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Searched refs:vertex_shader_source (Results 1 – 8 of 8) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cArrayOfArraysTests.cpp909 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string &vertex_shader_source, in execute_positive_test() argument
932 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
987 … context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test()
1103 const std::string &vertex_shader_source, const std::string &tess_ctrl_shader_source, in execute_positive_test() argument
1162 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1282 … context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test()
3843 const std::string &vertex_shader_source = in execute_draw_test() local
3850 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test()
3857 …this->execute_positive_test(vertex_shader_source, tess_ctrl_shader_source, tess_eval_shader_source, in execute_draw_test()
3871 const std::string &vertex_shader_source = in execute_draw_test() local
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H A Des31cArrayOfArraysTests.hpp284 …virtual tcu::TestNode::IterateResult execute_positive_test(const std::string &vertex_shader_source,
288 …virtual tcu::TestNode::IterateResult execute_positive_test(const std::string &vertex_shader_source,
/aosp_15_r20/external/libkmsxx/kmscube/
H A Dcube-gles2.cpp113 static const char* vertex_shader_source = in GlScene() local
156 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTextureSizePromotion.hpp389 …Program(glw::Functions const &gl, tcu::TestLog &log, glw::GLchar const *const vertex_shader_source,
H A Dgl3cTextureSizePromotion.cpp1429 …Program(glw::Functions const &gl, tcu::TestLog &log, glw::GLchar const *const vertex_shader_source, in buildProgram() argument
1439 …} shader[] = {{vertex_shader_source, GL_VERTEX_SHADER, 0}, {fragment_shader_source, GL_FRAGMENT_SH… in buildProgram()
H A Dgl3cTransformFeedbackTests.hpp1318 … glw::GLchar const *const vertex_shader_source, glw::GLchar const *const fragment_shader_source,
H A Dgl3cTransformFeedbackTests.cpp6715 … const *const tessellation_evaluation_shader_source, glw::GLchar const *const vertex_shader_source, in buildProgram() argument
6730 {vertex_shader_source, GL_VERTEX_SHADER, 0}, in buildProgram()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles3/
H A Des3cCopyTexImageConversionsTests.cpp11126 const GLchar *vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local
11220 vertex_shader_source = shader_source[0].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
11249 vertex_shader_source = shader_source[1].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
11279 vertex_shader_source = shader_source[2].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
11308 gl.shaderSource(vertex_shader_object_id, 1 /* part */, &vertex_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()