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Searched refs:updateCachedInputLayout (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.h304 void updateCachedInputLayout(RendererD3D *renderer,
H A DProgramExecutableD3D.cpp1768 void ProgramExecutableD3D::updateCachedInputLayout(RendererD3D *renderer, in updateCachedInputLayout() function in rx::ProgramExecutableD3D
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp975 executableD3D->updateCachedInputLayout(mRenderer, va11->getCurrentStateSerial(), glState); in triggerDrawCallProgramRecompilation()
H A DStateManager11.cpp3016 mExecutableD3D->updateCachedInputLayout(context11->getRenderer(), in syncProgram()
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1800 executableD3D->updateCachedInputLayout(renderer, vao->getCurrentStateSerial(), state); in applyShaders()