSAndroid Build Coastguard Worker LOG(FATAL_WITHOUT_ABORT) << "Failed to dlopen " 53*795d594fSAndroid Build Coastguard Worker << kLibArtBaseDebug 54*795d594fSAndroid Build Coastguard Worker << " or " 55*795d594fSAndroid Build Coastguard Worker << kLibArtBaseRelease; 56*795d594fSAndroid Build Coastguard Worker exit(1); 57*795d594fSAndroid Build Coastguard Worker } 58*795d594fSAndroid Build Coastguard Worker if (kIsDebugBuild && release_build_loaded) { 59*795d594fSAndroid Build Coastguard Worker LOG(FATAL_WITHOUT_ABORT) << "Loading " 60*795d594fSAndroid Build Coastguard Worker << kLibArtBaseDebug 61*795d594fSAndroid Build Coastguard Worker << " while " 62*795d594fSAndroid Build Coastguard Worker << kLibArtBaseRelease 63*795d594fSAndroid Build Coastguard Worker << " is already loaded"; 64*795d594fSAndroid Build Coastguard Worker exit(1); 65*795d594fSAndroid Build Coastguard Worker } 66*795d594fSAndroid Build Coastguard Worker if (!kIsDebugBuild && debug_build_loaded) { 67*795d594fSAndroid Build Coastguard Worker LOG(FATAL_WITHOUT_ABORT) << "Loading " 68*795d594fSAndroid Build Coastguard Worker << kLibArtBaseRelease 69*795d594fSAndroid Build Coastguard Worker << " while " 70*795d594fSAndroid Build Coastguard Worker << kLibArtBaseDebug 71*795d594fSAndroid Build Coastguard Worker << " is already loaded"; 72*795d594fSAndroid Build Coastguard Worker exit(1); 73*795d594fSAndroid Build Coastguard Worker } 74*795d594fSAndroid Build Coastguard Worker } 75*795d594fSAndroid Build Coastguard Worker } g_check_loaded_build; 76*795d594fSAndroid Build Coastguard Worker 77*795d594fSAndroid Build Coastguard Worker #endif // !ART_STATIC_LIBARTBASE 78*795d594fSAndroid Build Coastguard Worker 79*795d594fSAndroid Build Coastguard Worker } // namespace art 80