1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2014 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker *
4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker *
8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker *
10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker */
16*795d594fSAndroid Build Coastguard Worker
17*795d594fSAndroid Build Coastguard Worker #include "gvn.h"
18*795d594fSAndroid Build Coastguard Worker
19*795d594fSAndroid Build Coastguard Worker #include "base/arena_bit_vector.h"
20*795d594fSAndroid Build Coastguard Worker #include "base/bit_vector-inl.h"
21*795d594fSAndroid Build Coastguard Worker #include "base/scoped_arena_allocator.h"
22*795d594fSAndroid Build Coastguard Worker #include "base/scoped_arena_containers.h"
23*795d594fSAndroid Build Coastguard Worker #include "base/utils.h"
24*795d594fSAndroid Build Coastguard Worker #include "side_effects_analysis.h"
25*795d594fSAndroid Build Coastguard Worker
26*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
27*795d594fSAndroid Build Coastguard Worker
28*795d594fSAndroid Build Coastguard Worker /**
29*795d594fSAndroid Build Coastguard Worker * A ValueSet holds instructions that can replace other instructions. It is updated
30*795d594fSAndroid Build Coastguard Worker * through the `Add` method, and the `Kill` method. The `Kill` method removes
31*795d594fSAndroid Build Coastguard Worker * instructions that are affected by the given side effect.
32*795d594fSAndroid Build Coastguard Worker *
33*795d594fSAndroid Build Coastguard Worker * The `Lookup` method returns an equivalent instruction to the given instruction
34*795d594fSAndroid Build Coastguard Worker * if there is one in the set. In GVN, we would say those instructions have the
35*795d594fSAndroid Build Coastguard Worker * same "number".
36*795d594fSAndroid Build Coastguard Worker */
37*795d594fSAndroid Build Coastguard Worker class ValueSet : public ArenaObject<kArenaAllocGvn> {
38*795d594fSAndroid Build Coastguard Worker public:
39*795d594fSAndroid Build Coastguard Worker // Constructs an empty ValueSet which owns all its buckets.
ValueSet(ScopedArenaAllocator * allocator)40*795d594fSAndroid Build Coastguard Worker explicit ValueSet(ScopedArenaAllocator* allocator)
41*795d594fSAndroid Build Coastguard Worker : allocator_(allocator),
42*795d594fSAndroid Build Coastguard Worker num_buckets_(kMinimumNumberOfBuckets),
43*795d594fSAndroid Build Coastguard Worker buckets_(allocator->AllocArray<Node*>(num_buckets_, kArenaAllocGvn)),
44*795d594fSAndroid Build Coastguard Worker buckets_owned_(allocator, num_buckets_, false, kArenaAllocGvn),
45*795d594fSAndroid Build Coastguard Worker num_entries_(0u) {
46*795d594fSAndroid Build Coastguard Worker DCHECK(IsPowerOfTwo(num_buckets_));
47*795d594fSAndroid Build Coastguard Worker std::fill_n(buckets_, num_buckets_, nullptr);
48*795d594fSAndroid Build Coastguard Worker buckets_owned_.SetInitialBits(num_buckets_);
49*795d594fSAndroid Build Coastguard Worker }
50*795d594fSAndroid Build Coastguard Worker
51*795d594fSAndroid Build Coastguard Worker // Copy constructor. Depending on the load factor, it will either make a deep
52*795d594fSAndroid Build Coastguard Worker // copy (all buckets owned) or a shallow one (buckets pointing to the parent).
ValueSet(ScopedArenaAllocator * allocator,const ValueSet & other)53*795d594fSAndroid Build Coastguard Worker ValueSet(ScopedArenaAllocator* allocator, const ValueSet& other)
54*795d594fSAndroid Build Coastguard Worker : allocator_(allocator),
55*795d594fSAndroid Build Coastguard Worker num_buckets_(other.IdealBucketCount()),
56*795d594fSAndroid Build Coastguard Worker buckets_(allocator->AllocArray<Node*>(num_buckets_, kArenaAllocGvn)),
57*795d594fSAndroid Build Coastguard Worker buckets_owned_(allocator, num_buckets_, false, kArenaAllocGvn),
58*795d594fSAndroid Build Coastguard Worker num_entries_(0u) {
59*795d594fSAndroid Build Coastguard Worker DCHECK(IsPowerOfTwo(num_buckets_));
60*795d594fSAndroid Build Coastguard Worker PopulateFromInternal(other);
61*795d594fSAndroid Build Coastguard Worker }
62*795d594fSAndroid Build Coastguard Worker
63*795d594fSAndroid Build Coastguard Worker // Erases all values in this set and populates it with values from `other`.
PopulateFrom(const ValueSet & other)64*795d594fSAndroid Build Coastguard Worker void PopulateFrom(const ValueSet& other) {
65*795d594fSAndroid Build Coastguard Worker if (this == &other) {
66*795d594fSAndroid Build Coastguard Worker return;
67*795d594fSAndroid Build Coastguard Worker }
68*795d594fSAndroid Build Coastguard Worker PopulateFromInternal(other);
69*795d594fSAndroid Build Coastguard Worker }
70*795d594fSAndroid Build Coastguard Worker
71*795d594fSAndroid Build Coastguard Worker // Returns true if `this` has enough buckets so that if `other` is copied into
72*795d594fSAndroid Build Coastguard Worker // it, the load factor will not cross the upper threshold.
73*795d594fSAndroid Build Coastguard Worker // If `exact_match` is set, true is returned only if `this` has the ideal
74*795d594fSAndroid Build Coastguard Worker // number of buckets. Larger number of buckets is allowed otherwise.
CanHoldCopyOf(const ValueSet & other,bool exact_match)75*795d594fSAndroid Build Coastguard Worker bool CanHoldCopyOf(const ValueSet& other, bool exact_match) {
76*795d594fSAndroid Build Coastguard Worker if (exact_match) {
77*795d594fSAndroid Build Coastguard Worker return other.IdealBucketCount() == num_buckets_;
78*795d594fSAndroid Build Coastguard Worker } else {
79*795d594fSAndroid Build Coastguard Worker return other.IdealBucketCount() <= num_buckets_;
80*795d594fSAndroid Build Coastguard Worker }
81*795d594fSAndroid Build Coastguard Worker }
82*795d594fSAndroid Build Coastguard Worker
83*795d594fSAndroid Build Coastguard Worker // Adds an instruction in the set.
Add(HInstruction * instruction)84*795d594fSAndroid Build Coastguard Worker void Add(HInstruction* instruction) {
85*795d594fSAndroid Build Coastguard Worker DCHECK(Lookup(instruction) == nullptr);
86*795d594fSAndroid Build Coastguard Worker size_t hash_code = HashCode(instruction);
87*795d594fSAndroid Build Coastguard Worker size_t index = BucketIndex(hash_code);
88*795d594fSAndroid Build Coastguard Worker
89*795d594fSAndroid Build Coastguard Worker if (!buckets_owned_.IsBitSet(index)) {
90*795d594fSAndroid Build Coastguard Worker CloneBucket(index);
91*795d594fSAndroid Build Coastguard Worker }
92*795d594fSAndroid Build Coastguard Worker buckets_[index] = new (allocator_) Node(instruction, hash_code, buckets_[index]);
93*795d594fSAndroid Build Coastguard Worker ++num_entries_;
94*795d594fSAndroid Build Coastguard Worker }
95*795d594fSAndroid Build Coastguard Worker
96*795d594fSAndroid Build Coastguard Worker // If in the set, returns an equivalent instruction to the given instruction.
97*795d594fSAndroid Build Coastguard Worker // Returns null otherwise.
Lookup(HInstruction * instruction) const98*795d594fSAndroid Build Coastguard Worker HInstruction* Lookup(HInstruction* instruction) const {
99*795d594fSAndroid Build Coastguard Worker size_t hash_code = HashCode(instruction);
100*795d594fSAndroid Build Coastguard Worker size_t index = BucketIndex(hash_code);
101*795d594fSAndroid Build Coastguard Worker
102*795d594fSAndroid Build Coastguard Worker for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) {
103*795d594fSAndroid Build Coastguard Worker if (node->GetHashCode() == hash_code) {
104*795d594fSAndroid Build Coastguard Worker HInstruction* existing = node->GetInstruction();
105*795d594fSAndroid Build Coastguard Worker if (existing->Equals(instruction)) {
106*795d594fSAndroid Build Coastguard Worker return existing;
107*795d594fSAndroid Build Coastguard Worker }
108*795d594fSAndroid Build Coastguard Worker }
109*795d594fSAndroid Build Coastguard Worker }
110*795d594fSAndroid Build Coastguard Worker return nullptr;
111*795d594fSAndroid Build Coastguard Worker }
112*795d594fSAndroid Build Coastguard Worker
113*795d594fSAndroid Build Coastguard Worker // Returns whether instruction is in the set.
Contains(HInstruction * instruction) const114*795d594fSAndroid Build Coastguard Worker bool Contains(HInstruction* instruction) const {
115*795d594fSAndroid Build Coastguard Worker size_t hash_code = HashCode(instruction);
116*795d594fSAndroid Build Coastguard Worker size_t index = BucketIndex(hash_code);
117*795d594fSAndroid Build Coastguard Worker
118*795d594fSAndroid Build Coastguard Worker for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) {
119*795d594fSAndroid Build Coastguard Worker if (node->GetInstruction() == instruction) {
120*795d594fSAndroid Build Coastguard Worker return true;
121*795d594fSAndroid Build Coastguard Worker }
122*795d594fSAndroid Build Coastguard Worker }
123*795d594fSAndroid Build Coastguard Worker return false;
124*795d594fSAndroid Build Coastguard Worker }
125*795d594fSAndroid Build Coastguard Worker
126*795d594fSAndroid Build Coastguard Worker // Removes all instructions in the set affected by the given side effects.
Kill(SideEffects side_effects)127*795d594fSAndroid Build Coastguard Worker void Kill(SideEffects side_effects) {
128*795d594fSAndroid Build Coastguard Worker DeleteAllImpureWhich([side_effects](Node* node) {
129*795d594fSAndroid Build Coastguard Worker return node->GetSideEffects().MayDependOn(side_effects);
130*795d594fSAndroid Build Coastguard Worker });
131*795d594fSAndroid Build Coastguard Worker }
132*795d594fSAndroid Build Coastguard Worker
Clear()133*795d594fSAndroid Build Coastguard Worker void Clear() {
134*795d594fSAndroid Build Coastguard Worker num_entries_ = 0;
135*795d594fSAndroid Build Coastguard Worker for (size_t i = 0; i < num_buckets_; ++i) {
136*795d594fSAndroid Build Coastguard Worker buckets_[i] = nullptr;
137*795d594fSAndroid Build Coastguard Worker }
138*795d594fSAndroid Build Coastguard Worker buckets_owned_.SetInitialBits(num_buckets_);
139*795d594fSAndroid Build Coastguard Worker }
140*795d594fSAndroid Build Coastguard Worker
141*795d594fSAndroid Build Coastguard Worker // Updates this set by intersecting with instructions in a predecessor's set.
IntersectWith(ValueSet * predecessor)142*795d594fSAndroid Build Coastguard Worker void IntersectWith(ValueSet* predecessor) {
143*795d594fSAndroid Build Coastguard Worker if (IsEmpty()) {
144*795d594fSAndroid Build Coastguard Worker return;
145*795d594fSAndroid Build Coastguard Worker } else if (predecessor->IsEmpty()) {
146*795d594fSAndroid Build Coastguard Worker Clear();
147*795d594fSAndroid Build Coastguard Worker } else {
148*795d594fSAndroid Build Coastguard Worker // Pure instructions do not need to be tested because only impure
149*795d594fSAndroid Build Coastguard Worker // instructions can be killed.
150*795d594fSAndroid Build Coastguard Worker DeleteAllImpureWhich([predecessor](Node* node) {
151*795d594fSAndroid Build Coastguard Worker return !predecessor->Contains(node->GetInstruction());
152*795d594fSAndroid Build Coastguard Worker });
153*795d594fSAndroid Build Coastguard Worker }
154*795d594fSAndroid Build Coastguard Worker }
155*795d594fSAndroid Build Coastguard Worker
IsEmpty() const156*795d594fSAndroid Build Coastguard Worker bool IsEmpty() const { return num_entries_ == 0; }
GetNumberOfEntries() const157*795d594fSAndroid Build Coastguard Worker size_t GetNumberOfEntries() const { return num_entries_; }
158*795d594fSAndroid Build Coastguard Worker
159*795d594fSAndroid Build Coastguard Worker private:
160*795d594fSAndroid Build Coastguard Worker // Copies all entries from `other` to `this`.
PopulateFromInternal(const ValueSet & other)161*795d594fSAndroid Build Coastguard Worker void PopulateFromInternal(const ValueSet& other) {
162*795d594fSAndroid Build Coastguard Worker DCHECK_NE(this, &other);
163*795d594fSAndroid Build Coastguard Worker DCHECK_GE(num_buckets_, other.IdealBucketCount());
164*795d594fSAndroid Build Coastguard Worker
165*795d594fSAndroid Build Coastguard Worker if (num_buckets_ == other.num_buckets_) {
166*795d594fSAndroid Build Coastguard Worker // Hash table remains the same size. We copy the bucket pointers and leave
167*795d594fSAndroid Build Coastguard Worker // all buckets_owned_ bits false.
168*795d594fSAndroid Build Coastguard Worker buckets_owned_.ClearAllBits();
169*795d594fSAndroid Build Coastguard Worker memcpy(buckets_, other.buckets_, num_buckets_ * sizeof(Node*));
170*795d594fSAndroid Build Coastguard Worker } else {
171*795d594fSAndroid Build Coastguard Worker // Hash table size changes. We copy and rehash all entries, and set all
172*795d594fSAndroid Build Coastguard Worker // buckets_owned_ bits to true.
173*795d594fSAndroid Build Coastguard Worker std::fill_n(buckets_, num_buckets_, nullptr);
174*795d594fSAndroid Build Coastguard Worker for (size_t i = 0; i < other.num_buckets_; ++i) {
175*795d594fSAndroid Build Coastguard Worker for (Node* node = other.buckets_[i]; node != nullptr; node = node->GetNext()) {
176*795d594fSAndroid Build Coastguard Worker size_t new_index = BucketIndex(node->GetHashCode());
177*795d594fSAndroid Build Coastguard Worker buckets_[new_index] = node->Dup(allocator_, buckets_[new_index]);
178*795d594fSAndroid Build Coastguard Worker }
179*795d594fSAndroid Build Coastguard Worker }
180*795d594fSAndroid Build Coastguard Worker buckets_owned_.SetInitialBits(num_buckets_);
181*795d594fSAndroid Build Coastguard Worker }
182*795d594fSAndroid Build Coastguard Worker
183*795d594fSAndroid Build Coastguard Worker num_entries_ = other.num_entries_;
184*795d594fSAndroid Build Coastguard Worker }
185*795d594fSAndroid Build Coastguard Worker
186*795d594fSAndroid Build Coastguard Worker class Node : public ArenaObject<kArenaAllocGvn> {
187*795d594fSAndroid Build Coastguard Worker public:
Node(HInstruction * instruction,size_t hash_code,Node * next)188*795d594fSAndroid Build Coastguard Worker Node(HInstruction* instruction, size_t hash_code, Node* next)
189*795d594fSAndroid Build Coastguard Worker : instruction_(instruction), hash_code_(hash_code), next_(next) {}
190*795d594fSAndroid Build Coastguard Worker
GetHashCode() const191*795d594fSAndroid Build Coastguard Worker size_t GetHashCode() const { return hash_code_; }
GetInstruction() const192*795d594fSAndroid Build Coastguard Worker HInstruction* GetInstruction() const { return instruction_; }
GetNext() const193*795d594fSAndroid Build Coastguard Worker Node* GetNext() const { return next_; }
SetNext(Node * node)194*795d594fSAndroid Build Coastguard Worker void SetNext(Node* node) { next_ = node; }
195*795d594fSAndroid Build Coastguard Worker
Dup(ScopedArenaAllocator * allocator,Node * new_next=nullptr)196*795d594fSAndroid Build Coastguard Worker Node* Dup(ScopedArenaAllocator* allocator, Node* new_next = nullptr) {
197*795d594fSAndroid Build Coastguard Worker return new (allocator) Node(instruction_, hash_code_, new_next);
198*795d594fSAndroid Build Coastguard Worker }
199*795d594fSAndroid Build Coastguard Worker
GetSideEffects() const200*795d594fSAndroid Build Coastguard Worker SideEffects GetSideEffects() const {
201*795d594fSAndroid Build Coastguard Worker // Deoptimize is a weird instruction since it's predicated and
202*795d594fSAndroid Build Coastguard Worker // never-return. Its side-effects are to prevent the splitting of dex
203*795d594fSAndroid Build Coastguard Worker // instructions across it (which could cause inconsistencies once we begin
204*795d594fSAndroid Build Coastguard Worker // interpreting again). In the context of GVN the 'perform-deopt' branch is not
205*795d594fSAndroid Build Coastguard Worker // relevant and we only need to care about the no-op case, in which case there are
206*795d594fSAndroid Build Coastguard Worker // no side-effects. By doing this we are able to eliminate redundant (i.e.
207*795d594fSAndroid Build Coastguard Worker // dominated deopts with GVNd conditions) deoptimizations.
208*795d594fSAndroid Build Coastguard Worker if (instruction_->IsDeoptimize()) {
209*795d594fSAndroid Build Coastguard Worker return SideEffects::None();
210*795d594fSAndroid Build Coastguard Worker } else {
211*795d594fSAndroid Build Coastguard Worker return instruction_->GetSideEffects();
212*795d594fSAndroid Build Coastguard Worker }
213*795d594fSAndroid Build Coastguard Worker }
214*795d594fSAndroid Build Coastguard Worker
215*795d594fSAndroid Build Coastguard Worker private:
216*795d594fSAndroid Build Coastguard Worker HInstruction* const instruction_;
217*795d594fSAndroid Build Coastguard Worker const size_t hash_code_;
218*795d594fSAndroid Build Coastguard Worker Node* next_;
219*795d594fSAndroid Build Coastguard Worker
220*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(Node);
221*795d594fSAndroid Build Coastguard Worker };
222*795d594fSAndroid Build Coastguard Worker
223*795d594fSAndroid Build Coastguard Worker // Creates our own copy of a bucket that is currently pointing to a parent.
224*795d594fSAndroid Build Coastguard Worker // This algorithm can be called while iterating over the bucket because it
225*795d594fSAndroid Build Coastguard Worker // preserves the order of entries in the bucket and will return the clone of
226*795d594fSAndroid Build Coastguard Worker // the given 'iterator'.
CloneBucket(size_t index,Node * iterator=nullptr)227*795d594fSAndroid Build Coastguard Worker Node* CloneBucket(size_t index, Node* iterator = nullptr) {
228*795d594fSAndroid Build Coastguard Worker DCHECK(!buckets_owned_.IsBitSet(index));
229*795d594fSAndroid Build Coastguard Worker Node* clone_current = nullptr;
230*795d594fSAndroid Build Coastguard Worker Node* clone_previous = nullptr;
231*795d594fSAndroid Build Coastguard Worker Node* clone_iterator = nullptr;
232*795d594fSAndroid Build Coastguard Worker for (Node* node = buckets_[index]; node != nullptr; node = node->GetNext()) {
233*795d594fSAndroid Build Coastguard Worker clone_current = node->Dup(allocator_, nullptr);
234*795d594fSAndroid Build Coastguard Worker if (node == iterator) {
235*795d594fSAndroid Build Coastguard Worker clone_iterator = clone_current;
236*795d594fSAndroid Build Coastguard Worker }
237*795d594fSAndroid Build Coastguard Worker if (clone_previous == nullptr) {
238*795d594fSAndroid Build Coastguard Worker buckets_[index] = clone_current;
239*795d594fSAndroid Build Coastguard Worker } else {
240*795d594fSAndroid Build Coastguard Worker clone_previous->SetNext(clone_current);
241*795d594fSAndroid Build Coastguard Worker }
242*795d594fSAndroid Build Coastguard Worker clone_previous = clone_current;
243*795d594fSAndroid Build Coastguard Worker }
244*795d594fSAndroid Build Coastguard Worker buckets_owned_.SetBit(index);
245*795d594fSAndroid Build Coastguard Worker return clone_iterator;
246*795d594fSAndroid Build Coastguard Worker }
247*795d594fSAndroid Build Coastguard Worker
248*795d594fSAndroid Build Coastguard Worker // Iterates over buckets with impure instructions (even indices) and deletes
249*795d594fSAndroid Build Coastguard Worker // the ones on which 'cond' returns true.
250*795d594fSAndroid Build Coastguard Worker template<typename Functor>
DeleteAllImpureWhich(Functor && cond)251*795d594fSAndroid Build Coastguard Worker void DeleteAllImpureWhich(Functor&& cond) {
252*795d594fSAndroid Build Coastguard Worker for (size_t i = 0; i < num_buckets_; i += 2) {
253*795d594fSAndroid Build Coastguard Worker Node* node = buckets_[i];
254*795d594fSAndroid Build Coastguard Worker Node* previous = nullptr;
255*795d594fSAndroid Build Coastguard Worker
256*795d594fSAndroid Build Coastguard Worker if (node == nullptr) {
257*795d594fSAndroid Build Coastguard Worker continue;
258*795d594fSAndroid Build Coastguard Worker }
259*795d594fSAndroid Build Coastguard Worker
260*795d594fSAndroid Build Coastguard Worker if (!buckets_owned_.IsBitSet(i)) {
261*795d594fSAndroid Build Coastguard Worker // Bucket is not owned but maybe we won't need to change it at all.
262*795d594fSAndroid Build Coastguard Worker // Iterate as long as the entries don't satisfy 'cond'.
263*795d594fSAndroid Build Coastguard Worker while (node != nullptr) {
264*795d594fSAndroid Build Coastguard Worker if (cond(node)) {
265*795d594fSAndroid Build Coastguard Worker // We do need to delete an entry but we do not own the bucket.
266*795d594fSAndroid Build Coastguard Worker // Clone the bucket, make sure 'previous' and 'node' point to
267*795d594fSAndroid Build Coastguard Worker // the cloned entries and break.
268*795d594fSAndroid Build Coastguard Worker previous = CloneBucket(i, previous);
269*795d594fSAndroid Build Coastguard Worker node = (previous == nullptr) ? buckets_[i] : previous->GetNext();
270*795d594fSAndroid Build Coastguard Worker break;
271*795d594fSAndroid Build Coastguard Worker }
272*795d594fSAndroid Build Coastguard Worker previous = node;
273*795d594fSAndroid Build Coastguard Worker node = node->GetNext();
274*795d594fSAndroid Build Coastguard Worker }
275*795d594fSAndroid Build Coastguard Worker }
276*795d594fSAndroid Build Coastguard Worker
277*795d594fSAndroid Build Coastguard Worker // By this point we either own the bucket and can start deleting entries,
278*795d594fSAndroid Build Coastguard Worker // or we do not own it but no entries matched 'cond'.
279*795d594fSAndroid Build Coastguard Worker DCHECK(buckets_owned_.IsBitSet(i) || node == nullptr);
280*795d594fSAndroid Build Coastguard Worker
281*795d594fSAndroid Build Coastguard Worker // We iterate over the remainder of entries and delete those that match
282*795d594fSAndroid Build Coastguard Worker // the given condition.
283*795d594fSAndroid Build Coastguard Worker while (node != nullptr) {
284*795d594fSAndroid Build Coastguard Worker Node* next = node->GetNext();
285*795d594fSAndroid Build Coastguard Worker if (cond(node)) {
286*795d594fSAndroid Build Coastguard Worker if (previous == nullptr) {
287*795d594fSAndroid Build Coastguard Worker buckets_[i] = next;
288*795d594fSAndroid Build Coastguard Worker } else {
289*795d594fSAndroid Build Coastguard Worker previous->SetNext(next);
290*795d594fSAndroid Build Coastguard Worker }
291*795d594fSAndroid Build Coastguard Worker } else {
292*795d594fSAndroid Build Coastguard Worker previous = node;
293*795d594fSAndroid Build Coastguard Worker }
294*795d594fSAndroid Build Coastguard Worker node = next;
295*795d594fSAndroid Build Coastguard Worker }
296*795d594fSAndroid Build Coastguard Worker }
297*795d594fSAndroid Build Coastguard Worker }
298*795d594fSAndroid Build Coastguard Worker
299*795d594fSAndroid Build Coastguard Worker // Computes a bucket count such that the load factor is reasonable.
300*795d594fSAndroid Build Coastguard Worker // This is estimated as (num_entries_ * 1.5) and rounded up to nearest pow2.
IdealBucketCount() const301*795d594fSAndroid Build Coastguard Worker size_t IdealBucketCount() const {
302*795d594fSAndroid Build Coastguard Worker size_t bucket_count = RoundUpToPowerOfTwo(num_entries_ + (num_entries_ >> 1));
303*795d594fSAndroid Build Coastguard Worker if (bucket_count > kMinimumNumberOfBuckets) {
304*795d594fSAndroid Build Coastguard Worker return bucket_count;
305*795d594fSAndroid Build Coastguard Worker } else {
306*795d594fSAndroid Build Coastguard Worker return kMinimumNumberOfBuckets;
307*795d594fSAndroid Build Coastguard Worker }
308*795d594fSAndroid Build Coastguard Worker }
309*795d594fSAndroid Build Coastguard Worker
310*795d594fSAndroid Build Coastguard Worker // Generates a hash code for an instruction.
HashCode(HInstruction * instruction) const311*795d594fSAndroid Build Coastguard Worker size_t HashCode(HInstruction* instruction) const {
312*795d594fSAndroid Build Coastguard Worker size_t hash_code = instruction->ComputeHashCode();
313*795d594fSAndroid Build Coastguard Worker // Pure instructions are put into odd buckets to speed up deletion. Note that in the
314*795d594fSAndroid Build Coastguard Worker // case of irreducible loops, we don't put pure instructions in odd buckets, as we
315*795d594fSAndroid Build Coastguard Worker // need to delete them when entering the loop.
316*795d594fSAndroid Build Coastguard Worker // ClinitCheck is treated as a pure instruction since it's only executed
317*795d594fSAndroid Build Coastguard Worker // once.
318*795d594fSAndroid Build Coastguard Worker bool pure = !instruction->GetSideEffects().HasDependencies() ||
319*795d594fSAndroid Build Coastguard Worker instruction->IsClinitCheck();
320*795d594fSAndroid Build Coastguard Worker if (!pure || instruction->GetBlock()->GetGraph()->HasIrreducibleLoops()) {
321*795d594fSAndroid Build Coastguard Worker return (hash_code << 1) | 0;
322*795d594fSAndroid Build Coastguard Worker } else {
323*795d594fSAndroid Build Coastguard Worker return (hash_code << 1) | 1;
324*795d594fSAndroid Build Coastguard Worker }
325*795d594fSAndroid Build Coastguard Worker }
326*795d594fSAndroid Build Coastguard Worker
327*795d594fSAndroid Build Coastguard Worker // Converts a hash code to a bucket index.
BucketIndex(size_t hash_code) const328*795d594fSAndroid Build Coastguard Worker size_t BucketIndex(size_t hash_code) const {
329*795d594fSAndroid Build Coastguard Worker return hash_code & (num_buckets_ - 1);
330*795d594fSAndroid Build Coastguard Worker }
331*795d594fSAndroid Build Coastguard Worker
332*795d594fSAndroid Build Coastguard Worker ScopedArenaAllocator* const allocator_;
333*795d594fSAndroid Build Coastguard Worker
334*795d594fSAndroid Build Coastguard Worker // The internal bucket implementation of the set.
335*795d594fSAndroid Build Coastguard Worker size_t const num_buckets_;
336*795d594fSAndroid Build Coastguard Worker Node** const buckets_;
337*795d594fSAndroid Build Coastguard Worker
338*795d594fSAndroid Build Coastguard Worker // Flags specifying which buckets were copied into the set from its parent.
339*795d594fSAndroid Build Coastguard Worker // If a flag is not set, the corresponding bucket points to entries in the
340*795d594fSAndroid Build Coastguard Worker // parent and must be cloned prior to making changes.
341*795d594fSAndroid Build Coastguard Worker ArenaBitVector buckets_owned_;
342*795d594fSAndroid Build Coastguard Worker
343*795d594fSAndroid Build Coastguard Worker // The number of entries in the set.
344*795d594fSAndroid Build Coastguard Worker size_t num_entries_;
345*795d594fSAndroid Build Coastguard Worker
346*795d594fSAndroid Build Coastguard Worker static constexpr size_t kMinimumNumberOfBuckets = 8;
347*795d594fSAndroid Build Coastguard Worker
348*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(ValueSet);
349*795d594fSAndroid Build Coastguard Worker };
350*795d594fSAndroid Build Coastguard Worker
351*795d594fSAndroid Build Coastguard Worker /**
352*795d594fSAndroid Build Coastguard Worker * Optimization phase that removes redundant instruction.
353*795d594fSAndroid Build Coastguard Worker */
354*795d594fSAndroid Build Coastguard Worker class GlobalValueNumberer : public ValueObject {
355*795d594fSAndroid Build Coastguard Worker public:
GlobalValueNumberer(HGraph * graph,const SideEffectsAnalysis & side_effects)356*795d594fSAndroid Build Coastguard Worker GlobalValueNumberer(HGraph* graph, const SideEffectsAnalysis& side_effects)
357*795d594fSAndroid Build Coastguard Worker : graph_(graph),
358*795d594fSAndroid Build Coastguard Worker allocator_(graph->GetArenaStack()),
359*795d594fSAndroid Build Coastguard Worker side_effects_(side_effects),
360*795d594fSAndroid Build Coastguard Worker sets_(graph->GetBlocks().size(), nullptr, allocator_.Adapter(kArenaAllocGvn)),
361*795d594fSAndroid Build Coastguard Worker visited_blocks_(
362*795d594fSAndroid Build Coastguard Worker &allocator_, graph->GetBlocks().size(), /* expandable= */ false, kArenaAllocGvn),
363*795d594fSAndroid Build Coastguard Worker did_optimization_(false) {}
364*795d594fSAndroid Build Coastguard Worker
365*795d594fSAndroid Build Coastguard Worker bool Run();
366*795d594fSAndroid Build Coastguard Worker
367*795d594fSAndroid Build Coastguard Worker private:
368*795d594fSAndroid Build Coastguard Worker // Per-block GVN. Will also update the ValueSet of the dominated and
369*795d594fSAndroid Build Coastguard Worker // successor blocks.
370*795d594fSAndroid Build Coastguard Worker void VisitBasicBlock(HBasicBlock* block);
371*795d594fSAndroid Build Coastguard Worker
372*795d594fSAndroid Build Coastguard Worker HGraph* graph_;
373*795d594fSAndroid Build Coastguard Worker ScopedArenaAllocator allocator_;
374*795d594fSAndroid Build Coastguard Worker const SideEffectsAnalysis& side_effects_;
375*795d594fSAndroid Build Coastguard Worker
FindSetFor(HBasicBlock * block) const376*795d594fSAndroid Build Coastguard Worker ValueSet* FindSetFor(HBasicBlock* block) const {
377*795d594fSAndroid Build Coastguard Worker ValueSet* result = sets_[block->GetBlockId()];
378*795d594fSAndroid Build Coastguard Worker DCHECK(result != nullptr) << "Could not find set for block B" << block->GetBlockId();
379*795d594fSAndroid Build Coastguard Worker return result;
380*795d594fSAndroid Build Coastguard Worker }
381*795d594fSAndroid Build Coastguard Worker
AbandonSetFor(HBasicBlock * block)382*795d594fSAndroid Build Coastguard Worker void AbandonSetFor(HBasicBlock* block) {
383*795d594fSAndroid Build Coastguard Worker DCHECK(sets_[block->GetBlockId()] != nullptr)
384*795d594fSAndroid Build Coastguard Worker << "Block B" << block->GetBlockId() << " expected to have a set";
385*795d594fSAndroid Build Coastguard Worker sets_[block->GetBlockId()] = nullptr;
386*795d594fSAndroid Build Coastguard Worker }
387*795d594fSAndroid Build Coastguard Worker
388*795d594fSAndroid Build Coastguard Worker // Returns false if the GlobalValueNumberer has already visited all blocks
389*795d594fSAndroid Build Coastguard Worker // which may reference `block`.
390*795d594fSAndroid Build Coastguard Worker bool WillBeReferencedAgain(HBasicBlock* block) const;
391*795d594fSAndroid Build Coastguard Worker
392*795d594fSAndroid Build Coastguard Worker // Iterates over visited blocks and finds one which has a ValueSet such that:
393*795d594fSAndroid Build Coastguard Worker // (a) it will not be referenced in the future, and
394*795d594fSAndroid Build Coastguard Worker // (b) it can hold a copy of `reference_set` with a reasonable load factor.
395*795d594fSAndroid Build Coastguard Worker HBasicBlock* FindVisitedBlockWithRecyclableSet(HBasicBlock* block,
396*795d594fSAndroid Build Coastguard Worker const ValueSet& reference_set) const;
397*795d594fSAndroid Build Coastguard Worker
398*795d594fSAndroid Build Coastguard Worker // ValueSet for blocks. Initially null, but for an individual block they
399*795d594fSAndroid Build Coastguard Worker // are allocated and populated by the dominator, and updated by all blocks
400*795d594fSAndroid Build Coastguard Worker // in the path from the dominator to the block.
401*795d594fSAndroid Build Coastguard Worker ScopedArenaVector<ValueSet*> sets_;
402*795d594fSAndroid Build Coastguard Worker
403*795d594fSAndroid Build Coastguard Worker // BitVector which serves as a fast-access map from block id to
404*795d594fSAndroid Build Coastguard Worker // visited/unvisited Boolean.
405*795d594fSAndroid Build Coastguard Worker ArenaBitVector visited_blocks_;
406*795d594fSAndroid Build Coastguard Worker
407*795d594fSAndroid Build Coastguard Worker // True if GVN did at least one removal.
408*795d594fSAndroid Build Coastguard Worker bool did_optimization_;
409*795d594fSAndroid Build Coastguard Worker
410*795d594fSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(GlobalValueNumberer);
411*795d594fSAndroid Build Coastguard Worker };
412*795d594fSAndroid Build Coastguard Worker
Run()413*795d594fSAndroid Build Coastguard Worker bool GlobalValueNumberer::Run() {
414*795d594fSAndroid Build Coastguard Worker DCHECK(side_effects_.HasRun());
415*795d594fSAndroid Build Coastguard Worker sets_[graph_->GetEntryBlock()->GetBlockId()] = new (&allocator_) ValueSet(&allocator_);
416*795d594fSAndroid Build Coastguard Worker
417*795d594fSAndroid Build Coastguard Worker // Use the reverse post order to ensure the non back-edge predecessors of a block are
418*795d594fSAndroid Build Coastguard Worker // visited before the block itself.
419*795d594fSAndroid Build Coastguard Worker for (HBasicBlock* block : graph_->GetReversePostOrder()) {
420*795d594fSAndroid Build Coastguard Worker VisitBasicBlock(block);
421*795d594fSAndroid Build Coastguard Worker }
422*795d594fSAndroid Build Coastguard Worker return did_optimization_;
423*795d594fSAndroid Build Coastguard Worker }
424*795d594fSAndroid Build Coastguard Worker
VisitBasicBlock(HBasicBlock * block)425*795d594fSAndroid Build Coastguard Worker void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) {
426*795d594fSAndroid Build Coastguard Worker ValueSet* set = nullptr;
427*795d594fSAndroid Build Coastguard Worker
428*795d594fSAndroid Build Coastguard Worker const ArenaVector<HBasicBlock*>& predecessors = block->GetPredecessors();
429*795d594fSAndroid Build Coastguard Worker if (predecessors.size() == 0 || predecessors[0]->IsEntryBlock()) {
430*795d594fSAndroid Build Coastguard Worker // The entry block should only accumulate constant instructions, and
431*795d594fSAndroid Build Coastguard Worker // the builder puts constants only in the entry block.
432*795d594fSAndroid Build Coastguard Worker // Therefore, there is no need to propagate the value set to the next block.
433*795d594fSAndroid Build Coastguard Worker set = new (&allocator_) ValueSet(&allocator_);
434*795d594fSAndroid Build Coastguard Worker } else {
435*795d594fSAndroid Build Coastguard Worker HBasicBlock* dominator = block->GetDominator();
436*795d594fSAndroid Build Coastguard Worker ValueSet* dominator_set = FindSetFor(dominator);
437*795d594fSAndroid Build Coastguard Worker
438*795d594fSAndroid Build Coastguard Worker if (dominator->GetSuccessors().size() == 1) {
439*795d594fSAndroid Build Coastguard Worker // `block` is a direct successor of its dominator. No need to clone the
440*795d594fSAndroid Build Coastguard Worker // dominator's set, `block` can take over its ownership including its buckets.
441*795d594fSAndroid Build Coastguard Worker DCHECK_EQ(dominator->GetSingleSuccessor(), block);
442*795d594fSAndroid Build Coastguard Worker AbandonSetFor(dominator);
443*795d594fSAndroid Build Coastguard Worker set = dominator_set;
444*795d594fSAndroid Build Coastguard Worker } else {
445*795d594fSAndroid Build Coastguard Worker // Try to find a basic block which will never be referenced again and whose
446*795d594fSAndroid Build Coastguard Worker // ValueSet can therefore be recycled. We will need to copy `dominator_set`
447*795d594fSAndroid Build Coastguard Worker // into the recycled set, so we pass `dominator_set` as a reference for size.
448*795d594fSAndroid Build Coastguard Worker HBasicBlock* recyclable = FindVisitedBlockWithRecyclableSet(block, *dominator_set);
449*795d594fSAndroid Build Coastguard Worker if (recyclable == nullptr) {
450*795d594fSAndroid Build Coastguard Worker // No block with a suitable ValueSet found. Allocate a new one and
451*795d594fSAndroid Build Coastguard Worker // copy `dominator_set` into it.
452*795d594fSAndroid Build Coastguard Worker set = new (&allocator_) ValueSet(&allocator_, *dominator_set);
453*795d594fSAndroid Build Coastguard Worker } else {
454*795d594fSAndroid Build Coastguard Worker // Block with a recyclable ValueSet found. Clone `dominator_set` into it.
455*795d594fSAndroid Build Coastguard Worker set = FindSetFor(recyclable);
456*795d594fSAndroid Build Coastguard Worker AbandonSetFor(recyclable);
457*795d594fSAndroid Build Coastguard Worker set->PopulateFrom(*dominator_set);
458*795d594fSAndroid Build Coastguard Worker }
459*795d594fSAndroid Build Coastguard Worker }
460*795d594fSAndroid Build Coastguard Worker
461*795d594fSAndroid Build Coastguard Worker if (!set->IsEmpty()) {
462*795d594fSAndroid Build Coastguard Worker if (block->IsLoopHeader()) {
463*795d594fSAndroid Build Coastguard Worker if (block->GetLoopInformation()->ContainsIrreducibleLoop()) {
464*795d594fSAndroid Build Coastguard Worker // To satisfy our linear scan algorithm, no instruction should flow in an irreducible
465*795d594fSAndroid Build Coastguard Worker // loop header. We clear the set at entry of irreducible loops and any loop containing
466*795d594fSAndroid Build Coastguard Worker // an irreducible loop, as in both cases, GVN can extend the liveness of an instruction
467*795d594fSAndroid Build Coastguard Worker // across the irreducible loop.
468*795d594fSAndroid Build Coastguard Worker // Note that, if we're not compiling OSR, we could still do GVN and introduce
469*795d594fSAndroid Build Coastguard Worker // phis at irreducible loop headers. We decided it was not worth the complexity.
470*795d594fSAndroid Build Coastguard Worker set->Clear();
471*795d594fSAndroid Build Coastguard Worker } else {
472*795d594fSAndroid Build Coastguard Worker DCHECK(!block->GetLoopInformation()->IsIrreducible());
473*795d594fSAndroid Build Coastguard Worker DCHECK_EQ(block->GetDominator(), block->GetLoopInformation()->GetPreHeader());
474*795d594fSAndroid Build Coastguard Worker set->Kill(side_effects_.GetLoopEffects(block));
475*795d594fSAndroid Build Coastguard Worker }
476*795d594fSAndroid Build Coastguard Worker } else if (predecessors.size() > 1) {
477*795d594fSAndroid Build Coastguard Worker for (HBasicBlock* predecessor : predecessors) {
478*795d594fSAndroid Build Coastguard Worker set->IntersectWith(FindSetFor(predecessor));
479*795d594fSAndroid Build Coastguard Worker if (set->IsEmpty()) {
480*795d594fSAndroid Build Coastguard Worker break;
481*795d594fSAndroid Build Coastguard Worker }
482*795d594fSAndroid Build Coastguard Worker }
483*795d594fSAndroid Build Coastguard Worker }
484*795d594fSAndroid Build Coastguard Worker }
485*795d594fSAndroid Build Coastguard Worker }
486*795d594fSAndroid Build Coastguard Worker
487*795d594fSAndroid Build Coastguard Worker sets_[block->GetBlockId()] = set;
488*795d594fSAndroid Build Coastguard Worker
489*795d594fSAndroid Build Coastguard Worker HInstruction* current = block->GetFirstInstruction();
490*795d594fSAndroid Build Coastguard Worker while (current != nullptr) {
491*795d594fSAndroid Build Coastguard Worker // Save the next instruction in case `current` is removed from the graph.
492*795d594fSAndroid Build Coastguard Worker HInstruction* next = current->GetNext();
493*795d594fSAndroid Build Coastguard Worker // Do not kill the set with the side effects of the instruction just now: if
494*795d594fSAndroid Build Coastguard Worker // the instruction is GVN'ed, we don't need to kill.
495*795d594fSAndroid Build Coastguard Worker //
496*795d594fSAndroid Build Coastguard Worker // BoundType is a special case example of an instruction which shouldn't be moved but can be
497*795d594fSAndroid Build Coastguard Worker // GVN'ed.
498*795d594fSAndroid Build Coastguard Worker //
499*795d594fSAndroid Build Coastguard Worker // Deoptimize is a special case since even though we don't want to move it we can still remove
500*795d594fSAndroid Build Coastguard Worker // it for GVN.
501*795d594fSAndroid Build Coastguard Worker if (current->CanBeMoved() || current->IsBoundType() || current->IsDeoptimize()) {
502*795d594fSAndroid Build Coastguard Worker if (current->IsBinaryOperation() && current->AsBinaryOperation()->IsCommutative()) {
503*795d594fSAndroid Build Coastguard Worker // For commutative ops, (x op y) will be treated the same as (y op x)
504*795d594fSAndroid Build Coastguard Worker // after fixed ordering.
505*795d594fSAndroid Build Coastguard Worker current->AsBinaryOperation()->OrderInputs();
506*795d594fSAndroid Build Coastguard Worker }
507*795d594fSAndroid Build Coastguard Worker HInstruction* existing = set->Lookup(current);
508*795d594fSAndroid Build Coastguard Worker if (existing != nullptr) {
509*795d594fSAndroid Build Coastguard Worker // This replacement doesn't make more OrderInputs() necessary since
510*795d594fSAndroid Build Coastguard Worker // current is either used by an instruction that it dominates,
511*795d594fSAndroid Build Coastguard Worker // which hasn't been visited yet due to the order we visit instructions.
512*795d594fSAndroid Build Coastguard Worker // Or current is used by a phi, and we don't do OrderInputs() on a phi anyway.
513*795d594fSAndroid Build Coastguard Worker current->ReplaceWith(existing);
514*795d594fSAndroid Build Coastguard Worker current->GetBlock()->RemoveInstruction(current);
515*795d594fSAndroid Build Coastguard Worker did_optimization_ = true;
516*795d594fSAndroid Build Coastguard Worker } else {
517*795d594fSAndroid Build Coastguard Worker set->Kill(current->GetSideEffects());
518*795d594fSAndroid Build Coastguard Worker set->Add(current);
519*795d594fSAndroid Build Coastguard Worker }
520*795d594fSAndroid Build Coastguard Worker } else {
521*795d594fSAndroid Build Coastguard Worker set->Kill(current->GetSideEffects());
522*795d594fSAndroid Build Coastguard Worker }
523*795d594fSAndroid Build Coastguard Worker current = next;
524*795d594fSAndroid Build Coastguard Worker }
525*795d594fSAndroid Build Coastguard Worker
526*795d594fSAndroid Build Coastguard Worker visited_blocks_.SetBit(block->GetBlockId());
527*795d594fSAndroid Build Coastguard Worker }
528*795d594fSAndroid Build Coastguard Worker
WillBeReferencedAgain(HBasicBlock * block) const529*795d594fSAndroid Build Coastguard Worker bool GlobalValueNumberer::WillBeReferencedAgain(HBasicBlock* block) const {
530*795d594fSAndroid Build Coastguard Worker DCHECK(visited_blocks_.IsBitSet(block->GetBlockId()));
531*795d594fSAndroid Build Coastguard Worker
532*795d594fSAndroid Build Coastguard Worker for (const HBasicBlock* dominated_block : block->GetDominatedBlocks()) {
533*795d594fSAndroid Build Coastguard Worker if (!visited_blocks_.IsBitSet(dominated_block->GetBlockId())) {
534*795d594fSAndroid Build Coastguard Worker return true;
535*795d594fSAndroid Build Coastguard Worker }
536*795d594fSAndroid Build Coastguard Worker }
537*795d594fSAndroid Build Coastguard Worker
538*795d594fSAndroid Build Coastguard Worker for (const HBasicBlock* successor : block->GetSuccessors()) {
539*795d594fSAndroid Build Coastguard Worker if (!visited_blocks_.IsBitSet(successor->GetBlockId())) {
540*795d594fSAndroid Build Coastguard Worker return true;
541*795d594fSAndroid Build Coastguard Worker }
542*795d594fSAndroid Build Coastguard Worker }
543*795d594fSAndroid Build Coastguard Worker
544*795d594fSAndroid Build Coastguard Worker return false;
545*795d594fSAndroid Build Coastguard Worker }
546*795d594fSAndroid Build Coastguard Worker
FindVisitedBlockWithRecyclableSet(HBasicBlock * block,const ValueSet & reference_set) const547*795d594fSAndroid Build Coastguard Worker HBasicBlock* GlobalValueNumberer::FindVisitedBlockWithRecyclableSet(
548*795d594fSAndroid Build Coastguard Worker HBasicBlock* block, const ValueSet& reference_set) const {
549*795d594fSAndroid Build Coastguard Worker HBasicBlock* secondary_match = nullptr;
550*795d594fSAndroid Build Coastguard Worker
551*795d594fSAndroid Build Coastguard Worker for (size_t block_id : visited_blocks_.Indexes()) {
552*795d594fSAndroid Build Coastguard Worker ValueSet* current_set = sets_[block_id];
553*795d594fSAndroid Build Coastguard Worker if (current_set == nullptr) {
554*795d594fSAndroid Build Coastguard Worker // Set was already recycled.
555*795d594fSAndroid Build Coastguard Worker continue;
556*795d594fSAndroid Build Coastguard Worker }
557*795d594fSAndroid Build Coastguard Worker
558*795d594fSAndroid Build Coastguard Worker HBasicBlock* current_block = block->GetGraph()->GetBlocks()[block_id];
559*795d594fSAndroid Build Coastguard Worker
560*795d594fSAndroid Build Coastguard Worker // We test if `current_set` has enough buckets to store a copy of
561*795d594fSAndroid Build Coastguard Worker // `reference_set` with a reasonable load factor. If we find a set whose
562*795d594fSAndroid Build Coastguard Worker // number of buckets matches perfectly, we return right away. If we find one
563*795d594fSAndroid Build Coastguard Worker // that is larger, we return it if no perfectly-matching set is found.
564*795d594fSAndroid Build Coastguard Worker // Note that we defer testing WillBeReferencedAgain until all other criteria
565*795d594fSAndroid Build Coastguard Worker // have been satisfied because it might be expensive.
566*795d594fSAndroid Build Coastguard Worker if (current_set->CanHoldCopyOf(reference_set, /* exact_match= */ true)) {
567*795d594fSAndroid Build Coastguard Worker if (!WillBeReferencedAgain(current_block)) {
568*795d594fSAndroid Build Coastguard Worker return current_block;
569*795d594fSAndroid Build Coastguard Worker }
570*795d594fSAndroid Build Coastguard Worker } else if (secondary_match == nullptr &&
571*795d594fSAndroid Build Coastguard Worker current_set->CanHoldCopyOf(reference_set, /* exact_match= */ false)) {
572*795d594fSAndroid Build Coastguard Worker if (!WillBeReferencedAgain(current_block)) {
573*795d594fSAndroid Build Coastguard Worker secondary_match = current_block;
574*795d594fSAndroid Build Coastguard Worker }
575*795d594fSAndroid Build Coastguard Worker }
576*795d594fSAndroid Build Coastguard Worker }
577*795d594fSAndroid Build Coastguard Worker
578*795d594fSAndroid Build Coastguard Worker return secondary_match;
579*795d594fSAndroid Build Coastguard Worker }
580*795d594fSAndroid Build Coastguard Worker
Run()581*795d594fSAndroid Build Coastguard Worker bool GVNOptimization::Run() {
582*795d594fSAndroid Build Coastguard Worker GlobalValueNumberer gvn(graph_, side_effects_);
583*795d594fSAndroid Build Coastguard Worker return gvn.Run();
584*795d594fSAndroid Build Coastguard Worker }
585*795d594fSAndroid Build Coastguard Worker
586*795d594fSAndroid Build Coastguard Worker } // namespace art
587