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Searched refs:vs_nir (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c451 struct nir_shader *vs_nir, in create_pipeline() argument
461 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline()
565 ralloc_free(vs_nir); in create_pipeline()
587 nir_shader *vs_nir = get_clear_rect_vs(options); in create_color_clear_pipeline() local
627 vs_nir, gs_nir, fs_nir, in create_color_clear_pipeline()
652 nir_shader *vs_nir = get_clear_rect_vs(options); in create_depth_clear_pipeline() local
689 vs_nir, gs_nir, fs_nir, in create_depth_clear_pipeline()
H A Dv3dv_meta_copy.c2206 struct nir_shader *vs_nir,
2440 nir_shader *vs_nir = get_texel_buffer_copy_vs(options); in create_texel_buffer_copy_pipeline() local
2478 vs_nir, gs_nir, fs_nir, in create_texel_buffer_copy_pipeline()
3941 struct nir_shader *vs_nir, in create_pipeline() argument
3951 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline()
4052 ralloc_free(vs_nir); in create_pipeline()
4104 nir_shader *vs_nir = get_blit_vs(options); in create_blit_pipeline() local
4143 vs_nir, NULL, fs_nir, in create_blit_pipeline()
H A Dv3dv_pipeline.c2234 nir_shader *vs_nir = p_stage_vs->nir; in pipeline_add_multiview_gs() local
2241 nir->info.inputs_read = vs_nir->info.outputs_written; in pipeline_add_multiview_gs()
2242 nir->info.outputs_written = vs_nir->info.outputs_written | in pipeline_add_multiview_gs()
2259 nir_foreach_shader_out_variable(out_vs_var, vs_nir) { in pipeline_add_multiview_gs()
/aosp_15_r20/external/mesa3d/src/amd/vulkan/meta/
H A Dradv_meta_clear.c60 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir… in create_pipeline() argument
80 … .module = vk_shader_module_handle_from_nir(vs_nir), in create_pipeline()
145 ralloc_free(vs_nir); in create_pipeline()
155 struct nir_shader *vs_nir; in create_color_pipeline() local
171 build_color_shaders(device, &vs_nir, &fs_nir, frag_output); in create_color_pipeline()
215 …result = create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, &render… in create_color_pipeline()
417 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local
444 build_depthstencil_shader(device, &vs_nir, &fs_nir, unrestricted); in create_depthstencil_pipeline()
495 …result = create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, &render… in create_depthstencil_pipeline()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/asahi/
H A Dagx_state.c4543 nir_shader *vs_nir = nir_deserialize(NULL, &agx_nir_options, &reader); in agx_draw_patches() local
4544 nir_shader *nir = nir_create_passthrough_tcs(&agx_nir_options, vs_nir, in agx_draw_patches()
4546 ralloc_free(vs_nir); in agx_draw_patches()