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Searched refs:tex2DArrayMipmapShadow (Results 1 – 3 of 3) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp1009 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local
1019 false, 0.0f, 0.0f, false, IVec3(0), false, 0.0f, 0.0f, tex2DArrayMipmapShadow, in init()
1023 tex2DArrayMipmapShadow, evalTexture2DArrayShadowBias, FRAGMENT), in init()
1045 … false, 0.0f, 0.0f, true, IVec3(7, -8, 0), false, 0.0f, 0.0f, tex2DArrayMipmapShadow, in init()
1049 tex2DArrayMipmapShadow, evalTexture2DArrayShadowOffsetBias, FRAGMENT), in init()
1059 tex2DArrayMipmapShadow, evalTexture2DArrayShadowLod, BOTH), in init()
1073 tex2DArrayMipmapShadow, evalTexture2DArrayShadowLodOffset, BOTH), in init()
/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1857 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local
2012 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT) in init()
2624 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init()
2628 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init()
2699 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, in init()
2703 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, in init()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp4531 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local
4978 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT), in init()
6274 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init()
6278 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init()
6428 tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradClamp, FRAGMENT), in init()
7279 {"sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayMipmapShadow}, in init()