Searched refs:string_to_uint_map (Results 1 – 10 of 10) sorted by relevance
/aosp_15_r20/external/mesa3d/src/compiler/glsl/ |
H A D | string_to_uint_map.h | 32 struct string_to_uint_map; 38 struct string_to_uint_map * 42 string_to_uint_map_dtor(struct string_to_uint_map *); 45 string_to_uint_map_put(struct string_to_uint_map *map, 49 string_to_uint_map_get(struct string_to_uint_map *map, 67 struct string_to_uint_map { struct 69 string_to_uint_map() in string_to_uint_map() argument 75 ~string_to_uint_map() in ~string_to_uint_map() argument 81 string_to_uint_map(const string_to_uint_map &) = delete; 82 string_to_uint_map & operator=(const string_to_uint_map &) = delete; argument
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H A D | string_to_uint_map.cpp | 32 extern "C" struct string_to_uint_map * 35 return new string_to_uint_map; in string_to_uint_map_ctor() 39 string_to_uint_map_dtor(struct string_to_uint_map *map) in string_to_uint_map_dtor() 45 string_to_uint_map_put(struct string_to_uint_map *map, in string_to_uint_map_put() 52 string_to_uint_map_get(struct string_to_uint_map *map, in string_to_uint_map_get()
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H A D | standalone_scaffolding.cpp | 306 whole_program->AttributeBindings = new string_to_uint_map; in standalone_create_shader_program() 307 whole_program->FragDataBindings = new string_to_uint_map; in standalone_create_shader_program() 308 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_create_shader_program()
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H A D | serialize.cpp | 711 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash) in write_hash_table() 731 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) in read_hash_table() 801 struct string_to_uint_map *uniform_idx_map, in write_program_resource_data() 802 struct string_to_uint_map *blk_idx_map) in write_program_resource_data() 983 struct string_to_uint_map *uniform_idx_map = string_to_uint_map_ctor(); in write_program_resource_list() 984 struct string_to_uint_map *ubo_idx_map = string_to_uint_map_ctor(); in write_program_resource_list() 985 struct string_to_uint_map *ssbo_idx_map = string_to_uint_map_ctor(); in write_program_resource_list() 1005 struct string_to_uint_map *blk_idx_map = in write_program_resource_list()
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H A D | meson.build | 202 'string_to_uint_map.cpp', 203 'string_to_uint_map.h',
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H A D | gl_nir_linker.c | 2023 struct string_to_uint_map *map, nir_variable *var) in reserve_explicit_locations() 2157 struct string_to_uint_map *uniform_map = string_to_uint_map_ctor(); in check_explicit_uniform_locations()
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/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | shader_types.h | 398 struct string_to_uint_map *AttributeBindings; 407 struct string_to_uint_map *FragDataBindings; 408 struct string_to_uint_map *FragDataIndexBindings;
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/aosp_15_r20/external/angle/third_party/mesa/ |
H A D | mesa_autogen.gni | 132 "src/compiler/glsl/string_to_uint_map.cpp",
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/aosp_15_r20/external/mesa3d/docs/relnotes/ |
H A D | 23.2.1.rst | 5178 - glsl: add some more c wrappers for string_to_uint_map
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/aosp_15_r20/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
H A D | commit.csv | 43576 …nal/mesa3d,[email protected],mesa: Convert string_to_uint_map to the util … 44011 …al/mesa3d,[email protected],mesa: Add iterate method for string_to_uint_map 56501 …l/mesa3d,[email protected],mesa/glsl: Move string_to_uint_map into the uti… 62136 …[email protected],mesa: avoid leaking closure when iterating over a string_to_uint_map
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