1 /* 2 * Copyright (c) 2019, Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 */ 22 //! 23 //! \file decode_resource_array.h 24 //! \brief Defines the interface for surface array 25 //! \details The surface array record the index for picking up surface, 26 //! can be used as recycle surfaces. 27 //! 28 29 #ifndef __DECODE_RESOURCE_ARRAY_H__ 30 #define __DECODE_RESOURCE_ARRAY_H__ 31 #include <map> 32 #include <vector> 33 #include "mos_os.h" 34 #include "decode_allocator.h" 35 #include "decode_utils.h" 36 37 namespace decode 38 { 39 40 template <class T> 41 class ResourceArray 42 { 43 public: 44 //! 45 //! \brief Constructor 46 //! ResourceArray(DecodeAllocator * allocator)47 ResourceArray(DecodeAllocator *allocator) 48 : m_allocator(allocator) 49 {} 50 51 //! 52 //! \brief Constructor 53 //! ResourceArray()54 ResourceArray() 55 {} 56 57 //! 58 //! \brief Destructor 59 //! ~ResourceArray()60 virtual ~ResourceArray() { Destroy(); } 61 62 //! 63 //! \brief Add one resource to resource queue 64 //! \param [in] resource 65 //! point of resource 66 //! \param [in] size 67 //! size of resource 68 //! \return No return 69 //! Push(T * resource)70 void Push(T *resource) 71 { 72 if (resource != nullptr) 73 { 74 m_resourceQueue.push_back(resource); 75 } 76 } 77 78 //! 79 //! \brief Get number of surface array 80 //! \return uint32_t 81 //! Return the number of surface array 82 //! ArraySize()83 uint32_t ArraySize() 84 { 85 return m_resourceQueue.size(); 86 } 87 88 //! 89 //! \brief Get next resource from resource queue, loop back to first element if reach end 90 //! \return T* & 91 //! point of resource if success, else nullptr if the array is empty 92 //! Fetch()93 T* & Fetch() 94 { 95 if (m_resourceQueue.empty()) 96 { 97 return m_empty; 98 } 99 100 m_nextIndex++; 101 if (m_nextIndex >= m_resourceQueue.size()) 102 { 103 m_nextIndex = 0; 104 } 105 106 return m_resourceQueue[m_nextIndex]; 107 } 108 109 //! 110 //! \brief Get current resource from resource queue 111 //! \return T* 112 //! point of resource if success, else nullptr if the array is empty 113 //! Peek()114 T* Peek() 115 { 116 if (m_resourceQueue.empty()) 117 { 118 return m_empty; 119 } 120 121 return m_resourceQueue[m_nextIndex]; 122 } 123 124 //! 125 //! \brief Get surface from surface queue by index 126 //! \param [in] index 127 //! resource index 128 //! \return T* 129 //! Point to resource 130 //! 131 T* & operator[] (uint32_t index) 132 { 133 if (m_resourceQueue.empty()) 134 { 135 return m_empty; 136 } 137 138 if (index >= m_resourceQueue.size()) 139 { 140 return m_empty; 141 } 142 143 return m_resourceQueue[index]; 144 } 145 146 private: 147 //! 148 //! \brief Destroy resource array 149 //! \return MOS_STATUS 150 //! MOS_STATUS_SUCCESS if success, else fail reason 151 //! Destroy()152 MOS_STATUS Destroy() 153 { 154 for (auto &resource : m_resourceQueue) 155 { 156 if (resource == nullptr) 157 { 158 continue; 159 } 160 if (m_allocator != nullptr) 161 { 162 DECODE_CHK_STATUS(m_allocator->Destroy(resource)); 163 } 164 } 165 166 m_resourceQueue.clear(); 167 168 return MOS_STATUS_SUCCESS; 169 } 170 171 private: 172 DecodeAllocator *m_allocator = nullptr; 173 174 std::vector<T *> m_resourceQueue; //!< resource queue 175 uint32_t m_nextIndex = 0; 176 177 T* m_empty = nullptr; 178 179 MEDIA_CLASS_DEFINE_END(decode__ResourceArray) 180 }; 181 182 } // namespace decode 183 #endif // !__DECODE_SURFACE_ARRAY_H__ 184