Searched refs:texture2DArrayLayerCount (Results 1 – 1 of 1) sorted by relevance
636 VkDeviceSize texture2DArrayLayerCount = 10; in TEST_P() local641 static_cast<GLsizei>(texture2DArrayLayerCount), 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()648 for (size_t i = 0; i < texture2DArrayLayerCount; i++) in TEST_P()