/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.samplecmp.offsetarray.dx10.frag.out | 59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 160 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 230 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 331 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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D | hlsl.samplecmplevelzero.offsetarray.dx10.frag.out | 65 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 172 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 248 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 355 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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D | hlsl.samplecmplevelzero.array.dx10.frag.out | 59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 208 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 278 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 427 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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D | hlsl.samplecmp.array.dx10.frag.out | 53 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 190 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 254 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 391 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/ |
H A D | hlsl.samplecmp.offsetarray.dx10.frag.out | 59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 160 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 230 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 331 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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H A D | hlsl.samplecmplevelzero.offsetarray.dx10.frag.out | 65 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 172 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 248 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 355 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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H A D | hlsl.samplecmp.array.dx10.frag.out | 53 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 190 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 254 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 391 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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H A D | hlsl.samplecmplevelzero.array.dx10.frag.out | 59 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 208 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) 278 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) 427 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 204 inline float texture2DArrayShadow(const ShaderEvalContext &c, float ref, float s, float t, float r,… in texture2DArrayShadow() function 230 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow() 234 …c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod + … in evalTexture2DArrayShadowBias() 250 …c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].… in evalTexture2DArrayShadowLod()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 278 inline float texture2DArrayShadow(const gls::ShaderEvalContext &c, float ref, float s, float t, flo… in texture2DArrayShadow() function 541 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow() 626 …texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DAr… in evalTexture2DArrayShadowGrad()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 421 inline float texture2DArrayShadow(const ShaderEvalContext &c, float ref, float s, float t, float r,… in texture2DArrayShadow() function 893 … c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); in evalTexture2DArrayShadow() 1110 …texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DAr… in evalTexture2DArrayShadowGrad() 1296 c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), in evalTexture2DArrayShadowGradClamp()
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