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Searched refs:texture2DArrayShadow (Results 1 – 11 of 11) sorted by relevance

/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.samplecmp.offsetarray.dx10.frag.out59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
160 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
230 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
331 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
Dhlsl.samplecmplevelzero.offsetarray.dx10.frag.out65 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
172 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
248 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
355 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
Dhlsl.samplecmplevelzero.array.dx10.frag.out59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
208 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
278 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
427 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
Dhlsl.samplecmp.array.dx10.frag.out53 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
190 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
254 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
391 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/
H A Dhlsl.samplecmp.offsetarray.dx10.frag.out59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
160 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
230 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
331 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
H A Dhlsl.samplecmplevelzero.offsetarray.dx10.frag.out65 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
172 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
248 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
355 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
H A Dhlsl.samplecmp.array.dx10.frag.out53 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
190 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
254 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
391 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
H A Dhlsl.samplecmplevelzero.array.dx10.frag.out59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
208 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
278 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
427 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp204 inline float texture2DArrayShadow(const ShaderEvalContext &c, float ref, float s, float t, float r,… in texture2DArrayShadow() function
230 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow()
234 …c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + … in evalTexture2DArrayShadowBias()
250 …c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].… in evalTexture2DArrayShadowLod()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp278 inline float texture2DArrayShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, flo… in texture2DArrayShadow() function
541 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow()
626texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DAr… in evalTexture2DArrayShadowGrad()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp421 inline float texture2DArrayShadow(const ShaderEvalContext &c, float ref, float s, float t, float r,… in texture2DArrayShadow() function
893 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow()
1110texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DAr… in evalTexture2DArrayShadowGrad()
1296 c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), in evalTexture2DArrayShadowGradClamp()