xref: /aosp_15_r20/art/compiler/optimizing/register_allocation_resolver.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATION_RESOLVER_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATION_RESOLVER_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include "base/array_ref.h"
21*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
22*795d594fSAndroid Build Coastguard Worker #include "base/value_object.h"
23*795d594fSAndroid Build Coastguard Worker #include "data_type.h"
24*795d594fSAndroid Build Coastguard Worker 
25*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
26*795d594fSAndroid Build Coastguard Worker 
27*795d594fSAndroid Build Coastguard Worker class ArenaAllocator;
28*795d594fSAndroid Build Coastguard Worker class CodeGenerator;
29*795d594fSAndroid Build Coastguard Worker class HBasicBlock;
30*795d594fSAndroid Build Coastguard Worker class HInstruction;
31*795d594fSAndroid Build Coastguard Worker class HParallelMove;
32*795d594fSAndroid Build Coastguard Worker class LiveInterval;
33*795d594fSAndroid Build Coastguard Worker class Location;
34*795d594fSAndroid Build Coastguard Worker class SsaLivenessAnalysis;
35*795d594fSAndroid Build Coastguard Worker 
36*795d594fSAndroid Build Coastguard Worker /**
37*795d594fSAndroid Build Coastguard Worker  * Reconciles the locations assigned to live intervals with the location
38*795d594fSAndroid Build Coastguard Worker  * summary of each instruction, and inserts moves to resolve split intervals,
39*795d594fSAndroid Build Coastguard Worker  * nonlinear control flow, and phi inputs.
40*795d594fSAndroid Build Coastguard Worker  */
41*795d594fSAndroid Build Coastguard Worker class RegisterAllocationResolver : ValueObject {
42*795d594fSAndroid Build Coastguard Worker  public:
43*795d594fSAndroid Build Coastguard Worker   RegisterAllocationResolver(CodeGenerator* codegen, const SsaLivenessAnalysis& liveness);
44*795d594fSAndroid Build Coastguard Worker 
45*795d594fSAndroid Build Coastguard Worker   void Resolve(ArrayRef<HInstruction* const> safepoints,
46*795d594fSAndroid Build Coastguard Worker                size_t reserved_out_slots,  // Includes slot(s) for the art method.
47*795d594fSAndroid Build Coastguard Worker                size_t int_spill_slots,
48*795d594fSAndroid Build Coastguard Worker                size_t long_spill_slots,
49*795d594fSAndroid Build Coastguard Worker                size_t float_spill_slots,
50*795d594fSAndroid Build Coastguard Worker                size_t double_spill_slots,
51*795d594fSAndroid Build Coastguard Worker                size_t catch_phi_spill_slots,
52*795d594fSAndroid Build Coastguard Worker                ArrayRef<LiveInterval* const> temp_intervals);
53*795d594fSAndroid Build Coastguard Worker 
54*795d594fSAndroid Build Coastguard Worker  private:
55*795d594fSAndroid Build Coastguard Worker   // Update live registers of safepoint location summary.
56*795d594fSAndroid Build Coastguard Worker   void UpdateSafepointLiveRegisters();
57*795d594fSAndroid Build Coastguard Worker 
58*795d594fSAndroid Build Coastguard Worker   // Calculate the maximum size of the spill area for safepoints.
59*795d594fSAndroid Build Coastguard Worker   size_t CalculateMaximumSafepointSpillSize(ArrayRef<HInstruction* const> safepoints);
60*795d594fSAndroid Build Coastguard Worker 
61*795d594fSAndroid Build Coastguard Worker   // Connect adjacent siblings within blocks, and resolve inputs along the way.
62*795d594fSAndroid Build Coastguard Worker   void ConnectSiblings(LiveInterval* interval);
63*795d594fSAndroid Build Coastguard Worker 
64*795d594fSAndroid Build Coastguard Worker   // Connect siblings between block entries and exits.
65*795d594fSAndroid Build Coastguard Worker   void ConnectSplitSiblings(LiveInterval* interval, HBasicBlock* from, HBasicBlock* to) const;
66*795d594fSAndroid Build Coastguard Worker 
67*795d594fSAndroid Build Coastguard Worker   // Helper methods for inserting parallel moves in the graph.
68*795d594fSAndroid Build Coastguard Worker   void InsertParallelMoveAtExitOf(HBasicBlock* block,
69*795d594fSAndroid Build Coastguard Worker                                   HInstruction* instruction,
70*795d594fSAndroid Build Coastguard Worker                                   Location source,
71*795d594fSAndroid Build Coastguard Worker                                   Location destination) const;
72*795d594fSAndroid Build Coastguard Worker   void InsertParallelMoveAtEntryOf(HBasicBlock* block,
73*795d594fSAndroid Build Coastguard Worker                                    HInstruction* instruction,
74*795d594fSAndroid Build Coastguard Worker                                    Location source,
75*795d594fSAndroid Build Coastguard Worker                                    Location destination) const;
76*795d594fSAndroid Build Coastguard Worker   void InsertMoveAfter(HInstruction* instruction, Location source, Location destination) const;
77*795d594fSAndroid Build Coastguard Worker   void AddInputMoveFor(HInstruction* input,
78*795d594fSAndroid Build Coastguard Worker                        HInstruction* user,
79*795d594fSAndroid Build Coastguard Worker                        Location source,
80*795d594fSAndroid Build Coastguard Worker                        Location destination) const;
81*795d594fSAndroid Build Coastguard Worker   void InsertParallelMoveAt(size_t position,
82*795d594fSAndroid Build Coastguard Worker                             HInstruction* instruction,
83*795d594fSAndroid Build Coastguard Worker                             Location source,
84*795d594fSAndroid Build Coastguard Worker                             Location destination) const;
85*795d594fSAndroid Build Coastguard Worker   void AddMove(HParallelMove* move,
86*795d594fSAndroid Build Coastguard Worker                Location source,
87*795d594fSAndroid Build Coastguard Worker                Location destination,
88*795d594fSAndroid Build Coastguard Worker                HInstruction* instruction,
89*795d594fSAndroid Build Coastguard Worker                DataType::Type type) const;
90*795d594fSAndroid Build Coastguard Worker 
91*795d594fSAndroid Build Coastguard Worker   ArenaAllocator* const allocator_;
92*795d594fSAndroid Build Coastguard Worker   CodeGenerator* const codegen_;
93*795d594fSAndroid Build Coastguard Worker   const SsaLivenessAnalysis& liveness_;
94*795d594fSAndroid Build Coastguard Worker 
95*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(RegisterAllocationResolver);
96*795d594fSAndroid Build Coastguard Worker };
97*795d594fSAndroid Build Coastguard Worker 
98*795d594fSAndroid Build Coastguard Worker }  // namespace art
99*795d594fSAndroid Build Coastguard Worker 
100*795d594fSAndroid Build Coastguard Worker #endif  // ART_COMPILER_OPTIMIZING_REGISTER_ALLOCATION_RESOLVER_H_
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