1*795d594fSAndroid Build Coastguard Worker /* 2*795d594fSAndroid Build Coastguard Worker * Copyright (C) 2017 The Android Open Source Project 3*795d594fSAndroid Build Coastguard Worker * 4*795d594fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*795d594fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*795d594fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*795d594fSAndroid Build Coastguard Worker * 8*795d594fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*795d594fSAndroid Build Coastguard Worker * 10*795d594fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*795d594fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*795d594fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*795d594fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*795d594fSAndroid Build Coastguard Worker * limitations under the License. 15*795d594fSAndroid Build Coastguard Worker */ 16*795d594fSAndroid Build Coastguard Worker 17*795d594fSAndroid Build Coastguard Worker #ifndef ART_ADBCONNECTION_ADBCONNECTION_H_ 18*795d594fSAndroid Build Coastguard Worker #define ART_ADBCONNECTION_ADBCONNECTION_H_ 19*795d594fSAndroid Build Coastguard Worker 20*795d594fSAndroid Build Coastguard Worker #include <jni.h> 21*795d594fSAndroid Build Coastguard Worker #include <stdint.h> 22*795d594fSAndroid Build Coastguard Worker #include <sys/socket.h> 23*795d594fSAndroid Build Coastguard Worker #include <sys/un.h> 24*795d594fSAndroid Build Coastguard Worker 25*795d594fSAndroid Build Coastguard Worker #include <limits> 26*795d594fSAndroid Build Coastguard Worker #include <memory> 27*795d594fSAndroid Build Coastguard Worker #include <string> 28*795d594fSAndroid Build Coastguard Worker #include <vector> 29*795d594fSAndroid Build Coastguard Worker 30*795d594fSAndroid Build Coastguard Worker #include "adbconnection/client.h" 31*795d594fSAndroid Build Coastguard Worker #include "base/array_ref.h" 32*795d594fSAndroid Build Coastguard Worker #include "base/mutex.h" 33*795d594fSAndroid Build Coastguard Worker #include "runtime_callbacks.h" 34*795d594fSAndroid Build Coastguard Worker 35*795d594fSAndroid Build Coastguard Worker namespace adbconnection { 36*795d594fSAndroid Build Coastguard Worker 37*795d594fSAndroid Build Coastguard Worker static constexpr char kAdbConnectionThreadName[] = "ADB-JDWP Connection Control Thread"; 38*795d594fSAndroid Build Coastguard Worker 39*795d594fSAndroid Build Coastguard Worker // The default jdwp agent name. 40*795d594fSAndroid Build Coastguard Worker static constexpr char kDefaultJdwpAgentName[] = "libjdwp.so"; 41*795d594fSAndroid Build Coastguard Worker 42*795d594fSAndroid Build Coastguard Worker class AdbConnectionState; 43*795d594fSAndroid Build Coastguard Worker 44*795d594fSAndroid Build Coastguard Worker struct AdbConnectionDebuggerController : public art::DebuggerControlCallback { AdbConnectionDebuggerControllerAdbConnectionDebuggerController45*795d594fSAndroid Build Coastguard Worker explicit AdbConnectionDebuggerController(AdbConnectionState* connection) 46*795d594fSAndroid Build Coastguard Worker : connection_(connection) {} 47*795d594fSAndroid Build Coastguard Worker 48*795d594fSAndroid Build Coastguard Worker // Begin running the debugger. 49*795d594fSAndroid Build Coastguard Worker void StartDebugger() override; 50*795d594fSAndroid Build Coastguard Worker 51*795d594fSAndroid Build Coastguard Worker // The debugger should begin shutting down since the runtime is ending. 52*795d594fSAndroid Build Coastguard Worker void StopDebugger() override; 53*795d594fSAndroid Build Coastguard Worker 54*795d594fSAndroid Build Coastguard Worker bool IsDebuggerConfigured() override; 55*795d594fSAndroid Build Coastguard Worker 56*795d594fSAndroid Build Coastguard Worker private: 57*795d594fSAndroid Build Coastguard Worker AdbConnectionState* connection_; 58*795d594fSAndroid Build Coastguard Worker }; 59*795d594fSAndroid Build Coastguard Worker 60*795d594fSAndroid Build Coastguard Worker enum class DdmPacketType : uint8_t { kReply = 0x80, kCmd = 0x00, }; 61*795d594fSAndroid Build Coastguard Worker 62*795d594fSAndroid Build Coastguard Worker struct AdbConnectionDdmCallback : public art::DdmCallback { AdbConnectionDdmCallbackAdbConnectionDdmCallback63*795d594fSAndroid Build Coastguard Worker explicit AdbConnectionDdmCallback(AdbConnectionState* connection) : connection_(connection) {} 64*795d594fSAndroid Build Coastguard Worker 65*795d594fSAndroid Build Coastguard Worker void DdmPublishChunk(uint32_t type, 66*795d594fSAndroid Build Coastguard Worker const art::ArrayRef<const uint8_t>& data) 67*795d594fSAndroid Build Coastguard Worker REQUIRES_SHARED(art::Locks::mutator_lock_); 68*795d594fSAndroid Build Coastguard Worker 69*795d594fSAndroid Build Coastguard Worker private: 70*795d594fSAndroid Build Coastguard Worker AdbConnectionState* connection_; 71*795d594fSAndroid Build Coastguard Worker }; 72*795d594fSAndroid Build Coastguard Worker 73*795d594fSAndroid Build Coastguard Worker struct AdbConnectionAppInfoCallback : public art::AppInfoCallback { AdbConnectionAppInfoCallbackAdbConnectionAppInfoCallback74*795d594fSAndroid Build Coastguard Worker explicit AdbConnectionAppInfoCallback(AdbConnectionState* connection) : connection_(connection) {} 75*795d594fSAndroid Build Coastguard Worker 76*795d594fSAndroid Build Coastguard Worker void AddApplication(const std::string& package_name) REQUIRES_SHARED(art::Locks::mutator_lock_); 77*795d594fSAndroid Build Coastguard Worker void RemoveApplication(const std::string& package_name) 78*795d594fSAndroid Build Coastguard Worker REQUIRES_SHARED(art::Locks::mutator_lock_); 79*795d594fSAndroid Build Coastguard Worker void SetCurrentProcessName(const std::string& process_name) 80*795d594fSAndroid Build Coastguard Worker REQUIRES_SHARED(art::Locks::mutator_lock_); 81*795d594fSAndroid Build Coastguard Worker void SetWaitingForDebugger(bool waiting) REQUIRES_SHARED(art::Locks::mutator_lock_); 82*795d594fSAndroid Build Coastguard Worker void SetUserId(int uid) REQUIRES_SHARED(art::Locks::mutator_lock_); 83*795d594fSAndroid Build Coastguard Worker 84*795d594fSAndroid Build Coastguard Worker private: 85*795d594fSAndroid Build Coastguard Worker AdbConnectionState* connection_; 86*795d594fSAndroid Build Coastguard Worker }; 87*795d594fSAndroid Build Coastguard Worker 88*795d594fSAndroid Build Coastguard Worker class AdbConnectionState { 89*795d594fSAndroid Build Coastguard Worker public: 90*795d594fSAndroid Build Coastguard Worker explicit AdbConnectionState(const std::string& name); 91*795d594fSAndroid Build Coastguard Worker ~AdbConnectionState(); 92*795d594fSAndroid Build Coastguard Worker 93*795d594fSAndroid Build Coastguard Worker // Called on the listening thread to start dealing with new input. thr is used to attach the new 94*795d594fSAndroid Build Coastguard Worker // thread to the runtime. 95*795d594fSAndroid Build Coastguard Worker void RunPollLoop(art::Thread* self); 96*795d594fSAndroid Build Coastguard Worker 97*795d594fSAndroid Build Coastguard Worker // Sends ddms data over the socket, if there is one. This data is sent even if we haven't finished 98*795d594fSAndroid Build Coastguard Worker // hand-shaking yet. 99*795d594fSAndroid Build Coastguard Worker void PublishDdmData(uint32_t type, const art::ArrayRef<const uint8_t>& data); 100*795d594fSAndroid Build Coastguard Worker 101*795d594fSAndroid Build Coastguard Worker // Wake up the poll. Call this if the set of interesting event has changed. They will be 102*795d594fSAndroid Build Coastguard Worker // recalculated and poll will be called again via fdevent write. This wakeup relies on fdevent 103*795d594fSAndroid Build Coastguard Worker // and should be ACKed via AcknowledgeWakeup. 104*795d594fSAndroid Build Coastguard Worker void WakeupPollLoop(); 105*795d594fSAndroid Build Coastguard Worker 106*795d594fSAndroid Build Coastguard Worker // After a call to WakeupPollLoop, the fdevent internal counter should be decreased via 107*795d594fSAndroid Build Coastguard Worker // this method. This should be called after WakeupPollLoop was called and poll triggered. 108*795d594fSAndroid Build Coastguard Worker void AcknowledgeWakeup(); 109*795d594fSAndroid Build Coastguard Worker 110*795d594fSAndroid Build Coastguard Worker // Stops debugger threads during shutdown. 111*795d594fSAndroid Build Coastguard Worker void StopDebuggerThreads(); 112*795d594fSAndroid Build Coastguard Worker 113*795d594fSAndroid Build Coastguard Worker // If StartDebuggerThreads was called successfully. DebuggerThreadsStarted()114*795d594fSAndroid Build Coastguard Worker bool DebuggerThreadsStarted() { 115*795d594fSAndroid Build Coastguard Worker return started_debugger_threads_; 116*795d594fSAndroid Build Coastguard Worker } 117*795d594fSAndroid Build Coastguard Worker 118*795d594fSAndroid Build Coastguard Worker // Should be called by Framework when it changes its process name. 119*795d594fSAndroid Build Coastguard Worker void SetCurrentProcessName(const std::string& process_name); 120*795d594fSAndroid Build Coastguard Worker 121*795d594fSAndroid Build Coastguard Worker // Should be called by Framework when it adds an app to a process. 122*795d594fSAndroid Build Coastguard Worker // This can be called several times (see android:process) 123*795d594fSAndroid Build Coastguard Worker void AddApplication(const std::string& package_name); 124*795d594fSAndroid Build Coastguard Worker 125*795d594fSAndroid Build Coastguard Worker // Should be called by Framework when it removes an app from a process. 126*795d594fSAndroid Build Coastguard Worker void RemoveApplication(const std::string& package_name); 127*795d594fSAndroid Build Coastguard Worker 128*795d594fSAndroid Build Coastguard Worker // Should be called by Framework when its debugging state changes. 129*795d594fSAndroid Build Coastguard Worker void SetWaitingForDebugger(bool waiting); 130*795d594fSAndroid Build Coastguard Worker 131*795d594fSAndroid Build Coastguard Worker // Should be called by Framework when the UserID is known. 132*795d594fSAndroid Build Coastguard Worker void SetUserId(int uid); 133*795d594fSAndroid Build Coastguard Worker 134*795d594fSAndroid Build Coastguard Worker private: 135*795d594fSAndroid Build Coastguard Worker uint32_t NextDdmId(); 136*795d594fSAndroid Build Coastguard Worker 137*795d594fSAndroid Build Coastguard Worker void StartDebuggerThreads(); 138*795d594fSAndroid Build Coastguard Worker 139*795d594fSAndroid Build Coastguard Worker // Tell adbd about the new runtime. 140*795d594fSAndroid Build Coastguard Worker bool SetupAdbConnection(); 141*795d594fSAndroid Build Coastguard Worker 142*795d594fSAndroid Build Coastguard Worker std::string MakeAgentArg(); 143*795d594fSAndroid Build Coastguard Worker 144*795d594fSAndroid Build Coastguard Worker void SendAgentFds(bool require_handshake); 145*795d594fSAndroid Build Coastguard Worker 146*795d594fSAndroid Build Coastguard Worker void CloseFds(); 147*795d594fSAndroid Build Coastguard Worker 148*795d594fSAndroid Build Coastguard Worker void HandleDataWithoutAgent(art::Thread* self); 149*795d594fSAndroid Build Coastguard Worker 150*795d594fSAndroid Build Coastguard Worker void PerformHandshake(); 151*795d594fSAndroid Build Coastguard Worker 152*795d594fSAndroid Build Coastguard Worker void AttachJdwpAgent(art::Thread* self); 153*795d594fSAndroid Build Coastguard Worker 154*795d594fSAndroid Build Coastguard Worker void NotifyDdms(bool active); 155*795d594fSAndroid Build Coastguard Worker 156*795d594fSAndroid Build Coastguard Worker void SendDdmPacket(uint32_t id, 157*795d594fSAndroid Build Coastguard Worker DdmPacketType type, 158*795d594fSAndroid Build Coastguard Worker uint32_t ddm_type, 159*795d594fSAndroid Build Coastguard Worker art::ArrayRef<const uint8_t> data); 160*795d594fSAndroid Build Coastguard Worker 161*795d594fSAndroid Build Coastguard Worker std::string agent_name_; 162*795d594fSAndroid Build Coastguard Worker 163*795d594fSAndroid Build Coastguard Worker AdbConnectionDebuggerController controller_; 164*795d594fSAndroid Build Coastguard Worker AdbConnectionDdmCallback ddm_callback_; 165*795d594fSAndroid Build Coastguard Worker AdbConnectionAppInfoCallback appinfo_callback_; 166*795d594fSAndroid Build Coastguard Worker 167*795d594fSAndroid Build Coastguard Worker // Eventfd used to allow the StopDebuggerThreads function to wake up sleeping threads 168*795d594fSAndroid Build Coastguard Worker android::base::unique_fd sleep_event_fd_; 169*795d594fSAndroid Build Coastguard Worker 170*795d594fSAndroid Build Coastguard Worker // Context which wraps the socket which we use to talk to adbd. 171*795d594fSAndroid Build Coastguard Worker std::unique_ptr<AdbConnectionClientContext, void(*)(AdbConnectionClientContext*)> control_ctx_; 172*795d594fSAndroid Build Coastguard Worker 173*795d594fSAndroid Build Coastguard Worker // Socket that we use to talk to the agent (if it's loaded). 174*795d594fSAndroid Build Coastguard Worker android::base::unique_fd local_agent_control_sock_; 175*795d594fSAndroid Build Coastguard Worker 176*795d594fSAndroid Build Coastguard Worker // The fd of the socket the agent uses to talk to us. We need to keep it around in order to clean 177*795d594fSAndroid Build Coastguard Worker // it up when the runtime goes away. 178*795d594fSAndroid Build Coastguard Worker android::base::unique_fd remote_agent_control_sock_; 179*795d594fSAndroid Build Coastguard Worker 180*795d594fSAndroid Build Coastguard Worker // The fd that is forwarded through adb to the client. This is guarded by the 181*795d594fSAndroid Build Coastguard Worker // adb_write_event_fd_. 182*795d594fSAndroid Build Coastguard Worker android::base::unique_fd adb_connection_socket_; 183*795d594fSAndroid Build Coastguard Worker 184*795d594fSAndroid Build Coastguard Worker // The fd we send to the agent to let us synchronize access to the shared adb_connection_socket_. 185*795d594fSAndroid Build Coastguard Worker // This is also used as a general lock for the adb_connection_socket_ on any threads other than 186*795d594fSAndroid Build Coastguard Worker // the poll thread. 187*795d594fSAndroid Build Coastguard Worker android::base::unique_fd adb_write_event_fd_; 188*795d594fSAndroid Build Coastguard Worker 189*795d594fSAndroid Build Coastguard Worker std::atomic<bool> shutting_down_; 190*795d594fSAndroid Build Coastguard Worker 191*795d594fSAndroid Build Coastguard Worker // True if we have loaded the agent library. 192*795d594fSAndroid Build Coastguard Worker std::atomic<bool> agent_loaded_; 193*795d594fSAndroid Build Coastguard Worker 194*795d594fSAndroid Build Coastguard Worker // True if the dt_fd_forward transport is listening for a new communication channel. 195*795d594fSAndroid Build Coastguard Worker std::atomic<bool> agent_listening_; 196*795d594fSAndroid Build Coastguard Worker 197*795d594fSAndroid Build Coastguard Worker // True if the dt_fd_forward transport has the socket. If so we don't do anything to the agent or 198*795d594fSAndroid Build Coastguard Worker // the adb connection socket until connection goes away. 199*795d594fSAndroid Build Coastguard Worker std::atomic<bool> agent_has_socket_; 200*795d594fSAndroid Build Coastguard Worker 201*795d594fSAndroid Build Coastguard Worker std::atomic<bool> sent_agent_fds_; 202*795d594fSAndroid Build Coastguard Worker 203*795d594fSAndroid Build Coastguard Worker std::atomic<bool> performed_handshake_; 204*795d594fSAndroid Build Coastguard Worker 205*795d594fSAndroid Build Coastguard Worker bool notified_ddm_active_; 206*795d594fSAndroid Build Coastguard Worker 207*795d594fSAndroid Build Coastguard Worker std::atomic<uint32_t> next_ddm_id_; 208*795d594fSAndroid Build Coastguard Worker 209*795d594fSAndroid Build Coastguard Worker bool started_debugger_threads_; 210*795d594fSAndroid Build Coastguard Worker 211*795d594fSAndroid Build Coastguard Worker friend struct AdbConnectionDebuggerController; 212*795d594fSAndroid Build Coastguard Worker }; 213*795d594fSAndroid Build Coastguard Worker 214*795d594fSAndroid Build Coastguard Worker } // namespace adbconnection 215*795d594fSAndroid Build Coastguard Worker 216*795d594fSAndroid Build Coastguard Worker #endif // ART_ADBCONNECTION_ADBCONNECTION_H_ 217