Searched refs:useRandomColorFormats (Results 1 – 1 of 1) sorted by relevance
1133 bool useRandomColorFormats = m == 0; in createShaderObjectRenderingTests() local1134 … if (useRandomColorFormats && colorAttachmentCountTest.colorAttachmentCount < 2) in createShaderObjectRenderingTests()1137 useRandomColorFormats ? "random_color_formats" : "same_color_formats"; in createShaderObjectRenderingTests()1176 params.randomColorFormats = useRandomColorFormats; in createShaderObjectRenderingTests()