Searched refs:trap_handler_shader (Results 1 – 4 of 4) sorted by relevance
883 device->trap_handler_shader = radv_create_trap_handler_shader(device); in radv_trap_handler_init()884 if (!device->trap_handler_shader) { in radv_trap_handler_init()889 result = ws->buffer_make_resident(ws, device->trap_handler_shader->bo, true); in radv_trap_handler_init()924 if (unlikely(device->trap_handler_shader)) { in radv_trap_handler_finish()925 ws->buffer_make_resident(ws, device->trap_handler_shader->bo, false); in radv_trap_handler_finish()926 radv_shader_unref(device, device->trap_handler_shader); in radv_trap_handler_finish()
484 struct radv_shader *trap_handler_shader; member
708 tba_va = radv_shader_get_va(device->trap_handler_shader); in radv_emit_compute()878 tba_va = radv_shader_get_va(device->trap_handler_shader); in radv_emit_graphics()
1932 bool trap_enabled = !!device->trap_handler_shader; in radv_postprocess_binary_config()