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Searched refs:string_to_uint_map (Results 1 – 10 of 10) sorted by relevance

/aosp_15_r20/external/mesa3d/src/compiler/glsl/
H A Dstring_to_uint_map.h32 struct string_to_uint_map;
38 struct string_to_uint_map *
42 string_to_uint_map_dtor(struct string_to_uint_map *);
45 string_to_uint_map_put(struct string_to_uint_map *map,
49 string_to_uint_map_get(struct string_to_uint_map *map,
67 struct string_to_uint_map { struct
69 string_to_uint_map() in string_to_uint_map() function
75 ~string_to_uint_map() in ~string_to_uint_map() argument
81 string_to_uint_map(const string_to_uint_map &) = delete;
82 string_to_uint_map & operator=(const string_to_uint_map &) = delete; argument
H A Dstring_to_uint_map.cpp32 extern "C" struct string_to_uint_map *
35 return new string_to_uint_map; in string_to_uint_map_ctor()
39 string_to_uint_map_dtor(struct string_to_uint_map *map) in string_to_uint_map_dtor()
45 string_to_uint_map_put(struct string_to_uint_map *map, in string_to_uint_map_put()
52 string_to_uint_map_get(struct string_to_uint_map *map, in string_to_uint_map_get()
H A Dstandalone_scaffolding.cpp306 whole_program->AttributeBindings = new string_to_uint_map; in standalone_create_shader_program()
307 whole_program->FragDataBindings = new string_to_uint_map; in standalone_create_shader_program()
308 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_create_shader_program()
H A Dserialize.cpp711 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash) in write_hash_table()
731 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) in read_hash_table()
801 struct string_to_uint_map *uniform_idx_map, in write_program_resource_data()
802 struct string_to_uint_map *blk_idx_map) in write_program_resource_data()
983 struct string_to_uint_map *uniform_idx_map = string_to_uint_map_ctor(); in write_program_resource_list()
984 struct string_to_uint_map *ubo_idx_map = string_to_uint_map_ctor(); in write_program_resource_list()
985 struct string_to_uint_map *ssbo_idx_map = string_to_uint_map_ctor(); in write_program_resource_list()
1005 struct string_to_uint_map *blk_idx_map = in write_program_resource_list()
H A Dmeson.build202 'string_to_uint_map.cpp',
203 'string_to_uint_map.h',
H A Dgl_nir_linker.c2023 struct string_to_uint_map *map, nir_variable *var) in reserve_explicit_locations()
2157 struct string_to_uint_map *uniform_map = string_to_uint_map_ctor(); in check_explicit_uniform_locations()
/aosp_15_r20/external/mesa3d/src/mesa/main/
H A Dshader_types.h398 struct string_to_uint_map *AttributeBindings;
407 struct string_to_uint_map *FragDataBindings;
408 struct string_to_uint_map *FragDataIndexBindings;
/aosp_15_r20/external/angle/third_party/mesa/
H A Dmesa_autogen.gni132 "src/compiler/glsl/string_to_uint_map.cpp",
/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D23.2.1.rst5178 - glsl: add some more c wrappers for string_to_uint_map
/aosp_15_r20/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/
H A Dcommit.csv43576 …nal/mesa3d,[email protected],mesa: Convert string_to_uint_map to the util …
44011 …al/mesa3d,[email protected],mesa: Add iterate method for string_to_uint_map
56501 …l/mesa3d,[email protected],mesa/glsl: Move string_to_uint_map into the uti…
62136[email protected],mesa: avoid leaking closure when iterating over a string_to_uint_map