Searched refs:triangle_fan_exec_param_count (Results 1 – 1 of 1) sorted by relevance
199 uint32_t triangle_fan_exec_param_count = 0; in dzn_nir_indirect_draw_shader() local206 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_lo; in dzn_nir_indirect_draw_shader()207 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = triangle_fan_index_buf_addr_hi; in dzn_nir_indirect_draw_shader()210 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 2); in dzn_nir_indirect_draw_shader()211 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_channel(&b, draw_info1, 0); in dzn_nir_indirect_draw_shader()226 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_lo; in dzn_nir_indirect_draw_shader()227 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = exec_buf_start_hi; in dzn_nir_indirect_draw_shader()228 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = nir_imm_int(&b, 1); in dzn_nir_indirect_draw_shader()230 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = in dzn_nir_indirect_draw_shader()232 triangle_fan_exec_vals[triangle_fan_exec_param_count++] = in dzn_nir_indirect_draw_shader()[all …]