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Searched refs:shouldUniformBlockUseStructuredBuffer (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/compiler/translator/hlsl/
H A DTranslatorHLSL.h26 bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const;
H A DTranslatorHLSL.cpp304 bool TranslatorHLSL::shouldUniformBlockUseStructuredBuffer( in shouldUniformBlockUseStructuredBuffer() function in sh::TranslatorHLSL
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DShaderD3D.h65 bool shouldUniformBlockUseStructuredBuffer(const std::string &blockName) const;
H A DShaderD3D.cpp259 bool CompiledShaderStateD3D::shouldUniformBlockUseStructuredBuffer( in shouldUniformBlockUseStructuredBuffer() function in rx::CompiledShaderStateD3D
H A DProgramExecutableD3D.cpp1604 mAttachedShaders[shaderType]->shouldUniformBlockUseStructuredBuffer( in initializeUniformBlocks()
/aosp_15_r20/external/angle/src/compiler/translator/
H A DShaderLang.cpp687 return translator->shouldUniformBlockUseStructuredBuffer(uniformBlockName); in ShouldUniformBlockUseStructuredBuffer()