Searched refs:vs_const_ranges (Results 1 – 2 of 2) sorted by relevance
532 if (!context->cso_shader.vs_const_ranges) { in prepare_vs_constants_userbuf()537 while (context->cso_shader.vs_const_ranges[i*2+1] != 0) { in prepare_vs_constants_userbuf()539 &((float*)cb.user_buffer)[4*context->cso_shader.vs_const_ranges[i*2]], in prepare_vs_constants_userbuf()540 context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4])); in prepare_vs_constants_userbuf()541 offset += context->cso_shader.vs_const_ranges[i*2+1] * sizeof(float[4]); in prepare_vs_constants_userbuf()658 &context->cso_shader.vs_const_ranges, in prepare_vs()
239 unsigned *vs_const_ranges; member