/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderFunctionTests.cpp | 102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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H A D | es3fVertexTextureTests.cpp | 896 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1247 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1578 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1912 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
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H A D | es3fShaderDiscardTests.cpp | 114 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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H A D | es3fDepthTests.cpp | 86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
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H A D | es3fDrawTests.cpp | 706 uint32_t programID = ctx.createProgram(&program); in renderTo() local
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H A D | es3fShaderMatrixTests.cpp | 2109 void ShaderMatrixCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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H A D | es3fShaderTextureFunctionTests.cpp | 1299 void ShaderTextureFunctionCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
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H A D | es2fShaderDiscardTests.cpp | 135 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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H A D | es2fVertexTextureTests.cpp | 745 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1098 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
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H A D | es2fShaderTextureFunctionTests.cpp | 583 void ShaderTextureFunctionCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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H A D | es2fShaderMatrixTests.cpp | 1200 void ShaderMatrixCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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/aosp_15_r20/external/deqp/modules/gles31/stress/ |
H A D | es31sDrawTests.cpp | 186 const uint32_t programID = program.getProgram(); in iterate() local
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramExecutableGL.cpp | 49 GLuint programID) in postLink()
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H A D | ProgramGL.cpp | 101 GLuint programID) in LinkTaskGL()
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 2373 void GeometryShaderRenderTest::preRender(sglr::Context &ctx, GLuint programID) in preRender() 2379 void GeometryShaderRenderTest::postRender(sglr::Context &ctx, GLuint programID) in postRender() 4206 void VaryingOutputCountCase::preRender(sglr::Context &ctx, GLuint programID) in preRender()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 922 void TextureShadowLodTestCase::setupUniforms(uint32_t programID, const tcu::Vec4 &) in setupUniforms()
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/ |
H A D | GrGLGpu.cpp | 258 GrGLuint* programID, in cleanup_program()
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Context.cpp | 1100 const ShaderProgramID programID = PackParam<ShaderProgramID>(createProgram()); in createShaderProgramv() local
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