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Searched refs:tessctrl_shader_saved (Results 1 – 1 of 1) sorted by relevance

/aosp_15_r20/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c108 void *tessctrl_shader, *tessctrl_shader_saved; member
1051 assert(!ctx->tessctrl_shader_saved); in cso_save_tessctrl_shader()
1052 ctx->tessctrl_shader_saved = ctx->tessctrl_shader; in cso_save_tessctrl_shader()
1063 if (ctx->tessctrl_shader_saved != ctx->tessctrl_shader) { in cso_restore_tessctrl_shader()
1064 ctx->base.pipe->bind_tcs_state(ctx->base.pipe, ctx->tessctrl_shader_saved); in cso_restore_tessctrl_shader()
1065 ctx->tessctrl_shader = ctx->tessctrl_shader_saved; in cso_restore_tessctrl_shader()
1067 ctx->tessctrl_shader_saved = NULL; in cso_restore_tessctrl_shader()