xref: /MusicPlayer2/scintilla/lexers/LexNull.cxx (revision 443d2d2511be730d1b1dd3181942b7fa6539aa1a)
1 // Scintilla source code edit control
2 /** @file LexNull.cxx
3  ** Lexer for no language. Used for plain text and unrecognized files.
4  **/
5 // Copyright 1998-2001 by Neil Hodgson <[email protected]>
6 // The License.txt file describes the conditions under which this software may be distributed.
7 
8 #include <stdlib.h>
9 #include <string.h>
10 #include <stdio.h>
11 #include <stdarg.h>
12 #include <assert.h>
13 #include <ctype.h>
14 
15 #include "ILexer.h"
16 #include "Scintilla.h"
17 #include "SciLexer.h"
18 
19 #include "WordList.h"
20 #include "LexAccessor.h"
21 #include "Accessor.h"
22 #include "StyleContext.h"
23 #include "CharacterSet.h"
24 #include "LexerModule.h"
25 
26 using namespace Scintilla;
27 
28 static void ColouriseNullDoc(Sci_PositionU startPos, Sci_Position length, int, WordList *[],
29                             Accessor &styler) {
30 	// Null language means all style bytes are 0 so just mark the end - no need to fill in.
31 	if (length > 0) {
32 		styler.StartAt(startPos + length - 1);
33 		styler.StartSegment(startPos + length - 1);
34 		styler.ColourTo(startPos + length - 1, 0);
35 	}
36 }
37 
38 LexerModule lmNull(SCLEX_NULL, ColouriseNullDoc, "null");
39