Searched refs:tex2DArrayMipmapShadow (Results 1 – 3 of 3) sorted by relevance
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 1009 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local 1019 false, 0.0f, 0.0f, false, IVec3(0), false, 0.0f, 0.0f, tex2DArrayMipmapShadow, in init() 1023 tex2DArrayMipmapShadow, evalTexture2DArrayShadowBias, FRAGMENT), in init() 1045 … false, 0.0f, 0.0f, true, IVec3(7, -8, 0), false, 0.0f, 0.0f, tex2DArrayMipmapShadow, in init() 1049 tex2DArrayMipmapShadow, evalTexture2DArrayShadowOffsetBias, FRAGMENT), in init() 1059 tex2DArrayMipmapShadow, evalTexture2DArrayShadowLod, BOTH), in init() 1073 tex2DArrayMipmapShadow, evalTexture2DArrayShadowLodOffset, BOTH), in init()
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 1857 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local 2012 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT) in init() 2624 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init() 2628 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init() 2699 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, in init() 2703 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, in init()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 4531 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init() local 4978 … false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT), in init() 6274 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init() 6278 … Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, in init() 6428 tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradClamp, FRAGMENT), in init() 7279 {"sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayMipmapShadow}, in init()
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