Searched refs:uboDynamicAlignmentMat4 (Results 1 – 1 of 1) sorted by relevance
1743 uint32_t uboDynamicAlignmentMat4 = bufferElementSizeMat4; in iterate() local1751 uboDynamicAlignmentMat4 = in iterate()1752 … (uboDynamicAlignmentMat4 + (uint32_t)minUboAlignment - 1) & ~((uint32_t)minUboAlignment - 1); in iterate()1763 const uint32_t uboBufferSizeMat4 = m_numInstances * uboDynamicAlignmentMat4; in iterate()1841 pPosUboFrag += uboDynamicAlignmentMat4; in iterate()1867 pPosUboFrag += uboDynamicAlignmentMat4; in iterate()1942 uint32_t uboOffsetMat4 = uboDynamicAlignmentMat4 * instance; in iterate()1973 offsets.push_back(m_reverseOrder ? uboDynamicAlignmentMat4 * m_fragUboOffset : in iterate()1977 uboDynamicAlignmentMat4 * m_fragUboOffset); in iterate()