Searched refs:supportsMixedReadWriteDepthStencilLayouts (Results 1 – 3 of 3) sorted by relevance
989 FeatureInfo supportsMixedReadWriteDepthStencilLayouts = { member
1272 const bool supportsMixedReadWriteDepthStencilLayouts = in GetImageLayoutFromGLImageLayout() local1273 context->getFeatures().supportsMixedReadWriteDepthStencilLayouts.enabled; in GetImageLayoutFromGLImageLayout()1287 return supportsMixedReadWriteDepthStencilLayouts ? ImageLayout::DepthReadStencilWrite in GetImageLayoutFromGLImageLayout()1290 return supportsMixedReadWriteDepthStencilLayouts ? ImageLayout::DepthWriteStencilRead in GetImageLayoutFromGLImageLayout()1340 if (ANGLE_LIKELY(renderer->getFeatures().supportsMixedReadWriteDepthStencilLayouts.enabled)) in ConvertImageLayoutToVkImageLayout()
4701 ANGLE_FEATURE_CONDITION(&mFeatures, supportsMixedReadWriteDepthStencilLayouts, true); in initFeatures()