1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include "base/arena_containers.h" 21*795d594fSAndroid Build Coastguard Worker #include "base/macros.h" 22*795d594fSAndroid Build Coastguard Worker #include "nodes.h" 23*795d594fSAndroid Build Coastguard Worker #include "optimization.h" 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN { 26*795d594fSAndroid Build Coastguard Worker 27*795d594fSAndroid Build Coastguard Worker class SideEffectsAnalysis : public HOptimization { 28*795d594fSAndroid Build Coastguard Worker public: 29*795d594fSAndroid Build Coastguard Worker explicit SideEffectsAnalysis(HGraph* graph, const char* pass_name = kSideEffectsAnalysisPassName) HOptimization(graph,pass_name)30*795d594fSAndroid Build Coastguard Worker : HOptimization(graph, pass_name), 31*795d594fSAndroid Build Coastguard Worker graph_(graph), 32*795d594fSAndroid Build Coastguard Worker block_effects_(graph->GetAllocator()->Adapter(kArenaAllocSideEffectsAnalysis)), 33*795d594fSAndroid Build Coastguard Worker loop_effects_(graph->GetAllocator()->Adapter(kArenaAllocSideEffectsAnalysis)) {} 34*795d594fSAndroid Build Coastguard Worker 35*795d594fSAndroid Build Coastguard Worker SideEffects GetLoopEffects(HBasicBlock* block) const; 36*795d594fSAndroid Build Coastguard Worker SideEffects GetBlockEffects(HBasicBlock* block) const; 37*795d594fSAndroid Build Coastguard Worker 38*795d594fSAndroid Build Coastguard Worker // Compute side effects of individual blocks and loops. 39*795d594fSAndroid Build Coastguard Worker bool Run(); 40*795d594fSAndroid Build Coastguard Worker HasRun()41*795d594fSAndroid Build Coastguard Worker bool HasRun() const { return has_run_; } 42*795d594fSAndroid Build Coastguard Worker 43*795d594fSAndroid Build Coastguard Worker static constexpr const char* kSideEffectsAnalysisPassName = "side_effects"; 44*795d594fSAndroid Build Coastguard Worker 45*795d594fSAndroid Build Coastguard Worker private: 46*795d594fSAndroid Build Coastguard Worker void UpdateLoopEffects(HLoopInformation* info, SideEffects effects); 47*795d594fSAndroid Build Coastguard Worker 48*795d594fSAndroid Build Coastguard Worker HGraph* graph_; 49*795d594fSAndroid Build Coastguard Worker 50*795d594fSAndroid Build Coastguard Worker // Checked in debug build, to ensure the pass has been run prior to 51*795d594fSAndroid Build Coastguard Worker // running a pass that depends on it. 52*795d594fSAndroid Build Coastguard Worker bool has_run_ = false; 53*795d594fSAndroid Build Coastguard Worker 54*795d594fSAndroid Build Coastguard Worker // Side effects of individual blocks, that is the union of the side effects 55*795d594fSAndroid Build Coastguard Worker // of the instructions in the block. 56*795d594fSAndroid Build Coastguard Worker ArenaVector<SideEffects> block_effects_; 57*795d594fSAndroid Build Coastguard Worker 58*795d594fSAndroid Build Coastguard Worker // Side effects of loops, that is the union of the side effects of the 59*795d594fSAndroid Build Coastguard Worker // blocks contained in that loop. 60*795d594fSAndroid Build Coastguard Worker ArenaVector<SideEffects> loop_effects_; 61*795d594fSAndroid Build Coastguard Worker 62*795d594fSAndroid Build Coastguard Worker ART_FRIEND_TEST(GVNTest, LoopSideEffects); 63*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(SideEffectsAnalysis); 64*795d594fSAndroid Build Coastguard Worker }; 65*795d594fSAndroid Build Coastguard Worker 66*795d594fSAndroid Build Coastguard Worker } // namespace art 67*795d594fSAndroid Build Coastguard Worker 68*795d594fSAndroid Build Coastguard Worker #endif // ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_ 69