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Searched refs:util_blitter_save_tessctrl_shader (Results 1 – 12 of 12) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.h464 util_blitter_save_tessctrl_shader(struct blitter_context *blitter, in util_blitter_save_tessctrl_shader() function
/aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_clear.c31 util_blitter_save_tessctrl_shader(svga->blitter, svga->curr.tcs); in begin_blit()
H A Dsvga_pipe_blit.c610 util_blitter_save_tessctrl_shader(svga->blitter, svga->curr.tcs); in try_blit()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_blitter.c69 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs); in fd_blitter_pipe_begin()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_surface.c177 util_blitter_save_tessctrl_shader(lp->blitter, (void*)lp->tcs); in lp_blit()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/asahi/
H A Dagx_blit.c475 util_blitter_save_tessctrl_shader(blitter, in agx_blitter_save()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/crocus/
H A Dcrocus_blit.c40 util_blitter_save_tessctrl_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL]); in crocus_blitter_begin()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_blit.cpp274 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_CTRL]); in util_blit_save_state()
H A Dd3d12_context_graphics.cpp1969 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_CTRL]); in d3d12_clear_render_target()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/
H A Dzink_blit.c508 util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_TESS_CTRL]); in zink_blit_begin()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/r600/
H A Dr600_blit.c50 util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader); in r600_blitter_begin()
/aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_blit.c30 util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso); in si_blitter_begin()