Searched refs:usingLocalTonemap (Results 1 – 1 of 1) sorted by relevance
561 const auto usingLocalTonemap = in createRuntimeEffectShader() local567 if (usingLocalTonemap) { in createRuntimeEffectShader()577 auto inputDataspace = usingLocalTonemap || (graphicBuffer && parameters.layer.luts) in createRuntimeEffectShader()597 if (!usingLocalTonemap) { in createRuntimeEffectShader()