xref: /aosp_15_r20/art/compiler/optimizing/block_builder.h (revision 795d594fd825385562da6b089ea9b2033f3abf5a)
1*795d594fSAndroid Build Coastguard Worker /*
2*795d594fSAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*795d594fSAndroid Build Coastguard Worker  *
4*795d594fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*795d594fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*795d594fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*795d594fSAndroid Build Coastguard Worker  *
8*795d594fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*795d594fSAndroid Build Coastguard Worker  *
10*795d594fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*795d594fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*795d594fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*795d594fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*795d594fSAndroid Build Coastguard Worker  * limitations under the License.
15*795d594fSAndroid Build Coastguard Worker  */
16*795d594fSAndroid Build Coastguard Worker 
17*795d594fSAndroid Build Coastguard Worker #ifndef ART_COMPILER_OPTIMIZING_BLOCK_BUILDER_H_
18*795d594fSAndroid Build Coastguard Worker #define ART_COMPILER_OPTIMIZING_BLOCK_BUILDER_H_
19*795d594fSAndroid Build Coastguard Worker 
20*795d594fSAndroid Build Coastguard Worker #include "base/macros.h"
21*795d594fSAndroid Build Coastguard Worker #include "base/scoped_arena_allocator.h"
22*795d594fSAndroid Build Coastguard Worker #include "base/scoped_arena_containers.h"
23*795d594fSAndroid Build Coastguard Worker #include "dex/code_item_accessors.h"
24*795d594fSAndroid Build Coastguard Worker #include "dex/dex_file.h"
25*795d594fSAndroid Build Coastguard Worker #include "nodes.h"
26*795d594fSAndroid Build Coastguard Worker 
27*795d594fSAndroid Build Coastguard Worker namespace art HIDDEN {
28*795d594fSAndroid Build Coastguard Worker 
29*795d594fSAndroid Build Coastguard Worker class HBasicBlockBuilder : public ValueObject {
30*795d594fSAndroid Build Coastguard Worker  public:
31*795d594fSAndroid Build Coastguard Worker   HBasicBlockBuilder(HGraph* graph,
32*795d594fSAndroid Build Coastguard Worker                      const DexFile* const dex_file,
33*795d594fSAndroid Build Coastguard Worker                      const CodeItemDebugInfoAccessor& accessor,
34*795d594fSAndroid Build Coastguard Worker                      ScopedArenaAllocator* local_allocator);
35*795d594fSAndroid Build Coastguard Worker 
36*795d594fSAndroid Build Coastguard Worker   // Creates basic blocks in `graph_` at branch target dex_pc positions of the
37*795d594fSAndroid Build Coastguard Worker   // `code_item_`. Blocks are connected but left unpopulated with instructions.
38*795d594fSAndroid Build Coastguard Worker   // TryBoundary blocks are inserted at positions where control-flow enters/
39*795d594fSAndroid Build Coastguard Worker   // exits a try block.
40*795d594fSAndroid Build Coastguard Worker   bool Build();
41*795d594fSAndroid Build Coastguard Worker 
42*795d594fSAndroid Build Coastguard Worker   // Creates basic blocks in `graph_` for compiling an intrinsic.
43*795d594fSAndroid Build Coastguard Worker   void BuildIntrinsic();
44*795d594fSAndroid Build Coastguard Worker 
GetBlockAt(uint32_t dex_pc)45*795d594fSAndroid Build Coastguard Worker   HBasicBlock* GetBlockAt(uint32_t dex_pc) const { return branch_targets_[dex_pc]; }
46*795d594fSAndroid Build Coastguard Worker 
47*795d594fSAndroid Build Coastguard Worker  private:
48*795d594fSAndroid Build Coastguard Worker   // Creates a basic block starting at given `dex_pc`.
49*795d594fSAndroid Build Coastguard Worker   HBasicBlock* MaybeCreateBlockAt(uint32_t dex_pc);
50*795d594fSAndroid Build Coastguard Worker 
51*795d594fSAndroid Build Coastguard Worker   // Creates a basic block for bytecode instructions at `semantic_dex_pc` and
52*795d594fSAndroid Build Coastguard Worker   // stores it under the `store_dex_pc` key. This is used when multiple blocks
53*795d594fSAndroid Build Coastguard Worker   // share the same semantic dex_pc, e.g. when building switch decision trees.
54*795d594fSAndroid Build Coastguard Worker   HBasicBlock* MaybeCreateBlockAt(uint32_t semantic_dex_pc, uint32_t store_dex_pc);
55*795d594fSAndroid Build Coastguard Worker 
56*795d594fSAndroid Build Coastguard Worker   bool CreateBranchTargets();
57*795d594fSAndroid Build Coastguard Worker   void ConnectBasicBlocks();
58*795d594fSAndroid Build Coastguard Worker   void InsertTryBoundaryBlocks();
59*795d594fSAndroid Build Coastguard Worker 
60*795d594fSAndroid Build Coastguard Worker   // To ensure branches with negative offsets can always OSR jump to compiled
61*795d594fSAndroid Build Coastguard Worker   // code, we insert synthesized loops before each block that is the target of a
62*795d594fSAndroid Build Coastguard Worker   // negative branch.
63*795d594fSAndroid Build Coastguard Worker   void InsertSynthesizedLoopsForOsr();
64*795d594fSAndroid Build Coastguard Worker 
65*795d594fSAndroid Build Coastguard Worker   // Helper method which decides whether `catch_block` may have live normal
66*795d594fSAndroid Build Coastguard Worker   // predecessors and thus whether a synthetic catch block needs to be created
67*795d594fSAndroid Build Coastguard Worker   // to avoid mixing normal and exceptional predecessors.
68*795d594fSAndroid Build Coastguard Worker   // Should only be called during InsertTryBoundaryBlocks on blocks at catch
69*795d594fSAndroid Build Coastguard Worker   // handler dex_pcs.
70*795d594fSAndroid Build Coastguard Worker   bool MightHaveLiveNormalPredecessors(HBasicBlock* catch_block);
71*795d594fSAndroid Build Coastguard Worker 
72*795d594fSAndroid Build Coastguard Worker   ArenaAllocator* const allocator_;
73*795d594fSAndroid Build Coastguard Worker   HGraph* const graph_;
74*795d594fSAndroid Build Coastguard Worker 
75*795d594fSAndroid Build Coastguard Worker   const DexFile* const dex_file_;
76*795d594fSAndroid Build Coastguard Worker   CodeItemDataAccessor code_item_accessor_;  // null code item for intrinsic graph.
77*795d594fSAndroid Build Coastguard Worker 
78*795d594fSAndroid Build Coastguard Worker   ScopedArenaAllocator* const local_allocator_;
79*795d594fSAndroid Build Coastguard Worker   ScopedArenaVector<HBasicBlock*> branch_targets_;
80*795d594fSAndroid Build Coastguard Worker   ScopedArenaVector<HBasicBlock*> throwing_blocks_;
81*795d594fSAndroid Build Coastguard Worker 
82*795d594fSAndroid Build Coastguard Worker   static constexpr size_t kDefaultNumberOfThrowingBlocks = 2u;
83*795d594fSAndroid Build Coastguard Worker 
84*795d594fSAndroid Build Coastguard Worker   DISALLOW_COPY_AND_ASSIGN(HBasicBlockBuilder);
85*795d594fSAndroid Build Coastguard Worker };
86*795d594fSAndroid Build Coastguard Worker 
87*795d594fSAndroid Build Coastguard Worker }  // namespace art
88*795d594fSAndroid Build Coastguard Worker 
89*795d594fSAndroid Build Coastguard Worker #endif  // ART_COMPILER_OPTIMIZING_BLOCK_BUILDER_H_
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