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Searched refs:uniformBlockUseStructuredBufferMap (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DShaderD3D.cpp142 state->uniformBlockUseStructuredBufferMap[interfaceBlock.name] = in postTranslate()
262 ASSERT(uniformBlockUseStructuredBufferMap.count(blockName) > 0); in shouldUniformBlockUseStructuredBuffer()
263 return uniformBlockUseStructuredBufferMap.find(blockName)->second; in shouldUniformBlockUseStructuredBuffer()
H A DShaderD3D.h102 std::map<std::string, bool> uniformBlockUseStructuredBufferMap; member