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Searched refs:should_use_geometry_shader (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTCTE.cpp294 bool should_use_geometry_shader, in executeTestRun() argument
314 if (should_use_geometry_shader) in executeTestRun()
327 if (should_use_geometry_shader) in executeTestRun()
488 if (should_use_geometry_shader) in executeTestRun()
526 if (should_use_geometry_shader) in executeTestRun()
546 if (!should_use_geometry_shader) in executeTestRun()
576 if (should_use_geometry_shader) in executeTestRun()
680 if (should_use_geometry_shader) in executeTestRun()
799 if (should_use_geometry_shader) in executeTestRun()
H A DesextcTessellationShaderTCTE.hpp164 …uteTestRun(_run &run, _tessellation_primitive_mode primitive_mode, bool should_use_geometry_shader,