Searched refs:texture_buffer_offset_alignment (Results 1 – 8 of 8) sorted by relevance
244 glw::GLint texture_buffer_offset_alignment = 0; in iterate() local245 gl.getIntegerv(m_glExtTokens.TEXTURE_BUFFER_OFFSET_ALIGNMENT, &texture_buffer_offset_alignment); in iterate()247 if (texture_buffer_offset_alignment > 1) in iterate()249 …BufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignment / 2, in iterate()250 m_bo_size - texture_buffer_offset_alignment / 2); in iterate()
315 uint32_t texture_buffer_offset_alignment; member
174 caps->caps.v2.texture_buffer_offset_alignment = 0; in virgl_ws_fill_new_caps_defaults()
217 return vscreen->caps.caps.v2.texture_buffer_offset_alignment; in virgl_get_param()
396 uint32_t texture_buffer_offset_alignment; member
615 uint32_t texture_buffer_offset_alignment; member
11449 …GetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, (GLint*)&caps->v2.texture_buffer_offset_alignment); in vrend_renderer_fill_caps_v2()
735 uint32_t texture_buffer_offset_alignment; member