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Searched refs:user_key_index (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/imgui/
H A Dimgui.cpp4030 bool ImGui::IsKeyDown(int user_key_index) in IsKeyDown() argument
4032 if (user_key_index < 0) return false; in IsKeyDown()
4033 IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown)); in IsKeyDown()
4034 return GImGui->IO.KeysDown[user_key_index]; in IsKeyDown()
4057 bool ImGui::IsKeyPressed(int user_key_index, bool repeat) in IsKeyPressed() argument
4060 if (user_key_index < 0) in IsKeyPressed()
4062 IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown)); in IsKeyPressed()
4063 const float t = g.IO.KeysDownDuration[user_key_index]; in IsKeyPressed()
4067 return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; in IsKeyPressed()
4071 bool ImGui::IsKeyReleased(int user_key_index) in IsKeyReleased() argument
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H A Dimgui.h644 …IMGUI_API bool IsKeyDown(int user_key_index); // is …
645 …IMGUI_API bool IsKeyPressed(int user_key_index, bool repeat = true); // was…
646 …IMGUI_API bool IsKeyReleased(int user_key_index); // was…