xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/vl/vl_deint_filter.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /**************************************************************************
2  *
3  * Copyright 2013 Grigori Goronzy <[email protected]>.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  *  References:
30  *
31  *  Lin, S. F., Chang, Y. L., & Chen, L. G. (2003).
32  *  Motion adaptive interpolation with horizontal motion detection for deinterlacing.
33  *  Consumer Electronics, IEEE Transactions on, 49(4), 1256-1265.
34  *
35  *  Pei-Yin, C. H. E. N., & Yao-Hsien, L. A. I. (2007).
36  *  A low-complexity interpolation method for deinterlacing.
37  *  IEICE transactions on information and systems, 90(2), 606-608.
38  *
39  */
40 
41 #include <stdio.h>
42 
43 #include "pipe/p_context.h"
44 
45 #include "tgsi/tgsi_ureg.h"
46 
47 #include "util/u_draw.h"
48 #include "util/u_memory.h"
49 #include "util/u_math.h"
50 #include "util/format/u_format.h"
51 
52 #include "vl_types.h"
53 #include "vl_video_buffer.h"
54 #include "vl_vertex_buffers.h"
55 #include "vl_deint_filter.h"
56 
57 enum VS_OUTPUT
58 {
59    VS_O_VPOS = 0,
60    VS_O_VTEX = 0
61 };
62 
63 static void *
create_vert_shader(struct vl_deint_filter * filter)64 create_vert_shader(struct vl_deint_filter *filter)
65 {
66    struct ureg_program *shader;
67    struct ureg_src i_vpos;
68    struct ureg_dst o_vpos, o_vtex;
69 
70    shader = ureg_create(PIPE_SHADER_VERTEX);
71    if (!shader)
72       return NULL;
73 
74    i_vpos = ureg_DECL_vs_input(shader, 0);
75    o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
76    o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
77 
78    ureg_MOV(shader, o_vpos, i_vpos);
79    ureg_MOV(shader, o_vtex, i_vpos);
80 
81    ureg_END(shader);
82 
83    return ureg_create_shader_and_destroy(shader, filter->pipe);
84 }
85 
86 static void *
create_copy_frag_shader(struct vl_deint_filter * filter,unsigned field,struct vertex2f * sizes)87 create_copy_frag_shader(struct vl_deint_filter *filter, unsigned field,
88                         struct vertex2f *sizes)
89 {
90    struct ureg_program *shader;
91    struct ureg_src i_vtex;
92    struct ureg_src sampler;
93    struct ureg_dst o_fragment;
94    struct ureg_dst t_tex;
95 
96    shader = ureg_create(PIPE_SHADER_FRAGMENT);
97    if (!shader) {
98       return NULL;
99    }
100    t_tex = ureg_DECL_temporary(shader);
101 
102    i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
103    sampler = ureg_DECL_sampler(shader, 2);
104    o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
105 
106    ureg_MOV(shader, t_tex, i_vtex);
107    if (field) {
108       if (filter->interleaved)
109          ureg_ADD(shader, t_tex, ureg_src(t_tex),
110                   ureg_imm4f(shader, 0, sizes->y * 0.5f, 0, 0));
111       ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
112                ureg_imm4f(shader, 0, 0, 1.0f, 0));
113    } else {
114       if (filter->interleaved)
115          ureg_ADD(shader, t_tex, ureg_src(t_tex),
116                   ureg_imm4f(shader, 0, sizes->y * -0.5f, 0, 0));
117       ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
118                ureg_imm1f(shader, 0));
119    }
120 
121    ureg_TEX(shader, o_fragment, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler);
122 
123    ureg_release_temporary(shader, t_tex);
124    ureg_END(shader);
125 
126    return ureg_create_shader_and_destroy(shader, filter->pipe);
127 }
128 
129 static void *
create_deint_frag_shader(struct vl_deint_filter * filter,unsigned field,struct vertex2f * sizes,bool spatial_filter)130 create_deint_frag_shader(struct vl_deint_filter *filter, unsigned field,
131                          struct vertex2f *sizes, bool spatial_filter)
132 {
133    struct ureg_program *shader;
134    struct ureg_src i_vtex;
135    struct ureg_src sampler_cur;
136    struct ureg_src sampler_prevprev;
137    struct ureg_src sampler_prev;
138    struct ureg_src sampler_next;
139    struct ureg_dst o_fragment;
140    struct ureg_dst t_tex;
141    struct ureg_dst t_comp_top, t_comp_bot;
142    struct ureg_dst t_diff;
143    struct ureg_dst t_a, t_b;
144    struct ureg_dst t_weave, t_linear;
145 
146    shader = ureg_create(PIPE_SHADER_FRAGMENT);
147    if (!shader) {
148       return NULL;
149    }
150 
151    t_tex = ureg_DECL_temporary(shader);
152    t_comp_top = ureg_DECL_temporary(shader);
153    t_comp_bot = ureg_DECL_temporary(shader);
154    t_diff = ureg_DECL_temporary(shader);
155    t_a = ureg_DECL_temporary(shader);
156    t_b = ureg_DECL_temporary(shader);
157    t_weave = ureg_DECL_temporary(shader);
158    t_linear = ureg_DECL_temporary(shader);
159 
160    i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
161    sampler_prevprev = ureg_DECL_sampler(shader, 0);
162    sampler_prev = ureg_DECL_sampler(shader, 1);
163    sampler_cur = ureg_DECL_sampler(shader, 2);
164    sampler_next = ureg_DECL_sampler(shader, 3);
165    o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
166 
167    // we don't care about ZW interpolation (allows better optimization)
168    ureg_MOV(shader, t_tex, i_vtex);
169    ureg_MOV(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_ZW),
170             ureg_imm1f(shader, 0));
171 
172    // sample between texels for cheap lowpass
173    ureg_ADD(shader, t_comp_top, ureg_src(t_tex),
174             ureg_imm4f(shader, sizes->x * 0.5f, sizes->y * -0.5f, 0, 0));
175    ureg_ADD(shader, t_comp_bot, ureg_src(t_tex),
176             ureg_imm4f(shader, sizes->x * -0.5f, sizes->y * 0.5f, 1.0f, 0));
177 
178    if (field == 0) {
179       /* interpolating top field -> current field is a bottom field */
180       // cur vs prev2
181       ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
182       ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prevprev);
183       ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_negate(ureg_src(t_b)));
184       // prev vs next
185       ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prev);
186       ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_next);
187       ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_negate(ureg_src(t_b)));
188    } else {
189       /* interpolating bottom field -> current field is a top field */
190       // cur vs prev2
191       ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
192       ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_prevprev);
193       ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_a), ureg_negate(ureg_src(t_b)));
194       // prev vs next
195       ureg_TEX(shader, t_a, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
196       ureg_TEX(shader, t_b, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_next);
197       ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_Y), ureg_src(t_a), ureg_negate(ureg_src(t_b)));
198    }
199 
200    // absolute maximum of differences
201    ureg_MAX(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_abs(ureg_src(t_diff)),
202             ureg_scalar(ureg_abs(ureg_src(t_diff)), TGSI_SWIZZLE_Y));
203 
204    if (field == 0) {
205       /* weave with prev top field */
206       if (filter->interleaved)
207          ureg_ADD(shader, t_tex, ureg_src(t_tex),
208                   ureg_imm4f(shader, 0, sizes->y * -0.5f, 0, 0));
209       ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_tex), sampler_prev);
210       /* get linear interpolation from current bottom field */
211       ureg_ADD(shader, t_comp_top, ureg_src(t_tex),
212                ureg_imm4f(shader, 0, sizes->y * (filter->interleaved ? 1.0f : -1.0f), 1.0f, 0));
213       ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_top), sampler_cur);
214    } else {
215       /* weave with prev bottom field */
216       if (filter->interleaved)
217          ureg_ADD(shader, t_tex, ureg_src(t_tex),
218                   ureg_imm4f(shader, 0, sizes->y * 0.5f, 0, 0));
219       ureg_ADD(shader, t_comp_bot, ureg_src(t_tex), ureg_imm4f(shader, 0, 0, 1.0f, 0));
220       ureg_TEX(shader, t_weave, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_prev);
221       /* get linear interpolation from current top field */
222       ureg_ADD(shader, t_comp_bot, ureg_src(t_tex),
223                ureg_imm4f(shader, 0, sizes->y * (filter->interleaved ? -1.0f : 1.0f), 0, 0));
224       ureg_TEX(shader, t_linear, TGSI_TEXTURE_2D_ARRAY, ureg_src(t_comp_bot), sampler_cur);
225    }
226 
227    // mix between weave and linear
228    // fully weave if diff < 6 (0.02353), fully interpolate if diff > 14 (0.05490)
229    ureg_ADD(shader, ureg_writemask(t_diff, TGSI_WRITEMASK_X), ureg_src(t_diff),
230             ureg_imm4f(shader, -0.02353f, 0, 0, 0));
231    ureg_MUL(shader, ureg_saturate(ureg_writemask(t_diff, TGSI_WRITEMASK_X)),
232             ureg_src(t_diff), ureg_imm4f(shader, 31.8750f, 0, 0, 0));
233    ureg_LRP(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X), ureg_src(t_diff),
234             ureg_src(t_linear), ureg_src(t_weave));
235    ureg_MOV(shader, o_fragment, ureg_scalar(ureg_src(t_tex), TGSI_SWIZZLE_X));
236 
237    ureg_release_temporary(shader, t_tex);
238    ureg_release_temporary(shader, t_comp_top);
239    ureg_release_temporary(shader, t_comp_bot);
240    ureg_release_temporary(shader, t_diff);
241    ureg_release_temporary(shader, t_a);
242    ureg_release_temporary(shader, t_b);
243    ureg_release_temporary(shader, t_weave);
244    ureg_release_temporary(shader, t_linear);
245    ureg_END(shader);
246 
247    return ureg_create_shader_and_destroy(shader, filter->pipe);
248 }
249 
250 bool
vl_deint_filter_init(struct vl_deint_filter * filter,struct pipe_context * pipe,unsigned video_width,unsigned video_height,bool skip_chroma,bool spatial_filter,bool interleaved)251 vl_deint_filter_init(struct vl_deint_filter *filter, struct pipe_context *pipe,
252                      unsigned video_width, unsigned video_height,
253                      bool skip_chroma, bool spatial_filter, bool interleaved)
254 {
255    struct pipe_rasterizer_state rs_state;
256    struct pipe_blend_state blend;
257    struct pipe_sampler_state sampler;
258    struct pipe_vertex_element ve;
259    struct vertex2f sizes;
260    struct pipe_video_buffer templ;
261 
262    assert(filter && pipe);
263    assert(video_width && video_height);
264 
265    memset(filter, 0, sizeof(*filter));
266    filter->pipe = pipe;
267    filter->skip_chroma = skip_chroma;
268    filter->interleaved = interleaved;
269    filter->video_width = video_width;
270    filter->video_height = video_height;
271 
272    /* TODO: handle other than 4:2:0 subsampling */
273    memset(&templ, 0, sizeof(templ));
274    templ.buffer_format = pipe->screen->get_video_param
275    (
276       pipe->screen,
277       PIPE_VIDEO_PROFILE_UNKNOWN,
278       PIPE_VIDEO_ENTRYPOINT_PROCESSING,
279       PIPE_VIDEO_CAP_PREFERED_FORMAT
280    );
281    templ.width = video_width;
282    templ.height = video_height;
283    templ.interlaced = true;
284    filter->video_buffer = vl_video_buffer_create(pipe, &templ);
285    if (!filter->video_buffer)
286       goto error_video_buffer;
287 
288    memset(&rs_state, 0, sizeof(rs_state));
289    rs_state.half_pixel_center = true;
290    rs_state.bottom_edge_rule = true;
291    rs_state.depth_clip_near = 1;
292    rs_state.depth_clip_far = 1;
293 
294    filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
295    if (!filter->rs_state)
296       goto error_rs_state;
297 
298    memset(&blend, 0, sizeof blend);
299    blend.rt[0].colormask = PIPE_MASK_R;
300    filter->blend[0] = pipe->create_blend_state(pipe, &blend);
301    if (!filter->blend[0])
302       goto error_blendR;
303 
304    blend.rt[0].colormask = PIPE_MASK_G;
305    filter->blend[1] = pipe->create_blend_state(pipe, &blend);
306    if (!filter->blend[1])
307       goto error_blendG;
308 
309    blend.rt[0].colormask = PIPE_MASK_B;
310    filter->blend[2] = pipe->create_blend_state(pipe, &blend);
311    if (!filter->blend[2])
312       goto error_blendB;
313 
314    memset(&sampler, 0, sizeof(sampler));
315    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
316    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
317    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
318    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
319    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
320    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
321    filter->sampler[0] = pipe->create_sampler_state(pipe, &sampler);
322    filter->sampler[1] = filter->sampler[2] = filter->sampler[3] = filter->sampler[0];
323    if (!filter->sampler[0])
324       goto error_sampler;
325 
326    filter->quad = vl_vb_upload_quads(pipe);
327    if(!filter->quad.buffer.resource)
328       goto error_quad;
329 
330    memset(&ve, 0, sizeof(ve));
331    ve.src_offset = 0;
332    ve.src_stride = sizeof(struct vertex2f);
333    ve.instance_divisor = 0;
334    ve.vertex_buffer_index = 0;
335    ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
336    filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
337    if (!filter->ves)
338       goto error_ves;
339 
340    sizes.x = 1.0f / video_width;
341    sizes.y = 1.0f / video_height;
342 
343    filter->vs = create_vert_shader(filter);
344    if (!filter->vs)
345       goto error_vs;
346 
347    filter->fs_copy_top = create_copy_frag_shader(filter, 0, &sizes);
348    if (!filter->fs_copy_top)
349       goto error_fs_copy_top;
350 
351    filter->fs_copy_bottom = create_copy_frag_shader(filter, 1, &sizes);
352    if (!filter->fs_copy_bottom)
353       goto error_fs_copy_bottom;
354 
355    filter->fs_deint_top = create_deint_frag_shader(filter, 0, &sizes, spatial_filter);
356    if (!filter->fs_deint_top)
357       goto error_fs_deint_top;
358 
359    filter->fs_deint_bottom = create_deint_frag_shader(filter, 1, &sizes, spatial_filter);
360    if (!filter->fs_deint_bottom)
361       goto error_fs_deint_bottom;
362 
363    return true;
364 
365 error_fs_deint_bottom:
366    pipe->delete_fs_state(pipe, filter->fs_deint_top);
367 
368 error_fs_deint_top:
369    pipe->delete_fs_state(pipe, filter->fs_copy_bottom);
370 
371 error_fs_copy_bottom:
372    pipe->delete_fs_state(pipe, filter->fs_copy_top);
373 
374 error_fs_copy_top:
375    pipe->delete_vs_state(pipe, filter->vs);
376 
377 error_vs:
378    pipe->delete_vertex_elements_state(pipe, filter->ves);
379 
380 error_ves:
381    pipe_resource_reference(&filter->quad.buffer.resource, NULL);
382 
383 error_quad:
384    pipe->delete_sampler_state(pipe, filter->sampler);
385 
386 error_sampler:
387    pipe->delete_blend_state(pipe, filter->blend[2]);
388 
389 error_blendB:
390    pipe->delete_blend_state(pipe, filter->blend[1]);
391 
392 error_blendG:
393    pipe->delete_blend_state(pipe, filter->blend[0]);
394 
395 error_blendR:
396    pipe->delete_rasterizer_state(pipe, filter->rs_state);
397 
398 error_rs_state:
399    filter->video_buffer->destroy(filter->video_buffer);
400 
401 error_video_buffer:
402    return false;
403 }
404 
405 void
vl_deint_filter_cleanup(struct vl_deint_filter * filter)406 vl_deint_filter_cleanup(struct vl_deint_filter *filter)
407 {
408    assert(filter);
409 
410    filter->pipe->delete_sampler_state(filter->pipe, filter->sampler[0]);
411    filter->pipe->delete_blend_state(filter->pipe, filter->blend[0]);
412    filter->pipe->delete_blend_state(filter->pipe, filter->blend[1]);
413    filter->pipe->delete_blend_state(filter->pipe, filter->blend[2]);
414    filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
415    filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
416    pipe_resource_reference(&filter->quad.buffer.resource, NULL);
417 
418    filter->pipe->delete_vs_state(filter->pipe, filter->vs);
419    filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_top);
420    filter->pipe->delete_fs_state(filter->pipe, filter->fs_copy_bottom);
421    filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_top);
422    filter->pipe->delete_fs_state(filter->pipe, filter->fs_deint_bottom);
423 
424    filter->video_buffer->destroy(filter->video_buffer);
425 }
426 
427 bool
vl_deint_filter_check_buffers(struct vl_deint_filter * filter,struct pipe_video_buffer * prevprev,struct pipe_video_buffer * prev,struct pipe_video_buffer * cur,struct pipe_video_buffer * next)428 vl_deint_filter_check_buffers(struct vl_deint_filter *filter,
429                               struct pipe_video_buffer *prevprev,
430                               struct pipe_video_buffer *prev,
431                               struct pipe_video_buffer *cur,
432                               struct pipe_video_buffer *next)
433 {
434    int i;
435    struct pipe_video_buffer *bufs[] = { prevprev, prev, cur, next };
436 
437    for (i = 0; i < 4; i++) {
438       if (pipe_format_to_chroma_format(bufs[i]->buffer_format) != PIPE_VIDEO_CHROMA_FORMAT_420)
439          return false;
440       if (bufs[i]->width < filter->video_width ||
441           bufs[i]->height < filter->video_height)
442          return false;
443       if (bufs[i]->interlaced != !filter->interleaved)
444          return false;
445    }
446 
447    return true;
448 }
449 
450 void
vl_deint_filter_render(struct vl_deint_filter * filter,struct pipe_video_buffer * prevprev,struct pipe_video_buffer * prev,struct pipe_video_buffer * cur,struct pipe_video_buffer * next,unsigned field)451 vl_deint_filter_render(struct vl_deint_filter *filter,
452                        struct pipe_video_buffer *prevprev,
453                        struct pipe_video_buffer *prev,
454                        struct pipe_video_buffer *cur,
455                        struct pipe_video_buffer *next,
456                        unsigned field)
457 {
458    struct pipe_viewport_state viewport;
459    struct pipe_framebuffer_state fb_state;
460    struct pipe_sampler_view **cur_sv;
461    struct pipe_sampler_view **prevprev_sv;
462    struct pipe_sampler_view **prev_sv;
463    struct pipe_sampler_view **next_sv;
464    struct pipe_sampler_view *sampler_views[4];
465    struct pipe_surface **dst_surfaces;
466    const unsigned *plane_order;
467    int i;
468    unsigned j;
469 
470    assert(filter && prevprev && prev && cur && next && field <= 1);
471 
472    /* set up destination and source */
473    dst_surfaces = filter->video_buffer->get_surfaces(filter->video_buffer);
474    plane_order = vl_video_buffer_plane_order(filter->video_buffer->buffer_format);
475    cur_sv = cur->get_sampler_view_components(cur);
476    prevprev_sv = prevprev->get_sampler_view_components(prevprev);
477    prev_sv = prev->get_sampler_view_components(prev);
478    next_sv = next->get_sampler_view_components(next);
479 
480    /* set up pipe state */
481    filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
482    filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
483    util_set_vertex_buffers(filter->pipe, 1, false, &filter->quad);
484    filter->pipe->bind_vs_state(filter->pipe, filter->vs);
485    filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
486                                      0, 4, filter->sampler);
487 
488    /* prepare viewport */
489    memset(&viewport, 0, sizeof(viewport));
490    viewport.scale[2] = 1;
491    viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
492    viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
493    viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
494    viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
495 
496    /* prepare framebuffer */
497    memset(&fb_state, 0, sizeof(fb_state));
498    fb_state.nr_cbufs = 1;
499 
500    /* process each plane separately */
501    for (i = 0, j = 0; i < VL_NUM_COMPONENTS; ++i) {
502       struct pipe_surface *blit_surf = dst_surfaces[field];
503       struct pipe_surface *dst_surf = dst_surfaces[1 - field];
504       int k = plane_order[i];
505 
506       /* bind blend state for this component in the plane */
507       filter->pipe->bind_blend_state(filter->pipe, filter->blend[j]);
508 
509       /* update render target state */
510       viewport.scale[0] = blit_surf->texture->width0;
511       viewport.scale[1] = blit_surf->texture->height0;
512       fb_state.width = blit_surf->texture->width0;
513       fb_state.height = blit_surf->texture->height0;
514 
515       /* update sampler view sources  */
516       sampler_views[0] = prevprev_sv[k];
517       sampler_views[1] = prev_sv[k];
518       sampler_views[2] = cur_sv[k];
519       sampler_views[3] = next_sv[k];
520       filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
521                                       0, 4, 0, false, sampler_views);
522 
523       /* blit current field */
524       fb_state.cbufs[0] = blit_surf;
525       filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_copy_bottom : filter->fs_copy_top);
526       filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
527       filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
528       util_draw_arrays(filter->pipe, MESA_PRIM_QUADS, 0, 4);
529 
530       /* blit or interpolate other field */
531       fb_state.cbufs[0] = dst_surf;
532       filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
533       if (i > 0 && filter->skip_chroma) {
534          util_draw_arrays(filter->pipe, MESA_PRIM_QUADS, 0, 4);
535       } else {
536          filter->pipe->bind_fs_state(filter->pipe, field ? filter->fs_deint_top : filter->fs_deint_bottom);
537          util_draw_arrays(filter->pipe, MESA_PRIM_QUADS, 0, 4);
538       }
539 
540       if (++j >= util_format_get_nr_components(dst_surf->format)) {
541          dst_surfaces += 2;
542          j = 0;
543       }
544    }
545 }
546