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Searched refs:transform_shader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_tgsi_transform.c116 struct svga_shader *transform_shader; in write_vpos() local
124 transform_shader = svga_search_shader_token_key(shader->next, &key); in write_vpos()
125 if (transform_shader) { in write_vpos()
141 transform_shader = create_shader(svga, info->processor, &state); in write_vpos()
142 insert_at_head(shader, transform_shader); in write_vpos()
145 transform_shader->token_key = key; in write_vpos()
146 bind_shader(svga, info->processor, transform_shader); in write_vpos()
163 struct svga_shader *transform_shader; in transform_dynamic_indexing() local
171 transform_shader = svga_search_shader_token_key(shader->next, &key); in transform_dynamic_indexing()
172 if (transform_shader) { in transform_dynamic_indexing()
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/aosp_15_r20/external/skia/src/pdf/
H A DSkPDFDevice.cpp213 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function
598 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter()
677 transform_shader(paint.writable(), matrix); in internalDrawPath()
1669 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()