Searched refs:should_use_mutable_texture (Results 1 – 2 of 2) sorted by relevance
95 … void testNonLayeredRendering(const _texture_size &texture_size, bool should_use_mutable_texture);
918 … bool should_use_mutable_texture) in testNonLayeredRendering() argument928 …onfigureTextureObjects(texture_size.m_size, texture_size.m_n_cubemaps, should_use_mutable_texture); in testNonLayeredRendering()