Searched refs:tess_ctrl_shader_object_id (Results 1 – 2 of 2) sorted by relevance
519 , tess_ctrl_shader_object_id(0) in TestCaseBase()707 assert(0 == tess_ctrl_shader_object_id); in compile_shader_and_get_compilation_result()708 tess_ctrl_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()870 if (0 != tess_ctrl_shader_object_id) in execute_negative_test()872 gl.deleteShader(tess_ctrl_shader_object_id); in execute_negative_test()873 tess_ctrl_shader_object_id = 0; in execute_negative_test()1201 if (tess_ctrl_shader_object_id) in execute_positive_test()1203 gl.attachShader(program_object_id, tess_ctrl_shader_object_id); in execute_positive_test()1228 if (tess_ctrl_shader_object_id) in execute_positive_test()1230 gl.deleteShader(tess_ctrl_shader_object_id); in execute_positive_test()[all …]
310 glw::GLint tess_ctrl_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase