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Searched refs:tesselation_evaluation_shader_input (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp201 const glw::GLchar *const TextureCubeMapArraySamplingTest::tesselation_evaluation_shader_input = "te… member in glcts::TextureCubeMapArraySamplingTest
2242 …eam << interpolation_type << shader_input << color_type << tesselation_evaluation_shader_input << … in getPassThroughTesselationEvaluationShaderCode()
2795tesselation_evaluation_shader_input, "gl_InvocationID", sampler_name, sampling_code); in getSamplingTesselationControlShaderCode()
2800 … "gl_InvocationID", tesselation_evaluation_shader_input, "gl_InvocationID", in getSamplingTesselationControlShaderCode()
2831 …am << interpolation_type << shader_output << color_type << tesselation_evaluation_shader_input << … in getSamplingTesselationControlShaderCode()
H A DesextcTextureCubeMapArraySampling.hpp743 static const glw::GLchar *const tesselation_evaluation_shader_input; member in glcts::TextureCubeMapArraySamplingTest