Searched refs:transform_shader (Results 1 – 2 of 2) sorted by relevance
/aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_state_tgsi_transform.c | 116 struct svga_shader *transform_shader; in write_vpos() local 124 transform_shader = svga_search_shader_token_key(shader->next, &key); in write_vpos() 125 if (transform_shader) { in write_vpos() 141 transform_shader = create_shader(svga, info->processor, &state); in write_vpos() 142 insert_at_head(shader, transform_shader); in write_vpos() 145 transform_shader->token_key = key; in write_vpos() 146 bind_shader(svga, info->processor, transform_shader); in write_vpos() 163 struct svga_shader *transform_shader; in transform_dynamic_indexing() local 171 transform_shader = svga_search_shader_token_key(shader->next, &key); in transform_dynamic_indexing() 172 if (transform_shader) { in transform_dynamic_indexing() [all …]
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/aosp_15_r20/external/skia/src/pdf/ |
H A D | SkPDFDevice.cpp | 213 static void transform_shader(SkPaint* paint, const SkMatrix& ctm) { in transform_shader() function 598 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawPathWithFilter() 677 transform_shader(paint.writable(), matrix); in internalDrawPath() 1669 transform_shader(paint.writable(), ctm); // Since we are using identity matrix. in internalDrawImageRect()
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