Searched refs:updateCompressedBackendTexture (Results 1 – 8 of 8) sorted by relevance
/aosp_15_r20/external/skia/src/gpu/ganesh/ |
H A D | GrDirectContext.cpp | 931 if (!dContext->priv().getGpu()->updateCompressedBackendTexture( in create_and_update_compressed_backend_texture() 1033 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture, in updateCompressedBackendTexture() function in GrDirectContext 1058 return fGpu->updateCompressedBackendTexture(backendTexture, in updateCompressedBackendTexture() 1064 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture, in updateCompressedBackendTexture() function in GrDirectContext 1079 return fGpu->updateCompressedBackendTexture(backendTexture, in updateCompressedBackendTexture()
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H A D | GrGpu.h | 602 bool updateCompressedBackendTexture(const GrBackendTexture&,
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H A D | GrGpu.cpp | 953 bool GrGpu::updateCompressedBackendTexture(const GrBackendTexture& backendTexture, in updateCompressedBackendTexture() function in GrGpu
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/aosp_15_r20/external/skia/tests/ |
H A D | CompressedBackendAllocationTest.cpp | 209 bool result = dContext->updateCompressedBackendTexture(backendTex, newColor, nullptr, nullptr); in test_compressed_color_init() 305 bool result = dContext->updateCompressedBackendTexture(backendTex, dataNew.get(), dataNewSize, in test_compressed_data_init()
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/aosp_15_r20/external/skia/include/gpu/ganesh/ |
H A D | GrDirectContext.h | 828 bool updateCompressedBackendTexture(const GrBackendTexture&, 845 bool updateCompressedBackendTexture(const GrBackendTexture&,
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/aosp_15_r20/external/skia/include/gpu/graphite/ |
H A D | Recorder.h | 152 bool updateCompressedBackendTexture(const BackendTexture&,
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/aosp_15_r20/external/skia/tools/gpu/ |
H A D | ManagedBackendTexture.cpp | 282 if (!recorder->updateCompressedBackendTexture(mbet->fTexture, in MakeFromCompressedData()
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/aosp_15_r20/external/skia/src/gpu/graphite/ |
H A D | Recorder.cpp | 386 bool Recorder::updateCompressedBackendTexture(const BackendTexture& backendTex, in updateCompressedBackendTexture() function in skgpu::graphite::Recorder
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