xref: /aosp_15_r20/art/compiler/optimizing/side_effects_analysis.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2014 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include "base/arena_containers.h"
21*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
22*795d594fSAndroid Build Coastguard Worker #include "nodes.h"
23*795d594fSAndroid Build Coastguard Worker #include "optimization.h"
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
26*795d594fSAndroid Build Coastguard Worker 
27*795d594fSAndroid Build Coastguard Worker class SideEffectsAnalysis : public HOptimization {
28*795d594fSAndroid Build Coastguard Worker  public:
29*795d594fSAndroid Build Coastguard Worker   explicit SideEffectsAnalysis(HGraph* graph, const char* pass_name = kSideEffectsAnalysisPassName)
HOptimization(graph,pass_name)30*795d594fSAndroid Build Coastguard Worker       : HOptimization(graph, pass_name),
31*795d594fSAndroid Build Coastguard Worker         graph_(graph),
32*795d594fSAndroid Build Coastguard Worker         block_effects_(graph->GetAllocator()->Adapter(kArenaAllocSideEffectsAnalysis)),
33*795d594fSAndroid Build Coastguard Worker         loop_effects_(graph->GetAllocator()->Adapter(kArenaAllocSideEffectsAnalysis)) {}
34*795d594fSAndroid Build Coastguard Worker 
35*795d594fSAndroid Build Coastguard Worker   SideEffects GetLoopEffects(HBasicBlock* block) const;
36*795d594fSAndroid Build Coastguard Worker   SideEffects GetBlockEffects(HBasicBlock* block) const;
37*795d594fSAndroid Build Coastguard Worker 
38*795d594fSAndroid Build Coastguard Worker   // Compute side effects of individual blocks and loops.
39*795d594fSAndroid Build Coastguard Worker   bool Run();
40*795d594fSAndroid Build Coastguard Worker 
HasRun()41*795d594fSAndroid Build Coastguard Worker   bool HasRun() const { return has_run_; }
42*795d594fSAndroid Build Coastguard Worker 
43*795d594fSAndroid Build Coastguard Worker   static constexpr const char* kSideEffectsAnalysisPassName = "side_effects";
44*795d594fSAndroid Build Coastguard Worker 
45*795d594fSAndroid Build Coastguard Worker  private:
46*795d594fSAndroid Build Coastguard Worker   void UpdateLoopEffects(HLoopInformation* info, SideEffects effects);
47*795d594fSAndroid Build Coastguard Worker 
48*795d594fSAndroid Build Coastguard Worker   HGraph* graph_;
49*795d594fSAndroid Build Coastguard Worker 
50*795d594fSAndroid Build Coastguard Worker   // Checked in debug build, to ensure the pass has been run prior to
51*795d594fSAndroid Build Coastguard Worker   // running a pass that depends on it.
52*795d594fSAndroid Build Coastguard Worker   bool has_run_ = false;
53*795d594fSAndroid Build Coastguard Worker 
54*795d594fSAndroid Build Coastguard Worker   // Side effects of individual blocks, that is the union of the side effects
55*795d594fSAndroid Build Coastguard Worker   // of the instructions in the block.
56*795d594fSAndroid Build Coastguard Worker   ArenaVector<SideEffects> block_effects_;
57*795d594fSAndroid Build Coastguard Worker 
58*795d594fSAndroid Build Coastguard Worker   // Side effects of loops, that is the union of the side effects of the
59*795d594fSAndroid Build Coastguard Worker   // blocks contained in that loop.
60*795d594fSAndroid Build Coastguard Worker   ArenaVector<SideEffects> loop_effects_;
61*795d594fSAndroid Build Coastguard Worker 
62*795d594fSAndroid Build Coastguard Worker   ART_FRIEND_TEST(GVNTest, LoopSideEffects);
63*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(SideEffectsAnalysis);
64*795d594fSAndroid Build Coastguard Worker };
65*795d594fSAndroid Build Coastguard Worker 
66*795d594fSAndroid Build Coastguard Worker }  // namespace art
67*795d594fSAndroid Build Coastguard Worker 
68*795d594fSAndroid Build Coastguard Worker #endif  // ART_COMPILER_OPTIMIZING_SIDE_EFFECTS_ANALYSIS_H_
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