Searched refs:usesStencilFramebufferFetch (Results 1 – 5 of 5) sorted by relevance
346 bool usesStencilFramebufferFetch() const { return mPod.hasStencilInputAttachment; } in usesStencilFramebufferFetch() function
1274 if (mExecutable->usesStencilFramebufferFetch()) in addInputAttachmentDescriptorSetDesc()1468 mExecutable->usesStencilFramebufferFetch(); in getTransformOptions()
2781 executable->usesDepthFramebufferFetch() || executable->usesStencilFramebufferFetch(); in GetProgramFramebufferFetchMode()6013 if (executable.usesStencilFramebufferFetch()) in updateInputAttachments()6838 if (executable.usesDepthFramebufferFetch() || executable.usesStencilFramebufferFetch()) in updateInputAttachments()6862 if (executable.usesStencilFramebufferFetch() && in updateInputAttachments()
356 const bool hasFramebufferFetch = executable ? executable->usesStencilFramebufferFetch() : false; in GetStencilAccess()2894 executable->usesStencilFramebufferFetch(); in handleDirtyShaderResourcesImpl()6456 executable->usesStencilFramebufferFetch()) in invalidateCurrentShaderResources()
688 !programExecutable.usesStencilFramebufferFetch()) in AssignInputAttachmentBindings()