Searched refs:vs_nir (Results 1 – 5 of 5) sorted by relevance
/aosp_15_r20/external/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_meta_clear.c | 451 struct nir_shader *vs_nir, in create_pipeline() argument 461 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline() 565 ralloc_free(vs_nir); in create_pipeline() 587 nir_shader *vs_nir = get_clear_rect_vs(options); in create_color_clear_pipeline() local 627 vs_nir, gs_nir, fs_nir, in create_color_clear_pipeline() 652 nir_shader *vs_nir = get_clear_rect_vs(options); in create_depth_clear_pipeline() local 689 vs_nir, gs_nir, fs_nir, in create_depth_clear_pipeline()
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H A D | v3dv_meta_copy.c | 2206 struct nir_shader *vs_nir, 2440 nir_shader *vs_nir = get_texel_buffer_copy_vs(options); in create_texel_buffer_copy_pipeline() local 2478 vs_nir, gs_nir, fs_nir, in create_texel_buffer_copy_pipeline() 3941 struct nir_shader *vs_nir, in create_pipeline() argument 3951 struct vk_shader_module vs_m = vk_shader_module_from_nir(vs_nir); in create_pipeline() 4052 ralloc_free(vs_nir); in create_pipeline() 4104 nir_shader *vs_nir = get_blit_vs(options); in create_blit_pipeline() local 4143 vs_nir, NULL, fs_nir, in create_blit_pipeline()
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H A D | v3dv_pipeline.c | 2234 nir_shader *vs_nir = p_stage_vs->nir; in pipeline_add_multiview_gs() local 2241 nir->info.inputs_read = vs_nir->info.outputs_written; in pipeline_add_multiview_gs() 2242 nir->info.outputs_written = vs_nir->info.outputs_written | in pipeline_add_multiview_gs() 2259 nir_foreach_shader_out_variable(out_vs_var, vs_nir) { in pipeline_add_multiview_gs()
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/aosp_15_r20/external/mesa3d/src/amd/vulkan/meta/ |
H A D | radv_meta_clear.c | 60 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir… in create_pipeline() argument 80 … .module = vk_shader_module_handle_from_nir(vs_nir), in create_pipeline() 145 ralloc_free(vs_nir); in create_pipeline() 155 struct nir_shader *vs_nir; in create_color_pipeline() local 171 build_color_shaders(device, &vs_nir, &fs_nir, frag_output); in create_color_pipeline() 215 …result = create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, &render… in create_color_pipeline() 417 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local 444 build_depthstencil_shader(device, &vs_nir, &fs_nir, unrestricted); in create_depthstencil_pipeline() 495 …result = create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, &render… in create_depthstencil_pipeline()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/asahi/ |
H A D | agx_state.c | 4543 nir_shader *vs_nir = nir_deserialize(NULL, &agx_nir_options, &reader); in agx_draw_patches() local 4544 nir_shader *nir = nir_create_passthrough_tcs(&agx_nir_options, vs_nir, in agx_draw_patches() 4546 ralloc_free(vs_nir); in agx_draw_patches()
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