Searched refs:vs_output_ps_input_cntl (Results 1 – 3 of 3) sorted by relevance
803 uint32_t vs_output_ps_input_cntl[NUM_TOTAL_VARYING_SLOTS]; member
2923 for (unsigned i = 0; i < ARRAY_SIZE(shader->info.vs_output_ps_input_cntl); i++) in si_compile_shader()2924 shader->info.vs_output_ps_input_cntl[i] = SI_PS_INPUT_CNTL_UNUSED; in si_compile_shader()2925 shader->info.vs_output_ps_input_cntl[VARYING_SLOT_COL0] = SI_PS_INPUT_CNTL_UNUSED_COLOR0; in si_compile_shader()3018 shader->info.vs_output_ps_input_cntl[semantic] = ps_input_cntl; in si_compile_shader()
3372 unsigned ps_input_cntl = shader->info.vs_output_ps_input_cntl[semantic]; in si_init_shader_selector_async()4942 unsigned ps_input_cntl = vs->info.vs_output_ps_input_cntl[input.semantic]; in si_emit_spi_map()