Searched refs:vs_compile_status (Results 1 – 1 of 1) sorted by relevance
242 glw::GLint vs_compile_status = GL_FALSE; in initTest() local253 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); in initTest()261 if (vs_compile_status != GL_TRUE) in initTest()